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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Infinity poslato Avgust 08, 2014, 13:16:54 POSLE PODNE

Naslov: Pomoc oko playertopoint erora
Poruka od: Infinity poslato Avgust 08, 2014, 13:16:54 POSLE PODNE
Skripta koju koristim: TR:HP
Detaljan opis problema: Pa kad compile sve ovo, izadje mi da pawn compile library ne moze da radi il kako vec. Gledao sam po sajtovima i ovde i ljudi kazu da je to kad fale zagrade { i } negde, al ja nmg da nadjem to, pocetnik sam u skriptanju i ne znam bas, pa ako neko od vas moze da mi pokaze gde fale zagrade..
Dio skripte: if(strcmp(cmd, "/duty", true) == 0 || strcmp(cmd, "/duznost", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 && PlayerInfo[playerid][pRank] >= 4 || PlayerInfo[playerid][pLeader] == 3)
{
   if (PlayerToPoint(3, playerid,268.0784,249.3988,1007.1719) || PlayerToPoint(3,playerid,756.8566,1688.3309,5.3534) || PlayerToPoint(3,playerid,254.7596,77.3699,1003.6406))
(
if(OnDuty[playerid]==0)
        {
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
            {
    format(string, sizeof(string), "{0084e3}* Policajac {FFFFFF}%s {0084e3}je uzeo znacku i pistolj iz ormarica.", sendername);
    SetPlayerColor(playerid,COLOR_BLUE);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
            {
    format(string, sizeof(string), "{0049FF}* Saobracajac {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
    SetPlayerColor(playerid,COLOR_BLUE);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
            {
    format(string, sizeof(string), "{0049FF}* Akademik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
    SetPlayerColor(playerid,COLOR_BLUE);
}
else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
            {
    format(string, sizeof(string), "{0049FF}* Vojnik {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
    SetPlayerColor(playerid,COLOR_BLUE);
}
else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
            {
    format(string, sizeof(string), "{0049FF}* Agent {FFFFFF}%s {0049FF}je uzeo znacku i pistolj iz ormarica.", sendername);
    SetPlayerColor(playerid,COLOR_BLUE);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 23, 50);
GivePlayerWeapon(playerid, 31, 120);
                        SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
                        SetPlayerColor(playerid,0x8D8DFF00);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
format(string, sizeof(string), "{0084e3}* PD: {FFFFFF}%s {0084e3}stavlja znacku i pistolj u svoj ormaric.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
    format(string, sizeof(string), "{0049FF}* SP: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[playerid][pRank] >= 4)
            {
    format(string, sizeof(string), "{0049FF}* PA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
            {
    format(string, sizeof(string), "{0049FF}* VOJSKA: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
            {
    format(string, sizeof(string), "{0049FF}* SWAT: {FFFFFF}%s {0049FF}stavlja znacku i pistolj u svoj ormaric.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SetPlayerColor(playerid,0x8D8DFF00);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Niste u sobi sa ormaricima !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
              if (PlayerToPoint(3, playerid,1177.4841,-1323.1500,-18.4465))
              {
    if(JobDuty[playerid] == 1)
    {
        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati hitne pozive.");
        JobDuty[playerid] = 0;
        Medics -= 1;
    }
    else
    {
        SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba hitna pomoc.");
        JobDuty[playerid] = 1;
        Medics += 1;
        GetPlayerName(playerid,sendername,sizeof(sendername));
    format(string, sizeof(string), "{ff0000}[Bolnica] Bolnicar %s je na duznosti | Tel. /call 911.", sendername);
    OOCNews(COLOR_ALLDEPT,string);
    }
}
    else
{
SendClientMessage(playerid, COLOR_GRAD2, "[GRESKA] Niste u prostoriji za uzimanje duznosti !");
return 1;
}
}

else if(PlayerInfo[playerid][pJob] == 17)
    {
        if(JobDuty[playerid] == 1)
        {
            SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
            JobDuty[playerid] = 0;
            PizzaBoys -= 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "* Sada ste na duznosti i primacete pozive od ljudi kojima treba pica.");
            JobDuty[playerid] = 1;
        PizzaBoys += 1;
        GetPlayerName(playerid,sendername,sizeof(sendername));
    format(string, sizeof(string), "[Advert] Raznosac pica %s je na duznosti, /call 111 da narucite picu.", sendername);
    OOCNews(0xFF7E00AA,string);
}
}
else if(PlayerInfo[playerid][pJob] == 7)
{
    if(JobDuty[playerid] == 1)
    {
        SendClientMessage(playerid, COLOR_WHITE, "* Sada niste vise na duznosti i necete primati pozive vezane za posao.");
        JobDuty[playerid] = 0;
        Mechanics -= 1;
    }
    else
    {
        SendClientMessage(playerid, COLOR_WHITE, "{0084e3}* Sada ste na duznosti i primacete pozive od ljudi kojima treba mehanicar.");
        JobDuty[playerid] = 1;
        Mechanics += 1;
        GetPlayerName(playerid,sendername,sizeof(sendername));
    format(string, sizeof(string), "{0084e3}[Advert] Automehanicar {FFFFFF}%s {0084e3}je na duznosti, {FFFFFF}/call 555 {0084e3}da pozovete mehanicara.", sendername);
    OOCNews(0x2993EDAA,string);
    }
}
else
{
    SendClientMessage(playerid, COLOR_GRAD1, "   Niste policajac!");
}
}
return 1;
}
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Naslov: Odg: Pomoc oko playertopoint erora
Poruka od: youngdeal poslato Avgust 08, 2014, 13:31:38 POSLE PODNE
(http://www.dodaj.rs/f/3L/2C/2ao1z3ID/082577-green-metallic-or.png)

Molimo te da procitas pravila foruma te da onda otvoris temu po pravilima.

Razlog zakljucavanja:

Naslov teme nije po pravilima ovog PDF!!

Pravila:

Razgovor u vezi PAWN-Skriptanja (http://balkan-samp.com/forum/index.php?topic=11453.0) .