[POMOC] Spawn posle ubistva


Započeo Eazy_Eye, Jul 01, 2011, 14:15:57 POSLE PODNE

prethodna tema - sledeća tema

0 članova i 1 gost pregledaju ovu temu.

Skripta koju koristim:FGame
Detaljan opis problema:Problem..posle spawna mi ide neka muzika koja nikako da se zaustavi :// kako da resim
Dio skripte:// (nisam kuci )
Neke slike/video za lakse dobivanje pomoci(neobavezno)://

Samo makni PlayerPlaySound

http://wiki.sa-mp.com/wiki/PlayerPlaySound


OFF:Covjece mici taj potpis,pola sata dok doÄ'em do dna stranice

Citat: FireMan poslato Jul 01, 2011, 14:27:30 POSLE PODNE
Samo makni PlayerPlaySound

http://wiki.sa-mp.com/wiki/PlayerPlaySound


OFF:Covjece mici taj potpis,pola sata dok doÄ'em do dna stranice
ima samo ovo
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    if(FirstSpawn[playerid] != 1)
		    {
		    	//new string[256];
				GivePlayerMoney(playerid,-200);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
				SetPlayerFacingAngle(playerid, 0);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
		        /*SetPlayerHealth(playerid, 50.0);
				PlayerInfo[playerid][pDeaths] += 1;
		    	SetPlayerInterior(playerid, 3);
		    	PlayerInfo[playerid][pInt] = 3;
	        	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	        	TogglePlayerControllable(playerid, 0);
	        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          		JustDied[playerid] = 1;
	        	MedicTime[playerid] = 1;
	        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	        	if(PlayerInfo[playerid][pDonateRank] > 0)
	        	{
	            	NeedMedicTime[playerid] = 30;
	        	}
	        	else
	        	{
	        		NeedMedicTime[playerid] = 40;
				}*/
		    	return 1;
			}
		}

Skloni potpis,bit ces prijavljen moderatoru ! >:(
Respect : [TG]$--L84S--$,System32,[BD]Gagi_Corleone

Citat: Darko a.k.a OptX poslato Jul 01, 2011, 15:49:22 POSLE PODNE
Skloni potpis,bit ces prijavljen moderatoru ! >:(
Ne spamaj ako nemsa nista pametno da odgovoris !!!  >:(

Rekao ti je da sklonis potpis, bit ces prijavljen u protivnom!  ;)
Just one more time.

Citat: Darko a.k.a OptX poslato Jul 01, 2011, 15:49:22 POSLE PODNE
Skloni potpis,bit ces prijavljen moderatoru ! >:(
vec je prijavljen Administratoru...xD

Citat: KiCk^^ poslato Jul 01, 2011, 15:57:31 POSLE PODNE
Citat: Darko a.k.a OptX poslato Jul 01, 2011, 15:49:22 POSLE PODNE
Skloni potpis,bit ces prijavljen moderatoru ! >:(
vec je prijavljen Administratoru...xD
hahaha jesi smesan xDDDDD  ---------.-------------- ( to ce admin da resi sta kenjate tu samo spamate..)
---.-- ako zna neko nek odgo a ne da mi KENJ*

Daj nam vamo OnPlayerDeath. Ostali procitajte pravila malo  ;)

Citat: |β3tα|_eXtreme_ poslato Jul 01, 2011, 16:14:51 POSLE PODNE
Daj nam vamo OnPlayerDeath. Ostali procitajte pravila malo  ;)

{

	SetTimerEx("HideMessage", 5000, 0, "i", killerid);
	new name[MAX_PLAYER_NAME];
	new string[128];
	new playercash;
	new victimteam;
	new Float:px,Float:py,Float:pz;
	new killerteam;


	TextDrawHideForPlayer(playerid, Textdraw60);
	TextDrawHideForPlayer(playerid, Textdraw61);
	TextDrawHideForPlayer(playerid, Textdraw62);
	TextDrawHideForPlayer(playerid, Textdraw63);
	TextDrawHideForPlayer(playerid, Textdraw64);
	TextDrawHideForPlayer(playerid, Textdraw65);
	TextDrawHideForPlayer(playerid, Textdraw66);
	TextDrawHideForPlayer(playerid, Textdraw67);
	TextDrawHideForPlayer(playerid, Textdraw68);
	TextDrawHideForPlayer(playerid, Textdraw69);
	TextDrawHideForPlayer(playerid, Textdraw70);
	TextDrawHideForPlayer(playerid, Textdraw71);
	TextDrawHideForPlayer(playerid, Textdraw72);

