Skripta koju koristim:LS
Detaljan opis problema:Kako da napravim da policajac tazira igraca pistoljem a ne udarcem?
Dio skripte:
new string[128];
if(TazerAcceso[playerid] > 0)
{
if(damagedid != INVALID_PLAYER_ID)
{
if(IsACop(playerid))
{
new Float:armour, Float:health; GetPlayerArmour(damagedid, armour); GetPlayerHealth(damagedid, health);
if(weaponid == 0)
{
if (ProxDetectorS(18.0, playerid, damagedid))
{
if(IsPlayerInAnyVehicle(damagedid))
{
return 1;
}
if(WantedLevel[damagedid] < 1) return SCM(playerid,SIVA," Taj igrac nema wanted level!");
if(PlayerInfo[damagedid][pTazovan] == 1) return SCM(playerid,SIVA," Taj igrac je vec sokiran");
if(PlayerInfo[damagedid][pZatvorTime] > 0) return SCM(playerid, SIVA, " Taj igrac je zatvoren, ne mozete to !");
if(IsACop(damagedid)) return SCM(playerid,SIVA," Ne mozete tazovati policajca.");
if(PlayerInfo[damagedid][pLevel] == 1) return SCM(playerid,SIVA," Ne mozes sokirati igraca koji je lvl 1 !");
new sendernam[MAX_PLAYER_NAME];
new damaged[MAX_PLAYER_NAME];
format(string, sizeof(string), "* Sokirani ste na %d sekundi.",SEKUNDE_TAZERA); SCM(damagedid, BOJA_PORUKE, string);
PlayerInfo[damagedid][pTazovan] = 1;
format(string, sizeof(string), "* Sokirali ste pogodjenog igraca na %d sekundi.",SEKUNDE_TAZERA); SCM(playerid, BOJA_PORUKE, string);
format(string, sizeof(string), "~r~SOKIRAN"); GameTextForPlayer(damagedid, string, 2500, 3); TogglePlayerControllable(damagedid, 0);
LoopingAnim(damagedid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
SetTimerEx("TazovanTajmer",18000, false, "i", damagedid);
GetPlayerName(playerid, sendernam, sizeof(sendernam));
GetPlayerName(damagedid, damaged, sizeof(damaged));
format(string, sizeof(string), "* %s sokira igraca tazerom %s.", sendernam, damaged);
ProxDetector(15.0, playerid, string, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
if(RobZlatara[damagedid] == 1)
{
KillTimer(RobTimer[damagedid]);
PlayerTextDrawHide(damagedid, klecanjetd[damagedid]);
RobZlatara[damagedid] = 0;
}
if(RobBank[damagedid] == 1)
{
RobBank[damagedid] = 0;
PlayerTextDrawHide(damagedid, robtd[damagedid]);
KillTimer(RobTimer[damagedid]);
RobPare[damagedid] =0;
}
}
}
}
}
}
return 1;
}
...
Probaj promijeniti ovo u id oruzija koje zelis:
if(weaponid == 0) // umjesto 0 stavi ID oruzja koje zelis
Hvala moze lock