Skripta koju koristim:BALKANEXTREME
Detaljan opis problema:kada ocu kupit auto kaze nema vise zaliha
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Pronadji u skripti gdje ti je definisam limi vozila za kupovinu, ukoliko ne znas pronaci postavi komandu pa tu ti reci sta da uradis.
if(IsAnOwnableCar(newcar))
{
if(CarInfo[newcar][cOwned]==0)
{
format(string, sizeof(string), "{FFAF00}Na Prodaju\n{FFAF00}Model: {FFFFFF}%s\n{FFAF00}Cijena: {FFFFFF}%d", CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);
ShowPlayerDialog(playerid, 669, DIALOG_STYLE_MSGBOX, "{FFAF00}Prodaja", string, "Kupi", "Odustani");
format(string,sizeof(string),"{FFAF00}| Na Prodaju | {FFAF00}Vozilo: {FFFFFF}%s {FFAF00}| Cijena: {FFFFFF}%d {FFAF00}|",CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);
SendClientMessage(playerid, COLOR_WHITE, string);
SCM(playerid,COLOR_GRAD1,"{FFAF00}[Prodavac] {FFFFFF}Ukoliko vam se nepokaze dialog za kupovinu kucajte {FFAF00}/v buy !");
TogglePlayerControllable(playerid, 0);
}
if(CarInfo[newcar][cOwned]==1)
{
format(string, sizeof(string), "~g~~n~VLASNIK:~w~ %s",CarInfo[newcar][cOwner]);
GameTextForPlayer(playerid,string,2000,4);
if(PlayerInfo[playerid][pPcarkey] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey2] == vehicle) { }
else if(PlayerInfo[playerid][pPcarkey3] == vehicle) { }
else
{
if(PlayerInfo[playerid][pAdmin] >= 1339 && AdminDuty[playerid] == 1)
{
SCM(playerid, COLOR_WHITE, "[INFO] {FFAF00}Mozete voziti ovo vozilo jer ste Admin na duznosti !");
}
else
{
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid,0);
SCM(playerid, COLOR_GREY, "[GRESKA] Nemate kljuceve od ovog vozila !");
}
}
}
}
gLastCar[playerid] = newcar;
gLastDriver[newcar] = playerid;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd,"/prodaj",true)==0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_WHITE, "Podsetnik: /Prodaj [ID Igraca/Dio Imena] [price]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_WHITE, "Podsetnik: /Prodaj [ID Igraca/Dio Imena] [price]");
return 1;
}
new newcar = GetPlayerVehicleID(playerid);
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SCM(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SCM(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SCM(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);
SCM(giveplayerid, COLOR_BLUE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_WHITE, "Podsetnik: /prodaj [ID Igraca/Dio Imena] [price]");
return 1;
}
new newcar = GetPlayerVehicleID(playerid);
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SCM(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SCM(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SCM(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);
SCM(giveplayerid, COLOR_BLUE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey3] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_WHITE, "Podsetnik: /prodaj [ID Igraca/Dio Imena] [price]");
return 1;
}
new newcar = GetPlayerVehicleID(playerid);
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SCM(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SCM(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SCM(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "Model: %s | Cena vozila na /v buy je $%d",CarInfo[newcar][cDescription],CarInfo[newcar][cValue]);
SCM(giveplayerid, COLOR_BLUE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SCM(playerid, COLOR_GREY, " Igrac vec ima 3 vozila ! ");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, " Igrac nije blizu vas ! ");
return 1;
}
}
}
}
else
{
SCM(playerid, COLOR_GREY, " To nije vas auto");
return 1;
}
}
else
{
SCM(playerid, COLOR_GREY, " Morate sjesti u autu da biste ga prodali");
return 1;
}
}
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Morate se prvo prijaviti ! ");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
SendClientMessage(playerid, COLOR_GREY, " (/v)ehicle [name] ");
SendClientMessage(playerid, COLOR_WHITE, " park lock(1-3) sell sellto color list ");
SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
return 1;
}
else if(strcmp(x_nr,"find1",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo[playerid][pPcarkey], x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
else if(strcmp(x_nr,"find2",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey2] != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo[playerid][pPcarkey2], x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
else if(strcmp(x_nr,"find3",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey3] != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo[playerid][pPcarkey3], x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nemate vozilo da bi ste ga nasli.");
}
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
new Float:x,Float:y,Float:z;
new Float:a;
CarInfo[ownvehkey][cOwned] = 0;
strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
JBC_GivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Prodali ste auto za: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
GetVehiclePos(ownvehkey, x, y, z);
GetVehicleZAngle(ownvehkey, a);
CarInfo[ownvehkey][cLocationx] = x;
CarInfo[ownvehkey][cLocationy] = y;
CarInfo[ownvehkey][cLocationz] = z;
CarInfo[ownvehkey][cAngle] = a;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; }