	victimteam = gTeam[playerid];
	killerteam = gTeam[killerid];
	gPlayerSpawned[playerid] = 0;
	PlayerInfo[playerid][pInvWeapon] = 0;
 	PlayerInfo[playerid][pInvAmmo] = 0;
	GetPlayerName(playerid, name, sizeof(name));
	PlayerInfo[playerid][pLocal] = 255;
	GetPlayerPos(playerid, px, py, pz);
      SetPVarInt(playerid, "Krepalo [cenzura]", 1);
	if(gPlayerUsingLoopingAnim[playerid] == 1)
	{
 		gPlayerUsingLoopingAnim[playerid] = 0;
	}
	if(IsOnePlayAnim[playerid] == 1)
	{
 		IsOnePlayAnim[playerid] = 0;
	}
	if(BackOut[playerid] == 1)
	{
	    BackOut[playerid] = 0;
	}
	if(killerid != 255)
	{
		if(GetPlayerState(killerid) == 2)
		{
		    if(ProxDetectorS(20, killerid, playerid))
		    {
		        if(!IsPlayerInAnyVehicle(playerid))
		        {
					if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
		    		{
		    		    SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
						return 1;
					}
					SetPlayerCriminal(killerid,255,"Manslaughter");
					SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
					return 1;
				}
			}
		}
	}
	if (PlayerInfo[killerid][pAdmin] < 1)
	{
		if(reason == 38)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 35)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 9)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 16)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 18)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 28)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 32)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 36)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
	}
	if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	}
	new caller = Mobile[playerid];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SendClientMessage(caller,  COLOR_GRAD2, "   Linija je mrtva....");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}
	ClearCrime(playerid);
	if(PlayerPaintballing[playerid] != 0)
	{
	    PlayerPaintballKills[killerid] ++;
	    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
	    {
	        new killer[MAX_PLAYER_NAME];
	        PaintballWinner = killerid;
	        PaintballWinnerKills = PlayerPaintballKills[killerid];
	        GetPlayerName(killerid, killer, sizeof(killer));
	        for(new i = 0; i < MAX_PLAYERS; i++)
	        {
	            if(IsPlayerConnected(i))
	            {
	                if(PlayerPaintballing[i] != 0)
	                {
	                    format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
						SendClientMessage(i, COLOR_WHITE, string);
	                }
	            }
	        }
	    }
	    return 1;
	}
	if(GettingCK[playerid] < 999)
	{
	    if(IsPlayerConnected(killerid))
	    {
	        if(OnCK[killerid] < 999)
	        {
	            new killer[MAX_PLAYER_NAME];
	            new dier[MAX_PLAYER_NAME];
	            GetPlayerName(playerid, dier, sizeof(dier));
				GetPlayerName(killerid, killer, sizeof(killer));
	            format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
	            SendClientMessage(playerid, COLOR_LIGHTRED, string);
	            format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
	            CKLog(string);
	            BroadCast(COLOR_LIGHTRED, string);
	            PlayerInfo[playerid][pCK] = 1;
	            if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
	            else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
	            if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
	            else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
	            KickPlayer[playerid] = 1;
	        }
	    }
	}
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
		    {
		        if(GoChase[killerid] == playerid)
		        {
		            //ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(8, COLOR_YELLOW, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
	if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1)
					{
						PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					}
					else
					{
						PlayerInfo[killerid][pKills]++;
					}
					PlayerInfo[playerid][pKills]--;
				}
			}
			if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
			{
				slice = 0;
			}
			if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
			{
				slice = 0;
			}
			if (playercash > 0)
			{
				SafeGivePlayerMoney(playerid, -slice);
			}
			else
			{
				slice = slice+500;
			}
			PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
			if (((gTeam[killerid]) == 3) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		}
	}
	else if (victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			PlayerInfo[playerid][pKills]--;
			if (gTeam[killerid] == 2)
			{
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+100);
			}
			else
			{
				//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
		    }
			if (gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49)
				{
					SetPlayerCriminal(killerid,255, "Prvo ubistvo");
				}
				else if (reason == 49)
				{
					SetPlayerCriminal(killerid,255, "Ubi i bjezi");
				}
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1)
				{
					PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				}
				else
				{
					PlayerInfo[killerid][pKills]++;
				}
				WantedPoints[killerid]+=2;
			}
			//BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
					PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
					SafeGivePlayerMoney(killerid, -suecost);
					SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
				}
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
				WantedPoints[killerid] += 2;
		    }
			if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bjezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
				//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else if ((gTeam[killerid]) == 1)//med kill civ
			{
				//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
		    }
			if (((gTeam[killerid]) == 4) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
	{
	    SetPlayerFree(playerid,killerid, "Ubijen");
	}
	if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
	{
		if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
		else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
		else BusrouteEnd(playerid, 0);
	}
	if(FarmerVar[playerid] != 0)
	{
	    FarmerVar[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	if(DrugFarmerVar[playerid] != 0)
	{
		DrugFarmerVar[playerid] = 0;
		DisablePlayerCheckpoint(playerid);
	}
	if(SmugglerWork[playerid] != 0)
	{
	    SmugglerWork[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	killerid = INVALID_PLAYER_ID;
	SetPlayerColor(playerid,COLOR_GRAD2);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	TextDrawShowForPlayer(playerid, Poruke);
	TextDrawShowForPlayer(playerid, ServerPoruke);
    TextDrawShowForPlayer(playerid, Textdraw60);
	TextDrawShowForPlayer(playerid, Textdraw61);
	TextDrawShowForPlayer(playerid, Textdraw62);
	TextDrawShowForPlayer(playerid, Textdraw63);
	TextDrawShowForPlayer(playerid, Textdraw64);
	TextDrawShowForPlayer(playerid, Textdraw65);
	TextDrawShowForPlayer(playerid, Textdraw66);
	TextDrawShowForPlayer(playerid, Textdraw67);
	TextDrawShowForPlayer(playerid, Textdraw68);
	TextDrawShowForPlayer(playerid, Textdraw69);
	TextDrawShowForPlayer(playerid, Textdraw70);
	TextDrawShowForPlayer(playerid, Textdraw71);
	TextDrawShowForPlayer(playerid, Textdraw72);


