Skripta koju koristim:editovana
Detaljan opis problema:kada me u igri ubiju 4 puta i kada dodje vreme da se spawnam zabaguje igra, tako kod svih igraca. HITNO POMOC
Dio skripte:recite koji deo trebam da posaljem
Neke slike/video za lakse dobivanje pomoci(neobavezno)::(
daj OnPlayerDeath i OnPlayerSpawn
igra se totalno zabaguje ne moze se ni na esc izaci a kad se zabaguje igrac se pojavi na totalno drugom spawnu
public OnPlayerDeath(playerid, killerid, reason)
{
if(Captured[playerid][CAPZONE] == 0 && IsPlayerCapturing[playerid][CAPZONE] == 1)
{
LeavingCAPZONE(playerid);
}
Streaks[killerid] += 1;
Streaks[playerid] = 0;
switch(Streaks[killerid]) //IMPORTANT: with the function "switch", you're switching / toggling through the killstreaks of a player (Streals). you need the killerid here, because the playerid is the one which is GETTING killed
{
case 3:
{
format(gString,SOS," %s Has a killing spree (3 kills) (Reward:300$ + 2 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
GivePlayerMoney(killerid, 300);
SendClientMessage(killerid, GREEN,"You recieved 300$ and +2 scores for your 3 spree!");
}
case 6:
{
format(gString,SOS," %s Has a killing spree (6 kills) (Reward:600$ + 2 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
GivePlayerMoney(killerid, 600);
SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
SendClientMessage(killerid, GREEN,"You recieved 600$ and +2 scores for your 6 spree!");
}
case 9:
{
format(gString,SOS," %s Has a killing spree (9 kills) (Reward:900$ + 2 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
GivePlayerMoney(killerid, 900);
SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
SendClientMessage(killerid, GREEN,"You recieved 900$ and +2 scores for your 9 spree!");
}
case 12:
{
format(gString,SOS," %s Has a killing spree (12 kills) (Reward:1000$ + 4 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+4);
GivePlayerMoney(killerid, 1000);
SendClientMessage(killerid, GREEN,"You recieved 1000$ and +4 scores for your 12 spree!");
}
case 15:
{
format(gString,SOS," %s Has a killing spree (15 kills) (Reward:2500$ + 4 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+4);
GivePlayerMoney(killerid, 2500);
SendClientMessage(killerid, GREEN,"You recieved 2500$ and +4 scores for your 15 spree!");
}
case 20:
{
format(gString,SOS," %s Has a killing spree (20 kills) (Reward:3500$ + 4 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+4);
GivePlayerMoney(killerid, 3500);
SendClientMessage(killerid, GREEN,"You recieved 3500$ and +4 scores for your 20 spree!");
}
case 25:
{
format(gString,SOS," %s Has a killing spree (25 kills) (Reward:4000$ + 4 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+4);
GivePlayerMoney(killerid, 4000);
SendClientMessage(killerid, GREEN,"You recieved 4000$ and +4 scores for your 25 spree!");
}
case 30:
{
format(gString,SOS," %s Has a killing spree (30 kills) (Reward:4500$ + 4 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+4);
GivePlayerMoney(killerid, 4500);
SendClientMessage(killerid, GREEN,"You recieved 4500$ and +4 scores for your 30 spree!");
}
case 35:
{
format(gString,SOS," %s Has a killing spree (35 kills) (Reward:5000$ + 5 score)",GetName(killerid));
SendClientMessageToAll(GREEN, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+5);
GivePlayerMoney(killerid, 5000);
SendClientMessage(killerid, GREEN,"You recieved 5000$ and +5 scores for your 35 spree!");
}
}
SendDeathMessage(killerid, playerid, reason);
new cash = random(100);
format(gString, 100, "You have killed %s and got 100$ and + 1 score!", PlayerName(playerid), cash);
SendClientMessage(killerid, GREEN, gString);
format(gString, 100, "You have been killed by %s!", PlayerName(killerid));
SendClientMessage(playerid, RED, gString);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid,100);
pInfo[playerid][Spawned] = 0;
pInfo[playerid][Deaths]++;
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
pInfo[killerid][Kills]++;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(pInfo[playerid][Jailed]==1)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,197.5860,174.6970,1003.0234);
ResetPlayerWeapons(playerid);
Jtimer[playerid] = SetTimerEx("Unjail",60000,0,"d",playerid);
print("jailed");
}
if(Captured[playerid][CAPZONE] == 0 && IsPlayerCapturing[playerid][CAPZONE] == 1)
{
LeavingCAPZONE(playerid);
}
TextDrawHideForPlayer(playerid, CountText[playerid]);
SetPlayerHealth(playerid, 99999);
SetTimerEx("SpawnProtection", 10000, false, "i", playerid);
SendClientMessage(playerid, RED, "Anti-Spawn kill protection {FFFF00}10 {FFFFFF}seconds!");
SetTimerEx("SpawnProtection1", 3000, false, "i", playerid);
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, -1, "You are being processed, please wait!");
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
TextDrawHideForPlayer(playerid, Welcome);
TextDrawHideForPlayer(playerid, register1);
if(gTeam[playerid] == C1) {
new Random = random(sizeof(CSpawns));
SetPlayerPos(playerid, CSpawns[Random][0], CSpawns[Random][1], CSpawns[Random][2]);
SetPlayerFacingAngle(playerid, CSpawns[Random][3]);
SetPlayerTeam(playerid, C1);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, -1, "> Your team is "blue1"Cops {FFFFFF}if you want to change team type {F7EF00}/changeteam!");
SetPlayerColor(playerid, C_COLOR);
}
if(gTeam[playerid] == T1) {
new Random = random(sizeof(TSpawns));
SetPlayerPos(playerid, TSpawns[Random][0], TSpawns[Random][1], TSpawns[Random][2]);
SetPlayerFacingAngle(playerid, TSpawns[Random][3]);
SetPlayerTeam(playerid, T1);
SetPlayerInterior(playerid, 0);
SendClientMessage(playerid, -1, "> Your team is "red1"Terrorists {FFFFFF}if you want to change team type {F7EF00}/changeteam!");
SetPlayerColor(playerid, T_COLOR);
}
pInfo[playerid][Spawned] = 1;
if(pInfo[playerid][Registered] == 1 && pInfo[playerid][Logged] == 0)
{
ShowPlayerDialog(playerid, JDIALOGS+45, DIALOG_STYLE_MSGBOX," {FB0404}Kicked", "You have been kicked | Reason: \"You must be logged before spawn\"", "Ok", "");
SetTimerEx("KickPlayer",100,false,"d", playerid);
return 0;
}
if(GetPVarInt(playerid,"Useskin") == 1)
{
SetPlayerSkin(playerid, pInfo[playerid][Skin]);
}
return 1;
}