Zanima me kako da napravim Label na vozilima


Započeo Nodze, Januar 12, 2019, 18:10:16 POSLE PODNE

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Funkcija CreateVehicle ti vraca (returna) id vozila koje kreira.
Zamisli da imas 500 vozila i ako ukucas
new const vehicleid = CreateVehicle(...); // Ovo ce biti vozilo id 501
// Sada mozes jednostavno attachat 3d text label za vehicleid
CreateDynamic3DTextLabel("Rent vozilo", -1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 10.0, .attachedvehicle = vehicleid);


Ne znam kako bolje da ti objasnim ovo.

Citat: Nodze poslato Januar 12, 2019, 22:21:00 POSLE PODNE
Al cekaj daj mi kodove, i gdje ide to, jel u CreateVehicle ovo?
forward Nodze_CreateVehicle( scriptid, tip, orga, posao, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay );
public Nodze_CreateVehicle( scriptid, tip, orga, posao, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay ) {
	if( ServerInfo[ BrojKreiranihVozila ] <= MaxBrojKreiranih ) {
		ServerInfo[ BrojKreiranihVozila ]++;
		new idKreiranog = CreateVehicle( modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay );
		ScriptIDVozila[ idKreiranog ] = scriptid;
		TipVozila[ idKreiranog ] = tip;
		OrgaVozila[ idKreiranog ] = orga;
		PosaoVozila[ idKreiranog ] = posao;
		RealVehiclePositions[ idKreiranog ][ 0 ] = x;
		RealVehiclePositions[ idKreiranog ][ 1 ] = y;
		RealVehiclePositions[ idKreiranog ][ 2 ] = z;
		BusyVehicle[ idKreiranog ] = -1;
		garbagemanVehicles[ idKreiranog ][ gPlayerID ] = -1;
		return idKreiranog;
	} else return -1;
}
forward Nodze_DestroyVehicle( vehicleid );
public Nodze_DestroyVehicle( vehicleid ) {

	if( vehicleid != -1 ) {
	    if( Neon[ vehicleid ] == 1 ) {
			Neon[ vehicleid ] = 0;
	  		DestroyDynamicObject( NeonObject1[ vehicleid ] );
		   	DestroyDynamicObject( NeonObject2[ vehicleid ] );
		}
		RealVehiclePositions[ vehicleid ][ 0 ] = 0.0;
		RealVehiclePositions[ vehicleid ][ 1 ] = 0.0;
		RealVehiclePositions[ vehicleid ][ 2 ] = 0.0;
		ScriptIDVozila[ vehicleid ] = -1;
		TipVozila[ vehicleid ] = -1;
		OrgaVozila[ vehicleid ] = -1;
		PosaoVozila[ vehicleid ] = -1;
	}
	
	if( DestroyVehicle( vehicleid ) ) {
	    ServerInfo[ BrojKreiranihVozila ]--;
		return 1;
	}
	else return -1;
}

Znaci vozila cuva u Folderu scriptfile (Vozila), Sad ne znam kako da izvedem da na svakom vozilu pise od cega je npr od Organizacije, La Cosa Nostra, i da na autu pise [ LCN ]
Probaj ovako:
forward Nodze_CreateVehicle( scriptid, tip, orga, posao, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay );
public Nodze_CreateVehicle( scriptid, tip, orga, posao, modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay ) {
	if( ServerInfo[ BrojKreiranihVozila ] <= MaxBrojKreiranih ) {
		ServerInfo[ BrojKreiranihVozila ]++;
		new idKreiranog = CreateVehicle( modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay );
		ScriptIDVozila[ idKreiranog ] = scriptid;
		TipVozila[ idKreiranog ] = tip;
		OrgaVozila[ idKreiranog ] = orga;
		PosaoVozila[ idKreiranog ] = posao;
		RealVehiclePositions[ idKreiranog ][ 0 ] = x;
		RealVehiclePositions[ idKreiranog ][ 1 ] = y;
		RealVehiclePositions[ idKreiranog ][ 2 ] = z;
		rvehl[playerid] = Create3DTextLabel("[RENT]", 0xFFFFFFAA, 0.0, 0.0, 0.0, 20, 0, 1);
		Attach3DTextLabelToVehicle(rvehl[playerid], ID Vozila, 0.0, 0.0, 0.0);
		BusyVehicle[ idKreiranog ] = -1;
		garbagemanVehicles[ idKreiranog ][ gPlayerID ] = -1;
		return idKreiranog;
	} else return -1;
}

P.S. Na vrhu skripte dodaj
new Text3D: rvehl[MAX_PLAYERS];

Citat: // xunder poslato Januar 12, 2019, 22:31:00 POSLE PODNE
Funkcija CreateVehicle ti vraca (returna) id vozila koje kreira.
Zamisli da imas 500 vozila i ako ukucas
new const vehicleid = CreateVehicle(...); // Ovo ce biti vozilo id 501
// Sada mozes jednostavno attachat 3d text label za vehicleid
CreateDynamic3DTextLabel("Rent vozilo", -1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 10.0, .attachedvehicle = vehicleid);