	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam];
 	AntiDeAMX();
 	SetPVarInt(playerid, "Krepalo [cenzura]", 1);
  if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    if(FirstSpawn[playerid] != 1)
		    {
		    	//new string[256];
				GivePlayerMoney(playerid,-200);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
				SetPlayerFacingAngle(playerid, 0);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
		        /*SetPlayerHealth(playerid, 50.0);
				PlayerInfo[playerid][pDeaths] += 1;
		    	SetPlayerInterior(playerid, 3);
		    	PlayerInfo[playerid][pInt] = 3;
	        	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	        	TogglePlayerControllable(playerid, 0);
	        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          		JustDied[playerid] = 1;
	        	MedicTime[playerid] = 1;
	        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	        	if(PlayerInfo[playerid][pDonateRank] > 0)
	        	{
	            	NeedMedicTime[playerid] = 30;
	        	}
	        	else
	        	{
	        		NeedMedicTime[playerid] = 40;
				}*/
		    	return 1;
			}
		}
	if(gPlayerAnimLibsPreloaded[playerid] == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
	{
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	if (GetPVarInt(playerid, "Krepalo [cenzura]") == 1)
	{
    SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
    SetPVarInt(playerid, "Krepalo [cenzura]", 0);
    }
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
	    GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
		GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
		GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
        return 1;
	}
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
		}
	}
	return 1;
}

Probaj Ovako:
{

	SetTimerEx("HideMessage", 5000, 0, "i", killerid);
	new name[MAX_PLAYER_NAME];
	new string[128];
	new playercash;
	new victimteam;
	new Float:px,Float:py,Float:pz;
	new killerteam;


	TextDrawHideForPlayer(playerid, Textdraw60);
	TextDrawHideForPlayer(playerid, Textdraw61);
	TextDrawHideForPlayer(playerid, Textdraw62);
	TextDrawHideForPlayer(playerid, Textdraw63);
	TextDrawHideForPlayer(playerid, Textdraw64);
	TextDrawHideForPlayer(playerid, Textdraw65);
	TextDrawHideForPlayer(playerid, Textdraw66);
	TextDrawHideForPlayer(playerid, Textdraw67);
	TextDrawHideForPlayer(playerid, Textdraw68);
	TextDrawHideForPlayer(playerid, Textdraw69);
	TextDrawHideForPlayer(playerid, Textdraw70);
	TextDrawHideForPlayer(playerid, Textdraw71);
	TextDrawHideForPlayer(playerid, Textdraw72);

