[Pomoc] Dijalog


Započeo Novica, Mart 01, 2012, 20:04:59 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koju koristim:Balkan Exotic(EDIT MOJ)
Detaljan deo problema: Ovako moze neko ovo u dijalogu da mi stavi :) ??? pls ja nzm posto sam pocetnik :D
Deo skripte:
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_RED, "|___ BANKOVNI STATUS ___|");
					format(string, sizeof(string), "  Plata: $%d   Tax Novac: -$%d", checks, TaxValue);
     				SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
					    format(string, sizeof(string), "  Voda: -$%d", vbill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					{
					    format(string, sizeof(string), "  Struja: -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), "  Interest Gained $%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), "  Novi iznos: $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "  Najam: -$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~Plata~n~~w~Vasa plata je legla u Banku");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					if(FarmerVar[i] == 0)
					{
						FarmerPickup[i][0] = 0;
					}
					if(DrugFarmerVar[i] == 0)
					{
						DrugFarmerPickup[i][0] = 0;
					}
					if(SmugglerWork[i] == 0)
					{
						PayDaySecure[i] = 0;
					}
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_WHITE, "* Nisi igrao dovoljno dugo da bi dobio platu.");
				}
			}
		}
	}
	SaveAccounts();
	Checkprop();
	return 1;
}

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}

RESPECT FOR MILANCE !