Vehicle Damage ?


Započeo just_Sukiii, Oktobar 08, 2017, 13:00:46 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.



Koji callback da koristim da bih mogao da detektujem kad ja sa autom udarim nekog drugog ko je u autu ?
Postoji li uopste takav callback


Hvala unaprijed... :D


( ENORMOUS RESPECT Ino420 / Xunder)
( tutorial )
> Sublime Text 3 > Atom.io
( includes & fs )
> Moving Textdraw > Daily Collect [With FS] > Custom GameText > Duel System
( gamemodes )
> Ganton Wars > Arcadius RPG > Light Matrix > Old Nation

probaj nekako sa  callbackom OnVehicleDamageStatusUpdate
heroin rap - Moskri u kuci, od sledece lajne glava ce mi puci

Citat: Łukmember=1996][/member] link=topic=115254.msg765947#msg765947 date=1507465018]
probaj nekako sa  callbackom OnVehicleDamageStatusUpdate
Nemam neku ideju, moze li se koristiti
OnPlayerWeaponShot pa weaponid da bude WEAPON_VEHICLE tj id 49  ?

( ENORMOUS RESPECT Ino420 / Xunder)
( tutorial )
> Sublime Text 3 > Atom.io
( includes & fs )
> Moving Textdraw > Daily Collect [With FS] > Custom GameText > Duel System
( gamemodes )
> Ganton Wars > Arcadius RPG > Light Matrix > Old Nation

Citat: just_Sukiiii poslato Oktobar 08, 2017, 14:46:28 POSLE PODNE
Citat: Łukmember=1996][/member] link=topic=115254.msg765947#msg765947 date=1507465018]
probaj nekako sa  callbackom OnVehicleDamageStatusUpdate
Nemam neku ideju, moze li se koristiti
OnPlayerWeaponShot pa weaponid da bude WEAPON_VEHICLE tj id 49  ?
Editovao sam include OnPlayerVehicleDamage od wupsa
INC>
#include <a_samp>


// defines
#if defined OPVD_INC
	#endinput
#endif
#define OPVD_INC

forward WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage);

static 
		Float:OPVD_VehHealth[MAX_VEHICLES] = {1000.0, 1000.0,...},
		bool:OPVD_VehUpd[MAX_VEHICLES]={false,false,...},
		bool:OPVD_OPUP,
		bool:OPVD_OPSC;
		
		
public OnPlayerUpdate(playerid)
{
	static		PL_VehID;
	PL_VehID = GetPlayerVehicleID(playerid);
	if(PL_VehID)
	{
		static		Float:PL_VehHP;
		GetVehicleHealth(PL_VehID,PL_VehHP);
		if(OPVD_VehUpd[PL_VehID])
				OPVD_VehUpd[PL_VehID]=false;
		else
		{
			if(PL_VehHP != OPVD_VehHealth[PL_VehID] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
					CallLocalFunction("WhenPlayerOrVehicleDamageVehicle","iif",playerid,PL_VehID,(OPVD_VehHealth[PL_VehID]-PL_VehHP));
		}
		OPVD_VehHealth[PL_VehID]=PL_VehHP;
	}
	
	return (OPVD_OPUP)?CallLocalFunction("OPVD_OnPlayerUpdate","i",playerid):1;
}

#if defined _ALS_OnPlayerUpdate
	#undef OnPlayerUpdate
#else
	#define _ALS_OnPlayerUpdate
#endif

#define OnPlayerUpdate OPVD_OnPlayerUpdate
forward OPVD_OnPlayerUpdate(playerid);
// OnPlayerStateChange
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
		OPVD_VehUpd[GetPlayerVehicleID(playerid)]=true;
	return (OPVD_OPSC)?CallLocalFunction("OPVD_OnPlayerStateChange","iii",playerid,newstate,oldstate):1;
}
#if defined _ALS_OnPlayerStateChange
	#undef OnPlayerStateChange
#else
	#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange OPVD_OnPlayerStateChange

forward OPVD_OnPlayerStateChange(playerid,newstate, oldstate);

forward OPVD_SetVehicleHealth(vehicleid,Float:health);
public OPVD_SetVehicleHealth(vehicleid,Float:health)
{
	OPVD_VehUpd[vehicleid]=true;
	return SetVehicleHealth(vehicleid, health);
}

forward OPVD_RepairVehicle(vehicleid);
public OPVD_RepairVehicle(vehicleid)
{
	OPVD_VehUpd[vehicleid]=true;
	return RepairVehicle(vehicleid);
}
#define RepairVehicle OPVD_RepairVehicle
#define SetVehicleHealth OPVD_SetVehicleHealth