	victimteam = gTeam[playerid];
	killerteam = gTeam[killerid];
	gPlayerSpawned[playerid] = 0;
	PlayerInfo[playerid][pInvWeapon] = 0;
 	PlayerInfo[playerid][pInvAmmo] = 0;
	GetPlayerName(playerid, name, sizeof(name));
	PlayerInfo[playerid][pLocal] = 255;
	GetPlayerPos(playerid, px, py, pz);
      SetPVarInt(playerid, "Krepalo [cenzura]", 1);
	if(gPlayerUsingLoopingAnim[playerid] == 1)
	{
 		gPlayerUsingLoopingAnim[playerid] = 0;
	}
	if(IsOnePlayAnim[playerid] == 1)
	{
 		IsOnePlayAnim[playerid] = 0;
	}
	if(BackOut[playerid] == 1)
	{
	    BackOut[playerid] = 0;
	}
	if(killerid != 255)
	{
		if(GetPlayerState(killerid) == 2)
		{
		    if(ProxDetectorS(20, killerid, playerid))
		    {
		        if(!IsPlayerInAnyVehicle(playerid))
		        {
					if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
		    		{
		    		    SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
						return 1;
					}
					SetPlayerCriminal(killerid,255,"Manslaughter");
					SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
					return 1;
				}
			}
		}
	}
	if (PlayerInfo[killerid][pAdmin] < 1)
	{
		if(reason == 38)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 35)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 9)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 16)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 18)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 28)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 32)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 36)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
	}
	if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	}
	new caller = Mobile[playerid];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SendClientMessage(caller,  COLOR_GRAD2, "   Linija je mrtva....");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}
	ClearCrime(playerid);
	if(PlayerPaintballing[playerid] != 0)
	{
	    PlayerPaintballKills[killerid] ++;
	    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
	    {
	        new killer[MAX_PLAYER_NAME];
	        PaintballWinner = killerid;
	        PaintballWinnerKills = PlayerPaintballKills[killerid];
	        GetPlayerName(killerid, killer, sizeof(killer));
	        for(new i = 0; i < MAX_PLAYERS; i++)
	        {
	            if(IsPlayerConnected(i))
	            {
	                if(PlayerPaintballing[i] != 0)
	                {
	                    format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
						SendClientMessage(i, COLOR_WHITE, string);
	                }
	            }
	        }
	    }
	    return 1;
	}
	if(GettingCK[playerid] < 999)
	{
	    if(IsPlayerConnected(killerid))
	    {
	        if(OnCK[killerid] < 999)
	        {
	            new killer[MAX_PLAYER_NAME];
	            new dier[MAX_PLAYER_NAME];
	            GetPlayerName(playerid, dier, sizeof(dier));
				GetPlayerName(killerid, killer, sizeof(killer));
	            format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
	            SendClientMessage(playerid, COLOR_LIGHTRED, string);
	            format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
	            CKLog(string);
	            BroadCast(COLOR_LIGHTRED, string);
	            PlayerInfo[playerid][pCK] = 1;
	            if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
	            else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
	            if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
	            else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
	            KickPlayer[playerid] = 1;
	        }
	    }
	}
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
		    {
		        if(GoChase[killerid] == playerid)
		        {
		            //ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(8, COLOR_YELLOW, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
	if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1)
					{
						PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					}
					else
					{
						PlayerInfo[killerid][pKills]++;
					}
					PlayerInfo[playerid][pKills]--;
				}
			}
			if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
			{
				slice = 0;
			}
			if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
			{
				slice = 0;
			}
			if (playercash > 0)
			{
				SafeGivePlayerMoney(playerid, -slice);
			}
			else
			{
				slice = slice+500;
			}
			if (((gTeam[killerid]) == 3) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		}
	}
	else if (victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			PlayerInfo[playerid][pKills]--;
			if (gTeam[killerid] == 2)
			{
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+100);
			}
			else
			{
				//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
		    }
			if (gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49)
				{
					SetPlayerCriminal(killerid,255, "Prvo ubistvo");
				}
				else if (reason == 49)
				{
					SetPlayerCriminal(killerid,255, "Ubi i bjezi");
				}
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1)
				{
					PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				}
				else
				{
					PlayerInfo[killerid][pKills]++;
				}
				WantedPoints[killerid]+=2;
			}
			//BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
					SafeGivePlayerMoney(killerid, -suecost);
					SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
				}
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
				WantedPoints[killerid] += 2;
		    }
			if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bjezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
				//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else if ((gTeam[killerid]) == 1)//med kill civ
			{
				//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
		    }
			if (((gTeam[killerid]) == 4) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
	{
	    SetPlayerFree(playerid,killerid, "Ubijen");
	}
	if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
	{
		if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
		else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
		else BusrouteEnd(playerid, 0);
	}
	if(FarmerVar[playerid] != 0)
	{
	    FarmerVar[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	if(DrugFarmerVar[playerid] != 0)
	{
		DrugFarmerVar[playerid] = 0;
		DisablePlayerCheckpoint(playerid);
	}
	if(SmugglerWork[playerid] != 0)
	{
	    SmugglerWork[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	killerid = INVALID_PLAYER_ID;
	SetPlayerColor(playerid,COLOR_GRAD2);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	TextDrawShowForPlayer(playerid, Poruke);
	TextDrawShowForPlayer(playerid, ServerPoruke);
    TextDrawShowForPlayer(playerid, Textdraw60);
	TextDrawShowForPlayer(playerid, Textdraw61);
	TextDrawShowForPlayer(playerid, Textdraw62);
	TextDrawShowForPlayer(playerid, Textdraw63);
	TextDrawShowForPlayer(playerid, Textdraw64);
	TextDrawShowForPlayer(playerid, Textdraw65);
	TextDrawShowForPlayer(playerid, Textdraw66);
	TextDrawShowForPlayer(playerid, Textdraw67);
	TextDrawShowForPlayer(playerid, Textdraw68);
	TextDrawShowForPlayer(playerid, Textdraw69);
	TextDrawShowForPlayer(playerid, Textdraw70);
	TextDrawShowForPlayer(playerid, Textdraw71);
	TextDrawShowForPlayer(playerid, Textdraw72);


