Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: kim3205 poslato Novembar 24, 2014, 00:47:03 PRE PODNE

Naslov: [Pomoc] Ne radi itd..
Poruka od: kim3205 poslato Novembar 24, 2014, 00:47:03 PRE PODNE
Skripta koju koristim: Las Step
Detaljan opis problema:kad kucam /rac /rtcvehid /rtcmycar /nrac onda nece da se rtc uta uopste samo /rtc radi ove cmd ne radu samo rtc oce da rtc kad sam unutra,nzm kako da resim ovo vec jednom ?!
Dio skripte:

forward RespawnujSve();
public RespawnujSve()
{
new s[256];
for(new car = 1; car <= 1200; car++)
{
if(IsVehicleEmpty(car))
{
new world = GetVehicleVirtualWorld(car);
AC_BS_SetVehicleToRespawn_H(car);
if(world > 0)
{
SetVehicleVirtualWorld(car, world);
}
if(NoRac[car] == 0)
{
posaow[car] = 0;
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
        new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
engineOn[car] = false;
}
    }
}
format(s, sizeof(s), "{80C8FE}Balkan Express: {FFFFFF}Sva vozila su respawnovana!");
SendClientMessageToAll(COLOR_YELLOW,s);
return 1;
}

forward predrac();
public predrac()
{
        SendClientMessageToAll(-1,"[BE] || Respawn vozila za 20 sekundi, udjite u Vase vozilo da se ne respawnuje!");
        SetTimer("RespawnujSve", 20000, false);
}

forward RespawnujNePrivatna();
public RespawnujNePrivatna()
{
for(new car = 1; car <= 1200; car++)
    {
if(IsVehicleEmpty(car))
{
if(NoRac[car] == 0)
{
if(car >= lspd[0] && car <= lspd[20])
{
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= Drvoseca[1] && car <= Drvoseca[6]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= gsfcar[0] && car <= gsfcar[4]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= mexicanos[0] && car <= mexicanos[6]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= mehanicar[0] && car <= mehanicar[7]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= taxi[0] && car <= taxi[8]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= pizza[0] && car <= pizza[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= ribar[0] && car <= ribar[2]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= fbicar[0] && car <= fbicar[9]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= adminv[0] && car <= adminv[13]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= bolnica[0] && car <= bolnica[4]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= suportv[0] && car <= suportv[9]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= cnnv[0] && car <= cnnv[6]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= donatorv[0] && car <= donatorv[9]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= vladav[0] && car <= vladav[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= kinezi[0] && car <= kinezi[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= italijav[0] && car <= italijav[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
}
        if(car >= bolivian[0] && car <= bolivian[9]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= gradi[0] && car <= gradi[7]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= brodp[0] && car <= brodp[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= avionp[0] && car <= avionp[4]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= matsv[0] && car <= matsv[3]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= arheolog[0] && car <= arheolog[5]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= sladoledv[0] && car <= sladoledv[4]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
        if(car >= kokicev[0] && car <= kokicev[4]) {
AC_BS_SetVehicleToRespawn_H(car);
SetVehicleHealth_H(car, 999.99);
engineOn[car] = false;
new engine,lights,alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(car, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(car, 0, 0, alarm, doors, bonnet, boot, objective);
        }
}
}
}
new s[256];
format(s, sizeof(s), "{F5C00A}[BE] || Sva nekoriscena vozila su respawnovana, sledeci respawn za 30min !");
SendClientMessageToAll(COLOR_YELLOW,s);
return 1;
}
Naslov: Odg: [Pomoc] Ne radi itd..
Poruka od: kim3205 poslato Novembar 24, 2014, 14:34:37 POSLE PODNE
PS: zna li tko treb mi pomoc ?
Naslov: Odg: [Pomoc] Ne radi itd..
Poruka od: [CH]Lenon poslato Novembar 24, 2014, 15:47:44 POSLE PODNE
(http://www.dodaj.rs/f/3L/2C/2ao1z3ID/082577-green-metallic-or.png)

Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.

Razlog zakljucavanja:

Dupli post mozes raditi svaka 24 sata. Ovo ti je drugi put, sledeci put ti ide prijava SMOD-u.

Pravila:

Glavna pravila Balkan SA:MP foruma (http://balkan-samp.com/forum/index.php?topic=7045.0) .
Razgovor u vezi PAWN-Skriptanja (http://balkan-samp.com/forum/index.php?topic=11453.0) .