#if defined FILTERSCRIPT
	// OnFilterScriptInit
	public OnFilterScriptInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnFilterScriptInit") != -1)?CallLocalFunction("OPVD_OnFilterScriptInit",""):1;
	}
	#if defined _ALS_OnFilterScriptInit
		#undef OnFilterScriptInit
	#else
		#define _ALS_OnFilterScriptInit
	#endif
	#define OnFilterScriptInit OPVD_OnFilterScriptInit
	forward OPVD_OnFilterScriptInit();
#else 
	// OnGameModeInit
	public OnGameModeInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnGameModeInit") != -1)?CallLocalFunction("OPVD_OnGameModeInit",""):1;
	}
	#if defined _ALS_OnGameModeInit
		#undef OnGameModeInit
	#else
		#define _ALS_OnGameModeInit
	#endif
	#define OnGameModeInit OPVD_OnGameModeInit
	forward OPVD_OnGameModeInit();
#endif
// end


KOD MOJ KOJI U SKRIPTU STAVIS:
public WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage)
{
	new a = GetVehicleDriver(vehicleid);
	if(IsPlayerInVehicle(playerid))
	{
		if(IsPlayerInVehicle(a))
		{
			//sta da se desi
		}
	}
	return 1;
}


Nisam 100% siguran da li ce da radi :)
heroin rap - Moskri u kuci, od sledece lajne glava ce mi puci

Citat: Łukmember=1996][/member] link=topic=115254.msg766501#msg766501 date=1507579674]
Citat: just_Sukiiii poslato Oktobar 08, 2017, 14:46:28 POSLE PODNE
Citat: Łukmember=1996][/member] link=topic=115254.msg765947#msg765947 date=1507465018]
probaj nekako sa  callbackom OnVehicleDamageStatusUpdate
Nemam neku ideju, moze li se koristiti
OnPlayerWeaponShot pa weaponid da bude WEAPON_VEHICLE tj id 49  ?
Editovao sam include OnPlayerVehicleDamage od wupsa
INC>
#include <a_samp>


// defines
#if defined OPVD_INC
	#endinput
#endif
#define OPVD_INC

forward WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage);

static 
		Float:OPVD_VehHealth[MAX_VEHICLES] = {1000.0, 1000.0,...},
		bool:OPVD_VehUpd[MAX_VEHICLES]={false,false,...},
		bool:OPVD_OPUP,
		bool:OPVD_OPSC;
		
		
public OnPlayerUpdate(playerid)
{
	static		PL_VehID;
	PL_VehID = GetPlayerVehicleID(playerid);
	if(PL_VehID)
	{
		static		Float:PL_VehHP;
		GetVehicleHealth(PL_VehID,PL_VehHP);
		if(OPVD_VehUpd[PL_VehID])
				OPVD_VehUpd[PL_VehID]=false;
		else
		{
			if(PL_VehHP != OPVD_VehHealth[PL_VehID] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
					CallLocalFunction("WhenPlayerOrVehicleDamageVehicle","iif",playerid,PL_VehID,(OPVD_VehHealth[PL_VehID]-PL_VehHP));
		}
		OPVD_VehHealth[PL_VehID]=PL_VehHP;
	}
	
	return (OPVD_OPUP)?CallLocalFunction("OPVD_OnPlayerUpdate","i",playerid):1;
}

#if defined _ALS_OnPlayerUpdate
	#undef OnPlayerUpdate
#else
	#define _ALS_OnPlayerUpdate
#endif