	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam];
 	AntiDeAMX();
 	SetPVarInt(playerid, "Krepalo [cenzura]", 1);
  if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    if(FirstSpawn[playerid] != 1)
		    {
		    	//new string[256];
				GivePlayerMoney(playerid,-200);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
				SetPlayerFacingAngle(playerid, 0);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
		        /*SetPlayerHealth(playerid, 50.0);
				PlayerInfo[playerid][pDeaths] += 1;
		    	SetPlayerInterior(playerid, 3);
		    	PlayerInfo[playerid][pInt] = 3;
	        	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	        	TogglePlayerControllable(playerid, 0);
	        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          		JustDied[playerid] = 1;
	        	MedicTime[playerid] = 1;
	        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	        	if(PlayerInfo[playerid][pDonateRank] > 0)
	        	{
	            	NeedMedicTime[playerid] = 30;
	        	}
	        	else
	        	{
	        		NeedMedicTime[playerid] = 40;
				}*/
		    	return 1;
			}
		}
	if(gPlayerAnimLibsPreloaded[playerid] == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
	{
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	if (GetPVarInt(playerid, "Krepalo [cenzura]") == 1)
	{
    SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
    SetPVarInt(playerid, "Krepalo [cenzura]", 0);
    }
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
	    GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
		GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
		GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
        return 1;
	}
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
		}
	}
	return 1;
}

Citat: |β3tα|_eXtreme_ poslato Jul 01, 2011, 16:41:45 POSLE PODNE
Probaj Ovako:
{

	SetTimerEx("HideMessage", 5000, 0, "i", killerid);
	new name[MAX_PLAYER_NAME];
	new string[128];
	new playercash;
	new victimteam;
	new Float:px,Float:py,Float:pz;
	new killerteam;


	TextDrawHideForPlayer(playerid, Textdraw60);
	TextDrawHideForPlayer(playerid, Textdraw61);
	TextDrawHideForPlayer(playerid, Textdraw62);
	TextDrawHideForPlayer(playerid, Textdraw63);
	TextDrawHideForPlayer(playerid, Textdraw64);
	TextDrawHideForPlayer(playerid, Textdraw65);
	TextDrawHideForPlayer(playerid, Textdraw66);
	TextDrawHideForPlayer(playerid, Textdraw67);
	TextDrawHideForPlayer(playerid, Textdraw68);
	TextDrawHideForPlayer(playerid, Textdraw69);
	TextDrawHideForPlayer(playerid, Textdraw70);
	TextDrawHideForPlayer(playerid, Textdraw71);
	TextDrawHideForPlayer(playerid, Textdraw72);

