Erori zbog bracket


Započeo Carera, Jul 17, 2018, 19:31:15 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Problem(error/warning): Dodavao sam cmd /avozilo pa mi erori izlaze zbog bracket
Dio skripte:
else if( dialogid == dialog_AVOZILA) {
    {
	    if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
	    if( response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					else
    	{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 1:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
     				}
					else
     				{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 2:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 3:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 4:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 5:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 6:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 7:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 8:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 9:
	            {
           			if( AdminVozilo[ playerid ] != -1 )
					{
						SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
						Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
						AdminVozilo[ playerid ] = -1;
					}
					else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
				}
			}
		}
	}

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
vaš odgovor /code]
[b]Slika/video ingame problema(obavezno ako je ingame problem)[/b]: link slike

Vasic

*

Usus est magister optimus.

Probaj ovako :D
else if( dialogid == dialog_AVOZILA) 
    {
	    if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
	    if( response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					else
    	{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 1:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
     				}
					else
     				{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 2:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 3:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 4:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 5:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 6:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 7:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 8:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 9:
	            {
           			if( AdminVozilo[ playerid ] != -1 )
					{
						SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
						Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
						AdminVozilo[ playerid ] = -1;
					}
					else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
				}
			}
		}
	}
• Website: www.vasic.dev
Web Development & Cyber Security

Citat: VasicFTW poslato Jul 17, 2018, 19:32:53 POSLE PODNE
Probaj ovako :D
else if( dialogid == dialog_AVOZILA) 
    {
	    if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
	    if( response)
	    {
	        switch(listitem)
	        {
	            case 0:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					else
    	{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 1:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
     				}
					else
     				{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 2:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 3:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 4:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 5:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 6:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 7:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 8:
	            {
		            if( AdminVozilo[ playerid ] == -1 )
					{
						new Float:Poz[ 3 ];
						GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
						AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
						LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
				        SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
						vCanDrive[ AdminVozilo[ playerid ] ] = 1;
					    Fuel[ AdminVozilo[ playerid ] ] = 100;
					    Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
						ResetVehicleStatistics( AdminVozilo[ playerid ] );
						new engine, lights, alarm, doors, bonnet, boot, objective;

					    GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
					    SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
					}
					else
					{
					    return GRESKA( playerid, "Već imate kreirano neko vozilo." );
					}
				}
				case 9:
	            {
           			if( AdminVozilo[ playerid ] != -1 )
					{
						SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
						Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
						AdminVozilo[ playerid ] = -1;
					}
					else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
				}
			}
		}
	}

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