Skripta koju koristim: Mojaa
Detaljan opis problema: Imam jedan problem, ja sam sada uzeo enterijer od jedne org koji mi se svida i sada ja sam kopirao to sve i stavio na ovoj drugoj org logicno druge kordinate ulaza i izlaza.Kada udem u ovu novu org sve je ok ucita mi Enterijer ali kada izadem vrati me na poziciju od stare org... ja cu staviti dole kordinate.. od jedne , te od druge org...
Dio skripte: Evo kod svega onog najbitnije
Od org koje sam kopirao :!
else if(IsPlayerInRangeOfPoint(playerid, 1,1298.7075,-798.5981,84.1406))
{
//La Famillia Vercetty ulaz u hq
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
{
PlayerInfo[playerid][pInteriorNr] = 5;
SafeSetPlayerInterior(playerid, 5);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Famillia Vercetty HQ",5000,1);
SetPlayerFacingAngle(playerid, 181);
}
else if(hqlock[luclock] == 0)
{
PlayerInfo[playerid][pInteriorNr] = 5;
SafeSetPlayerInterior(playerid, 5);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Famillia Vercetty HQ",5000,1);
SetPlayerFacingAngle(playerid, 181);
}
else
{
GameTextForPlayer(playerid, "~r~Locked",5000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.5208,-789.2282,1084.0078))
{
//La Famillia Vercetty izlaz iz hq-a
PlayerInfo[playerid][pInteriorNr] = 0;
SafeSetPlayerPos(playerid, 1298.6263,-801.5491,84.1406);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
}
//Ovo je sad od ove moje nove org sto sam napravio
else if(IsPlayerInRangeOfPoint(playerid, 1,-49.8668,-269.3626,6.6332))
{
//La Familia Vercetti hq
if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
PlayerInfo[playerid][pInteriorNr] = 5;
SafeSetPlayerInterior(playerid, 5);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezePlayer",1000,0,"i",playerid);
}
else if(hqlock[luclock] == 0)
{
PlayerInfo[playerid][pInteriorNr] = 0;
SafeSetPlayerInterior(playerid, 3);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano",5000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.2848,-789.2078,1084.0078))
{
//La Familia Vercetti izlaz
PlayerInfo[playerid][pInteriorNr] = 0;
SafeSetPlayerPos(playerid, -49.5852,-272.4478,6.5354);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
}
// kako bi ja sad trebao napraviti da me vrati na ovu poziciju -49.5852,-272.4478,6.5354 a ne na ovu 1298.6263,-801.5491,84.1406 unaprjed hvala :D
BUMP
Kordinata izlaza od starog interijera ti se mijesa sa novim.
Ako si napravio na novom kordinatu ulaza i izlaza u onaj interijer koji se vec koristi u staroj org
logicno je da ce te stavljati na izlaz poziciju od starog a nece od novog.
Rijecenje je logicki jednostavno zamijeni id od interijera,stavi neki novi..
Ili mijenjaj kordinate...
else if(IsPlayerInRangeOfPoint(playerid, 1,-49.8668,-269.3626,6.6332))
{
//La Familia Vercetti hq
if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
PlayerInfo[playerid][pInteriorNr] = 4;
SafeSetPlayerInterior(playerid, 4);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
SetTimerEx("UnFreezePlayer",1000,0,"i",playerid);
SetPlayerVirtualWorld(playerid, 0);
}
else if(hqlock[luclock] == 0)
{
PlayerInfo[playerid][pInteriorNr] = 0;
SafeSetPlayerInterior(playerid, 3);
SafeSetPlayerPos(playerid, 1254.3436,-789.3809,1084.0078);
GameTextForPlayer(playerid, "~w~La Familia Vercetti HQ",5000,1);
SetPlayerFacingAngle(playerid, 0);
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano",5000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid, 1, 1252.2848,-789.2078,1084.0078))
{
//La Familia Vercetti izlaz //ado hq
PlayerInfo[playerid][pInteriorNr] = 0;
SafeSetPlayerPos(playerid, -49.5852,-272.4478,6.5354);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SafeSetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
}
Evo ti ukratko objasnjenje kako funkcionise taj ulaz/izlaz iz takvih enterijera pa ces ga lako razumeti
if (IsPlayerInRangeOfPoint(playerid, 1.0, X, Y, Z)) // Ulazak u Enterijer
{
SetPlayerPos(playerid, X, Y, Z); // Postavlja igraca u Enterijer
}
else if (IsPlayerInRangeOfPoint(playerid, 1.0, X, Y, Z)) // Izlazak iz Enterijera
{
SetPlayerPos(playerid, X, Y, Z); // Postavlja igraca napolje odakle je i usao
}
Naravno ja sam samo stavio da ga postavlja na te i te kordinate a ti dodas jos po zelji, koji enterijer dali da mu nesto pise kada udje itd...
(http://www.dodaj.rs/f/3L/2C/2ao1z3ID/082577-green-metallic-or.png)
Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.
Razlog zakljucavanja:
Treba proci 24 sata kako bi mogao bumpati temu.
Pravila:
Glavna pravila Balkan SA:MP foruma (http://balkan-samp.com/forum/index.php?topic=7045.0) .
Razgovor u vezi PAWN-Skriptanja (http://balkan-samp.com/forum/index.php?topic=11453.0) .