	victimteam = gTeam[playerid];
	killerteam = gTeam[killerid];
	gPlayerSpawned[playerid] = 0;
	PlayerInfo[playerid][pInvWeapon] = 0;
 	PlayerInfo[playerid][pInvAmmo] = 0;
	GetPlayerName(playerid, name, sizeof(name));
	PlayerInfo[playerid][pLocal] = 255;
	GetPlayerPos(playerid, px, py, pz);
      SetPVarInt(playerid, "Krepalo [cenzura]", 1);
	if(gPlayerUsingLoopingAnim[playerid] == 1)
	{
 		gPlayerUsingLoopingAnim[playerid] = 0;
	}
	if(IsOnePlayAnim[playerid] == 1)
	{
 		IsOnePlayAnim[playerid] = 0;
	}
	if(BackOut[playerid] == 1)
	{
	    BackOut[playerid] = 0;
	}
	if(killerid != 255)
	{
		if(GetPlayerState(killerid) == 2)
		{
		    if(ProxDetectorS(20, killerid, playerid))
		    {
		        if(!IsPlayerInAnyVehicle(playerid))
		        {
					if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
		    		{
		    		    SendClientMessage(killerid, COLOR_YELLOW, "To je drive-by ubijanje. Ne radite to.");
						return 1;
					}
					SetPlayerCriminal(killerid,255,"Manslaughter");
					SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
					return 1;
				}
			}
		}
	}
	if (PlayerInfo[killerid][pAdmin] < 1)
	{
		if(reason == 38)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio [%d]%s sa minigun.",killerid,kickname,playerid,name);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 35)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa flamethrower i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 9)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa chainsaw i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 16)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa grenades i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 18)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa molotovs i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
		if(reason == 28)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Mac 10, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 32)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Tec 9, Proveri ga.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
			}
		}
		if(reason == 36)
		{
			new kstring[128];
			new kickname[MAX_PLAYER_NAME];
			if(IsPlayerConnected(killerid))
			{
				GetPlayerName(killerid, kickname, sizeof(kickname));
				format(string, 256, "[ADMIN] [%d]%s je ubio igraca sa Lock On Launcher i dobio je ban.",killerid,kickname);
				ABroadCast(COLOR_LIGHTRED,string,1);
				printf("%s", kstring);
				Ban(killerid);
			}
		}
	}
	if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
	{
		DisablePlayerCheckpoint(playerid);
		gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
	}
	new caller = Mobile[playerid];
	if(caller != 255)
	{
		if(caller < 255)
		{
			SendClientMessage(caller,  COLOR_GRAD2, "   Linija je mrtva....");
			CellTime[caller] = 0;
			CellTime[playerid] = 0;
			Mobile[caller] = 255;
		}
		Mobile[playerid] = 255;
		CellTime[playerid] = 0;
	}
	ClearCrime(playerid);
	if(PlayerPaintballing[playerid] != 0)
	{
	    PlayerPaintballKills[killerid] ++;
	    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
	    {
	        new killer[MAX_PLAYER_NAME];
	        PaintballWinner = killerid;
	        PaintballWinnerKills = PlayerPaintballKills[killerid];
	        GetPlayerName(killerid, killer, sizeof(killer));
	        for(new i = 0; i < MAX_PLAYERS; i++)
	        {
	            if(IsPlayerConnected(i))
	            {
	                if(PlayerPaintballing[i] != 0)
	                {
	                    format(string, sizeof(string), "* %s je u vodjstvu sa %d.",killer,PaintballWinnerKills);
						SendClientMessage(i, COLOR_WHITE, string);
	                }
	            }
	        }
	    }
	    return 1;
	}
	if(GettingCK[playerid] < 999)
	{
	    if(IsPlayerConnected(killerid))
	    {
	        if(OnCK[killerid] < 999)
	        {
	            new killer[MAX_PLAYER_NAME];
	            new dier[MAX_PLAYER_NAME];
	            GetPlayerName(playerid, dier, sizeof(dier));
				GetPlayerName(killerid, killer, sizeof(killer));
	            format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, nisi u mogucnosti igrati sa ovim likom.",killer);
	            SendClientMessage(playerid, COLOR_LIGHTRED, string);
	            format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier);
	            CKLog(string);
	            BroadCast(COLOR_LIGHTRED, string);
	            PlayerInfo[playerid][pCK] = 1;
	            if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
	            else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
	            if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
	            else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
	            KickPlayer[playerid] = 1;
	        }
	    }
	}
	if(PlayerInfo[playerid][pHeadValue] > 0)
	{
	    if(IsPlayerConnected(killerid))
	    {
		    if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
		    {
		        if(GoChase[killerid] == playerid)
		        {
		            //ConsumingMoney[killerid] = 1;
					new killer[MAX_PLAYER_NAME];
					GetPlayerName(killerid, killer, sizeof(killer));
					SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
					format(string,128,"<< Hitman %s je ispuno ugovor nad %s i odnesao $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
					SendFamilyMessage(8, COLOR_YELLOW, string);
					PlayerInfo[playerid][pHeadValue] = 0;
					GotHit[playerid] = 0;
					GetChased[playerid] = 999;
					GoChase[killerid] = 999;
				}
			}
		}
	}
	if(victimteam >= 4)
	{
	    if(IsPlayerConnected(killerid))
	    {
			//new killer[MAX_PLAYER_NAME];
			//GetPlayerName(killerid, killer, sizeof(killer));
			new slice = 100; //$100
			playercash = GetPlayerMoney(playerid);
			if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
			if(SafeTime[playerid] <= 0)
			{
				if(gTeam[killerid] != gTeam[playerid])
				{
					if(GetPlayerState(killerid) == 1)
					{
						PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
					}
					else
					{
						PlayerInfo[killerid][pKills]++;
					}
					PlayerInfo[playerid][pKills]--;
				}
			}
			if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
			{
				slice = 0;
			}
			if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
			{
				slice = 0;
			}
			if (playercash > 0)
			{
				SafeGivePlayerMoney(playerid, -slice);
			}
			else
			{
				slice = slice+500;
			}
			if (((gTeam[killerid]) == 3) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		}
	}
	else if (victimteam == 2)
	{
	    if(IsPlayerConnected(killerid))
	    {
			PlayerInfo[playerid][pKills]--;
			if (gTeam[killerid] == 2)
			{
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+100);
			}
			else
			{
				//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
		    }
			if (gTeam[killerid] >= 3)
			{
			    WantedPoints[killerid] += 2; //+ 2 wanted points
				if(reason != 49)
				{
					SetPlayerCriminal(killerid,255, "Prvo ubistvo");
				}
				else if (reason == 49)
				{
					SetPlayerCriminal(killerid,255, "Ubi i bjezi");
				}
			}
			if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
			{
				if(GetPlayerState(killerid) == 1)
				{
					PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
				}
				else
				{
					PlayerInfo[killerid][pKills]++;
				}
				WantedPoints[killerid]+=2;
			}
			//BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 3)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
			    if(WantedLevel[playerid] < 1)
			    {
					//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
					SafeGivePlayerMoney(killerid, -suecost);
					SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
				}
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
				WantedPoints[killerid] += 2;
		    }
			if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bjezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	else if (victimteam == 1)
	{
	    if(IsPlayerConnected(killerid))
	    {
			if ((gTeam[killerid]) == 2)//cops kill civ
			{
				//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else if ((gTeam[killerid]) == 1)//med kill civ
			{
				//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
				SafeGivePlayerMoney(killerid, -suecost);
				SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
			}
			else
			{
				//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
		    }
			if (((gTeam[killerid]) == 4) && reason != 49)
			{
				SetPlayerCriminal(killerid,255, "Prvo ubistvo");
			}
			else if (((gTeam[killerid]) == 3) && reason == 49)
			{
				SetPlayerCriminal(killerid,255, "Ubi i bezi");
			}
		    //BroadCast(COLOR_RED, string);
		}
	}
	if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
	{
	    SetPlayerFree(playerid,killerid, "Ubijen");
	}
	if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
	{
		if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
		else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
		else BusrouteEnd(playerid, 0);
	}
	if(FarmerVar[playerid] != 0)
	{
	    FarmerVar[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	if(DrugFarmerVar[playerid] != 0)
	{
		DrugFarmerVar[playerid] = 0;
		DisablePlayerCheckpoint(playerid);
	}
	if(SmugglerWork[playerid] != 0)
	{
	    SmugglerWork[playerid] = 0;
	    DisablePlayerCheckpoint(playerid);
	}
	killerid = INVALID_PLAYER_ID;
	SetPlayerColor(playerid,COLOR_GRAD2);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	TextDrawShowForPlayer(playerid, Poruke);
	TextDrawShowForPlayer(playerid, ServerPoruke);
    TextDrawShowForPlayer(playerid, Textdraw60);
	TextDrawShowForPlayer(playerid, Textdraw61);
	TextDrawShowForPlayer(playerid, Textdraw62);
	TextDrawShowForPlayer(playerid, Textdraw63);
	TextDrawShowForPlayer(playerid, Textdraw64);
	TextDrawShowForPlayer(playerid, Textdraw65);
	TextDrawShowForPlayer(playerid, Textdraw66);
	TextDrawShowForPlayer(playerid, Textdraw67);
	TextDrawShowForPlayer(playerid, Textdraw68);
	TextDrawShowForPlayer(playerid, Textdraw69);
	TextDrawShowForPlayer(playerid, Textdraw70);
	TextDrawShowForPlayer(playerid, Textdraw71);
	TextDrawShowForPlayer(playerid, Textdraw72);