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
if(PlayerInfo[playerid][pLocal] == ownvehkey)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);
PlayerInfo[playerid][pInt] = 0;
}
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Morate sjesti u auto da biste ga prodali! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
return 1;
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] [price]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey3] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac vec ima 3 vozila ! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nije blizu vas ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " To nije vas auto");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Morate sjesti u autu da biste ga prodali");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
new Float:health;
GetVehicleHealth(GetPlayerVehicleID(playerid),health);
if(health >= 600)//gigicar
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "Nemate auto.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Parkirali ste vozilo na ovoj lokaciji. ~n~");
GameTextForPlayer(playerid, "Parkirali ste vozilo ovdje. Ovdje ce se respawnovati.", 10000, 3);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Ne mozete koristiti ovu komadnu jer vam je vozilo osteceno!");
SendClientMessage(playerid,COLOR_WHITE,"Prvo ga popravite kako bi ste ga mogli parkirati!");
}
}
}
else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey];
if(keycar != 999)
{
new locked[128];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 1");
return 1;
}
}
else if(strcmp(x_nr,"lock2",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey2];
if(keycar != 999)
{
new locked[128];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 2");
return 1;
}
}
else if(strcmp(x_nr,"lock3",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey3];
if(keycar != 999)
{
new locked[128];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else if(!strcmp(x_nr,"find1"))
{
if(PlayerInfo[playerid][pPcarkey] != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo[playerid][pPcarkey], x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
}
else { SendClientMessage(playerid, COLOR_YELLOW, "Ne posjedujes vozilo pod tim brojem");}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 3");
return 1;
}
}
else if(strcmp(x_nr,"list",true) == 0)
{
new carkey = PlayerInfo[playerid][pPcarkey];
new carkey2 = PlayerInfo[playerid][pPcarkey2];
new carkey3 = PlayerInfo[playerid][pPcarkey3];
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
SendClientMessage(playerid, COLOR_WHITE," Nemate nijedno vozilo!");
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
if (PlayerInfo[playerid][pPcarkey] != 999)
{
format(string, sizeof(string), " 1| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey2] != 999)
{
format(string, sizeof(string), " 2| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey3] != 999)
{
format(string, sizeof(string), " 3| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cValue], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_GREY," Nemate vozilo pa ga ne mozete ofarbati.");
return 1;
}
if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_GREY," Nemate dovoljno novca za farbanje.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koristi: /v color [ColorOneID] [ColorTwoID]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koristi: /v color [ColorOneID] [ColorTwoID]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan color id!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
JBC_GivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~w~Cena farbanja~n~~r~-$1000", 5000, 1);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Niste u vasem vozilu.");
return 1;
}
}
else if(strcmp(x_nr,"buy",true) == 0)
{
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "Morate biti barem lvl 2 da kupite vozilo!");
return 1;
}
if(SBizzInfo[1][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 999) { }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
else { SendClientMessage(playerid, COLOR_GREY, " Vec posjedujete 3 vozila"); return 1; }
if(CarInfo[idcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Neko vec posjeduje to vozilo");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
{
if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
else { return 1; }
CarInfo[idcar][cOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
JBC_GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
SBizzInfo[1][sbTill] += 5000;
ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]);
SBizzInfo[1][sbProducts]--;
GameTextForPlayer(playerid, "~w~Cestitamo~n~Nemojte zaboraviti /v park da ga parkirate!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Cestitamo vam na novoj kupovini!");
SendClientMessage(playerid, COLOR_GRAD2, "Kucajte /vehiclehelp da vidite uputstva!");
SendClientMessage(playerid, COLOR_YELLOW2, "Sada mozete upaliti motor !");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca kod sebe ! ");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");
return 1;
}
}
return 1;
}
if(SBizzInfo[1][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
Makni ovo
Ne moras uopce nista brisati nego samo pod firmama ili gdje vec, pod idem autosalona namjestis produkte na npr. 100