#define OnPlayerUpdate OPVD_OnPlayerUpdate
forward OPVD_OnPlayerUpdate(playerid);
// OnPlayerStateChange
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
		OPVD_VehUpd[GetPlayerVehicleID(playerid)]=true;
	return (OPVD_OPSC)?CallLocalFunction("OPVD_OnPlayerStateChange","iii",playerid,newstate,oldstate):1;
}
#if defined _ALS_OnPlayerStateChange
	#undef OnPlayerStateChange
#else
	#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange OPVD_OnPlayerStateChange

forward OPVD_OnPlayerStateChange(playerid,newstate, oldstate);

forward OPVD_SetVehicleHealth(vehicleid,Float:health);
public OPVD_SetVehicleHealth(vehicleid,Float:health)
{
	OPVD_VehUpd[vehicleid]=true;
	return SetVehicleHealth(vehicleid, health);
}

forward OPVD_RepairVehicle(vehicleid);
public OPVD_RepairVehicle(vehicleid)
{
	OPVD_VehUpd[vehicleid]=true;
	return RepairVehicle(vehicleid);
}
#define RepairVehicle OPVD_RepairVehicle
#define SetVehicleHealth OPVD_SetVehicleHealth


#if defined FILTERSCRIPT
	// OnFilterScriptInit
	public OnFilterScriptInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnFilterScriptInit") != -1)?CallLocalFunction("OPVD_OnFilterScriptInit",""):1;
	}
	#if defined _ALS_OnFilterScriptInit
		#undef OnFilterScriptInit
	#else
		#define _ALS_OnFilterScriptInit
	#endif
	#define OnFilterScriptInit OPVD_OnFilterScriptInit
	forward OPVD_OnFilterScriptInit();
#else 
	// OnGameModeInit
	public OnGameModeInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnGameModeInit") != -1)?CallLocalFunction("OPVD_OnGameModeInit",""):1;
	}
	#if defined _ALS_OnGameModeInit
		#undef OnGameModeInit
	#else
		#define _ALS_OnGameModeInit
	#endif
	#define OnGameModeInit OPVD_OnGameModeInit
	forward OPVD_OnGameModeInit();
#endif
// end


KOD MOJ KOJI U SKRIPTU STAVIS:
public WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage)
{
	new a = GetVehicleDriver(vehicleid);
	if(IsPlayerInVehicle(playerid))
	{
		if(IsPlayerInVehicle(a))
		{
			//sta da se desi
		}
	}
	return 1;
}


Nisam 100% siguran da li ce da radi :)


Eo ubacio sam sve mi se fino kompajla, al moramo cekat sutra da nabavim nego da testamo :D
Mada cini mi se da ce ovo radit, hvala ti puno na trudu <3

( ENORMOUS RESPECT Ino420 / Xunder)
( tutorial )
> Sublime Text 3 > Atom.io
( includes & fs )
> Moving Textdraw > Daily Collect [With FS] > Custom GameText > Duel System
( gamemodes )
> Ganton Wars > Arcadius RPG > Light Matrix > Old Nation

Citat: just_Sukiiii poslato Oktobar 10, 2017, 00:30:10 PRE PODNE
Citat: Łukmember=1996][/member] link=topic=115254.msg766501#msg766501 date=1507579674]
Citat: just_Sukiiii poslato Oktobar 08, 2017, 14:46:28 POSLE PODNE
Citat: Łukmember=1996][/member] link=topic=115254.msg765947#msg765947 date=1507465018]
probaj nekako sa  callbackom OnVehicleDamageStatusUpdate
Nemam neku ideju, moze li se koristiti
OnPlayerWeaponShot pa weaponid da bude WEAPON_VEHICLE tj id 49  ?
Editovao sam include OnPlayerVehicleDamage od wupsa
INC>
#include <a_samp>