	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam];
 	AntiDeAMX();
 	SetPVarInt(playerid, "Krepalo [cenzura]", 1);
  if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    if(FirstSpawn[playerid] != 1)
		    {
		    	//new string[256];
				GivePlayerMoney(playerid,-200);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
				SetPlayerFacingAngle(playerid, 0);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
		        /*SetPlayerHealth(playerid, 50.0);
				PlayerInfo[playerid][pDeaths] += 1;
		    	SetPlayerInterior(playerid, 3);
		    	PlayerInfo[playerid][pInt] = 3;
	        	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	        	TogglePlayerControllable(playerid, 0);
	        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          		JustDied[playerid] = 1;
	        	MedicTime[playerid] = 1;
	        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	        	if(PlayerInfo[playerid][pDonateRank] > 0)
	        	{
	            	NeedMedicTime[playerid] = 30;
	        	}
	        	else
	        	{
	        		NeedMedicTime[playerid] = 40;
				}*/
		    	return 1;
			}
		}
	if(gPlayerAnimLibsPreloaded[playerid] == 0)SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
	{
		gPlayerAnimLibsPreloaded[playerid] = 1;
	}
	if (GetPVarInt(playerid, "Krepalo [cenzura]") == 1)
	{
    SetPlayerPos(playerid, 1178.8889,-1323.5004,14.1423); // Tu kordinate Spawna
    SetPVarInt(playerid, "Krepalo [cenzura]", 0);
    }
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva logiranje pre spawna (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi dobar lider,sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan familije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi clan ove Agencije, sad si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Niste prihvaceni za mjesto Oficera / FBI / zastitara, sad si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi deo Familije/Bande, prisiljen si odabrati skin i klasu !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
	    GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
		GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
		GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
        return 1;
	}
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
		}
	}
	return 1;
}

