Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: akysamp poslato Februar 25, 2015, 15:52:42 POSLE PODNE

Naslov: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: akysamp poslato Februar 25, 2015, 15:52:42 POSLE PODNE
Skripta koju koristim:Moja
Detaljan opis problema:Nije problem ali me zanima kako da igrac ispusti svoja oruzija nakon sto ga neko ubije?
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Naslov: Odg: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: #Dado poslato Februar 25, 2015, 15:58:36 POSLE PODNE
Eto ti cijeli drop gun ti ga ubaci:


// This is a comment.
// ^^lol a comment.
//=================//
#include <a_samp>// by SA-MP
#include <streamer>// by Incognito
#include <zcmd>// by Zeex
#include <foreach>// by y_Less
//=================//
#define MAX_DROP_ITEMS 1000//Change it to set the max weapons that can be dropped.
#define COLOR_ACTION 0xFFC0CBFF//Gay Pink Color
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData
{
DropGunAmmount[2],//ModelID & Bullets
Float:DropGunPosX,
Float:DropGunPosY,
Float:DropGunPosZ,
DropGunVWorld,
DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];
//=================//
new GunObjectIDs[200] ={

   1575,  331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1,  -1 , -1 ,
   346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
   368, 369, 1575
};
//=================//
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Drop Gun FS by a fat guy.....Loaded!!!");
print("--------------------------------------\n");
return 1;
}
//=================//
stock GetGunObjectID(WeaponID)
{
if (WeaponID < 0 || WeaponID > 64)
{
    return 1575;
}
return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
    if(GunID != 0 && GunAmmo != 0)
    {
    for(new i = 0; i < sizeof(DropInfo); i++)
      {
          if(DropInfo[i][DropGunPosX] == 0.0 && DropInfo[i][DropGunPosY] == 0.0 && DropInfo[i][DropGunPosZ] == 0.0)
          {
              DropInfo[i][DropGunAmmount][0] = GunID;
              DropInfo[i][DropGunAmmount][1] = GunAmmo;
              DropInfo[i][DropGunPosX] = X;
              DropInfo[i][DropGunPosY] = Y;
              DropInfo[i][DropGunPosZ] = Z;
              DropInfo[i][DropGunVWorld] = world;
              DropInfo[i][DropGunInterior] = interior;
              DropObject[i] = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
            return 1;
          }
    }
        return 1;
    }
    return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Credits to Xalphox
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
    return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
    GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}

GivePlayerWeapon(playerid, 0, 1);

}
//=================//
public OnFilterScriptExit()
{
print("Drop Gun FS by a fat guy.....Unloaded :( ");
return 1;
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
//=================//
command(dropgun, playerid, params[])
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
    new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
    GetPlayerPos(playerid, X, Y, Z);
    RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), "* %s drops his weapon to the pavement.", sendername);
    SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
  return 1;
}
//=================//
command(pickupgun, playerid, params[])
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
          DestroyDynamicObject(DropObject[i]);
          DropInfo[i][DropGunPosX] = 0.0;
    DropInfo[i][DropGunPosY] = 0.0;
    DropInfo[i][DropGunPosZ] = 0.0;
DropInfo[i][DropGunAmmount][0] = 0;
DropInfo[i][DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
format(string, sizeof(string), "* %s picks up a weapon from the pavement.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
    return 1;
}
}
}
return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
foreach (Player, i)
{
if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
{
    SendClientMessage(i, Range1color, msg);
}
else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
{
    SendClientMessage(i, Range2color, msg);
}
}
}
Naslov: Odg: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: akysamp poslato Februar 25, 2015, 16:02:31 POSLE PODNE
Hvala ali to nije to ja zelim da se oruzije stvori onako pored njega kad umre igrac..ovo kolko vidim je komanda za drop gun
Naslov: Odg: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: youngdeal poslato Februar 25, 2015, 16:20:08 POSLE PODNE
Pod OnPlayerDeath uzmes weapon info i samo kreiras pickup.
Naslov: Odg: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: #Dado poslato Februar 25, 2015, 16:20:43 POSLE PODNE
Nije komande posto vidim da nisi nista od toga pogledo, imas u public onplayerdeath:
PS. Ako ti treba taj sistem da igrac ispusti oruzije kopiraj cijeli sistem osim komanda...


public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
Naslov: Odg: [Pomoc]Kako da igrac ispusti svoja oruzija kad ga neko ubije?
Poruka od: akysamp poslato Februar 25, 2015, 16:21:50 POSLE PODNE
Zahvaljujem se :D