// defines
#if defined OPVD_INC
	#endinput
#endif
#define OPVD_INC

forward WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage);

static 
		Float:OPVD_VehHealth[MAX_VEHICLES] = {1000.0, 1000.0,...},
		bool:OPVD_VehUpd[MAX_VEHICLES]={false,false,...},
		bool:OPVD_OPUP,
		bool:OPVD_OPSC;
		
		
public OnPlayerUpdate(playerid)
{
	static		PL_VehID;
	PL_VehID = GetPlayerVehicleID(playerid);
	if(PL_VehID)
	{
		static		Float:PL_VehHP;
		GetVehicleHealth(PL_VehID,PL_VehHP);
		if(OPVD_VehUpd[PL_VehID])
				OPVD_VehUpd[PL_VehID]=false;
		else
		{
			if(PL_VehHP != OPVD_VehHealth[PL_VehID] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
					CallLocalFunction("WhenPlayerOrVehicleDamageVehicle","iif",playerid,PL_VehID,(OPVD_VehHealth[PL_VehID]-PL_VehHP));
		}
		OPVD_VehHealth[PL_VehID]=PL_VehHP;
	}
	
	return (OPVD_OPUP)?CallLocalFunction("OPVD_OnPlayerUpdate","i",playerid):1;
}

#if defined _ALS_OnPlayerUpdate
	#undef OnPlayerUpdate
#else
	#define _ALS_OnPlayerUpdate
#endif

#define OnPlayerUpdate OPVD_OnPlayerUpdate
forward OPVD_OnPlayerUpdate(playerid);
// OnPlayerStateChange
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
		OPVD_VehUpd[GetPlayerVehicleID(playerid)]=true;
	return (OPVD_OPSC)?CallLocalFunction("OPVD_OnPlayerStateChange","iii",playerid,newstate,oldstate):1;
}
#if defined _ALS_OnPlayerStateChange
	#undef OnPlayerStateChange
#else
	#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange OPVD_OnPlayerStateChange

forward OPVD_OnPlayerStateChange(playerid,newstate, oldstate);

forward OPVD_SetVehicleHealth(vehicleid,Float:health);
public OPVD_SetVehicleHealth(vehicleid,Float:health)
{
	OPVD_VehUpd[vehicleid]=true;
	return SetVehicleHealth(vehicleid, health);
}

forward OPVD_RepairVehicle(vehicleid);
public OPVD_RepairVehicle(vehicleid)
{
	OPVD_VehUpd[vehicleid]=true;
	return RepairVehicle(vehicleid);
}
#define RepairVehicle OPVD_RepairVehicle
#define SetVehicleHealth OPVD_SetVehicleHealth


#if defined FILTERSCRIPT
	// OnFilterScriptInit
	public OnFilterScriptInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnFilterScriptInit") != -1)?CallLocalFunction("OPVD_OnFilterScriptInit",""):1;
	}
	#if defined _ALS_OnFilterScriptInit
		#undef OnFilterScriptInit
	#else
		#define _ALS_OnFilterScriptInit
	#endif
	#define OnFilterScriptInit OPVD_OnFilterScriptInit
	forward OPVD_OnFilterScriptInit();
#else 
	// OnGameModeInit
	public OnGameModeInit()
	{
		OPVD_OPUP = (funcidx("OPVD_OnPlayerUpdate") != -1);
		OPVD_OPSC = (funcidx("OPVD_OnPlayerStateChange") != -1);
		return (funcidx("OPVD_OnGameModeInit") != -1)?CallLocalFunction("OPVD_OnGameModeInit",""):1;
	}
	#if defined _ALS_OnGameModeInit
		#undef OnGameModeInit
	#else
		#define _ALS_OnGameModeInit
	#endif
	#define OnGameModeInit OPVD_OnGameModeInit
	forward OPVD_OnGameModeInit();
#endif
// end


KOD MOJ KOJI U SKRIPTU STAVIS:
public WhenPlayerOrVehicleDamageVehicle(playerid,vehicleid,Float:Damage)
{
	new a = GetVehicleDriver(vehicleid);
	if(IsPlayerInVehicle(playerid))
	{
		if(IsPlayerInVehicle(a))
		{
			//sta da se desi
		}
	}
	return 1;
}


Nisam 100% siguran da li ce da radi :)


Eo ubacio sam sve mi se fino kompajla, al moramo cekat sutra da nabavim nego da testamo :D
Mada cini mi se da ce ovo radit, hvala ti puno na trudu <3
Nnc, samo testiraj, ako radi lockaj, ako ne, imam jos ideja kako da napravim
heroin rap - Moskri u kuci, od sledece lajne glava ce mi puci