Opet se cuje muzika :@

Sta mu trazis OnPlayerDeath? Ne ide mu muzika kad ga ubiju, vec kad se spawna...

Daj OnPlayerSpawn
Poslednja Izmena: Jul 01, 2011, 18:00:48 POSLE PODNE od KiCk^^

Citat: KiCk^^ poslato Jul 01, 2011, 18:00:33 POSLE PODNE
Sta mu trazis OnPlayerDeath? Ne ide mu muzika kad ga ubiju, vec kad se spawna...

Daj OnPlayerSpawn
ceo ili samo deo ? 
evo ga delic taj za medic
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		    if(FirstSpawn[playerid] != 1)
		    {
		    	//new string[256];
				GivePlayerMoney(playerid,-200);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;
				SetPlayerToTeamColor(playerid);
				SetPlayerPos(playerid,1178.8889,-1323.5004,14.1423);
				SetPlayerFacingAngle(playerid, 0);
				SetPlayerInterior(playerid,0);
				PlayerInfo[playerid][pInt] = 0;
		        /*SetPlayerHealth(playerid, 50.0);
				PlayerInfo[playerid][pDeaths] += 1;
		    	SetPlayerInterior(playerid, 3);
		    	PlayerInfo[playerid][pInt] = 3;
	        	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	        	TogglePlayerControllable(playerid, 0);
	        	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          		JustDied[playerid] = 1;
	        	MedicTime[playerid] = 1;
	        	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	        	if(PlayerInfo[playerid][pDonateRank] > 0)
	        	{
	            	NeedMedicTime[playerid] = 30;
	        	}
	        	else
	        	{
	        		NeedMedicTime[playerid] = 40;
				}*/
		    	return 1;
			}
		}

ako treba jos nes napisi :)

nije tu problem... ajde ovako, CTRL+F  kucaj PlayerPlaySound i vidi gde to sve ima... pa mi kazi