Ne znam kako bolje da ti objasnim ovo.
brate napravio sam ovako, sad nece da prikazuje na vozilima, a nema erora nit warninga :D :D
stock SetVehicleLabels( i ) {

	if( !VehicleInfo[ i ][ Validv3DText ] ) {

	    if( VehicleInfo[ i ][ vUsage ] == ADMIN_VOZILO ) {

	    	VehicleInfo[ i ][ Validv3DText ] = true;
			VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( "[ ADMIN ]", 0x000000FF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
			Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
		}
		else if( VehicleInfo[ i ][ vUsage ] == RENTANO_VOZILO ) {

	    	VehicleInfo[ i ][ Validv3DText ] = true;
			VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( "[ RENT ]", 0x33CCFFAA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
			Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
		}
	/*	else if( VehicleInfo[ i ][ vUsage ] == PROMOTER_VOZILO ) {

	    	VehicleInfo[ i ][ Validv3DText ] = true;
			VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( "[ PROMOTER ]", 0x33CCFFAA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
			Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
		}*/
		else if( VehicleInfo[ i ][ vUsage ] == VIP_VOZILO ) {

	    	VehicleInfo[ i ][ Validv3DText ] = true;
			VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( "[ VIP ]", 0x33CCFFAA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
			Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
		}
	/*	else if( VehicleInfo[ i ][ vUsage ] == Supporter_VOZILO ) {

	    	VehicleInfo[ i ][ Validv3DText ] = true;
			VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( "[ Supporter ]", 0xDABB3EAA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
			Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
		}*/
		else if( VehicleInfo[ i ][ vUsage ] == ORGANIZACIJSKO_VOZILO ) {

			if( OI[ VehicleInfo[ i ][ vOrganization ] ][ oTip ] == ORG_TIP_PD ) {

			    new stringce[ 20 ];
			    format( stringce, sizeof( stringce ), "[ %s ]", OI[ VehicleInfo[ i ][ vOrganization ] ][ oPreFix ] );

		    	VehicleInfo[ i ][ Validv3DText ] = true;
				VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( stringce, 0x33CCFFAA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
				Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
	//		}
	//	}
	/*	else if( VehicleInfo[ i ][ vUsage ] == PUMPA_VOZILO ) {

			if( VehicleInfo[ i ][ vModel ] == 584 ) {

				new fstationID = VehicleInfo[ i ][ vFuelProperty ];

			    new stringce[ 256 ];
                format( stringce, sizeof stringce, "{0F87FF}[ "col_white"CISTERNA {0F87FF}]\n{0F87FF}Dizel: {FFFFFF}%d/300 litara\n{0F87FF}Benzin: {FFFFFF}%d/300 litara\n{0F87FF}Gas: {FFFFFF}%d/300 litara\n{0F87FF}Gasno Ulje: {FFFFFF}%d/300 litara\n\n{0F87FF}[ {FFFFFF}%s {0F87FF}]", CisternFuel[ VehicleInfo[ i ][ vID ] ][ 0 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 1 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 3 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 2 ], FuelStation[ fstationID ][ fsName ] );

		    	VehicleInfo[ i ][ Validv3DText ] = true;
				VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( stringce, 0x33CCFFAA, 0.0, 0.0, 0.0, 30.0, 0, 1 );
				Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);
			}
		}
	}
	else if( VehicleInfo[ i ][ Validv3DText ] ) {

	    if( VehicleInfo[ i ][ vUsage ] == PUMPA_VOZILO ) {

			if( VehicleInfo[ i ][ vModel ] == 584 ) {

				new fstationID = VehicleInfo[ i ][ vFuelProperty ];

                Delete3DTextLabel( VehicleInfo[ i ][ v3DText ] );

			    new stringce[ 256 ];
                format( stringce, sizeof stringce, "{0F87FF}[ "col_white"CISTERNA {0F87FF}]\n{0F87FF}Dizel: {FFFFFF}%d/300 litara\n{0F87FF}Benzin: {FFFFFF}%d/300 litara\n{0F87FF}Gas: {FFFFFF}%d/300 litara\n{0F87FF}Gasno Ulje: {FFFFFF}%d/300 litara\n\n{0F87FF}[ {FFFFFF}%s {0F87FF}]", CisternFuel[ VehicleInfo[ i ][ vID ] ][ 0 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 1 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 3 ], CisternFuel[ VehicleInfo[ i ][ vID ] ][ 2 ], FuelStation[ fstationID ][ fsName ] );

		    	VehicleInfo[ i ][ Validv3DText ] = true;
		    	VehicleInfo[ i ][ v3DText ] = Create3DTextLabel( stringce, 0x33CCFFAA, 0.0, 0.0, 0.0, 30.0, 0, 1 );
				Attach3DTextLabelToVehicle( VehicleInfo[ i ][ v3DText ], VehicleInfo[ i ][ vID ], 0.0, 0.0, 0.0);*/
			}
		}
	}
}

Gamemod: Spotify Community
Owner: Nodze ( Dzenan Levic )