Skripta koju koristite : Edit BE
Problem: Pa kad robbam banku kad krenem da je robam imam wl 6 a kad se zavrsi robanje imam wl 12 ?
Evo kod:
if(strcmp(cmd, "/robbank", true) == 0)
{
new tmphour;
gettime(tmphour);
if((tmphour >= 01) && (tmphour <= 10)) return SCM(playerid, SIVA, " Ne mozete pljackati u 1 sat posle ponoci do 11 sati ujutru !");
if(PI[playerid][pOSC] > 0 && PI[playerid][pOSC] < 6) return SCM(playerid, SIVA, " Ne mozete to , admin ste !");
if(RobTime[playerid] == 1) return SCM(playerid, SIVA, " Vec ste nesto opljackali , sacekajte malo !");
if(PI[playerid][pHelper] > 0) return SCM(playerid, SIVA, "* Ti si helper,tako da ti ova komanda nije potrebna !");
if(PI[playerid][pHelper] <= 1)
{
if(PI[playerid][pLeader] == 5 || PI[playerid][pLeader] == 6 || PI[playerid][pLeader] == 8 || PI[playerid][pLeader] == 11 || PI[playerid][pLeader] == 12 || PI[playerid][pLeader] == 13 || PI[playerid][pLeader] == 14 || PI[playerid][pLeader] == 15 || PI[playerid][pLeader] == 18 || PI[playerid][pLeader] == 19 || PI[playerid][pLeader] == 20 || PI[playerid][pLeader] == 24||
PI[playerid][pMember] == 5 || PI[playerid][pMember] == 6 || PI[playerid][pMember] == 8 || PI[playerid][pMember] == 11 || PI[playerid][pMember] == 12 || PI[playerid][pMember] == 13 || PI[playerid][pMember] == 14 || PI[playerid][pMember] == 15 || PI[playerid][pMember] == 18 || PI[playerid][pMember] == 19 || PI[playerid][pMember] == 20)
{
if(GetPlayerWeapon(playerid) >= 24 && GetPlayerWeapon(playerid) <= 40)
{
if(PI[playerid][pDuty] == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 1, -296.8219,1512.0079,1070.9940))
{
if(KnockedDown[playerid] > 0) return SCM(playerid, SIVA, "Oboren si ne mozes to");
if(BankRobbedRecently == 1 || SarBankRobbedRecently == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Ova lokacija je opljackana, pokusajte kasnije");
return 1;
}
if(PI[playerid][pAlat] == 0)
{
RobTime[playerid] = 1;
SetTimerEx("RobTimer", 900000, false, "i", playerid);
vandrednostanje = 1;
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
SetPlayerCriminal(playerid,255, "Pljackas BG Banke");
WantedLevel[playerid] += 0;
new stringbnk[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
strreplace(sendername, '_', ' ');
format(stringbnk, sizeof(stringbnk), "[CNN Vesti] %s pljacka Beogradsku banku, molimo Miliciju da zaustavi pljackase", sendername);
SendClientMessageToAll(0x00FFFFC8, stringbnk);
//SendClientMessage(playerid, COLOR_GREEN, "Vi pljackate Beogradsku Banku, sacekajte 60 sekundi da opljackate");
RobbingTime[playerid] = 60;
PI[playerid][pRobBre] = 300; PljackaTimer = SetTimerEx("ProveraPljacke",1000,true,"i",playerid);
RobBankTimer = SetTimerEx("RobBank",300000,true,"i",playerid);
ProxDetector(30.0, playerid, string, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
SetPlayerColor(playerid, COLOR_RED);
PI[playerid][pRobTime] = 5; LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
BankRobbedRecently = 1;
SetTimer("UnsetBankRob",900000,false);
BankaWL[playerid] = 3; WantedPoints[playerid] = 3;
//JBC_TogglePlayerControllable(playerid,0);
}
else if(PI[playerid][pAlat] >= 1)
{
RobTime[playerid] = 1;
SetTimerEx("RobTimer", 900000, false, "i", playerid);
vandrednostanje = 1;
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
new stringbnk[128];
WantedLevel[playerid] += 6;
SetPlayerCriminal(playerid,255, "Pljackas BG Banke");
GetPlayerName(playerid, sendername, sizeof(sendername));
strreplace(sendername, '_', ' ');
format(stringbnk, sizeof(stringbnk), "[CNN Vesti] %s pljacka Beogradsku banku, molimo Miliciju da zaustavi pljackase", sendername);
SendClientMessageToAll(0x00FFFFC8, stringbnk);
//SendClientMessage(playerid, COLOR_GREEN, "Vi pljackate Beogradsku Banku, sacekajte 60 sekundi da opljackate");
RobbingTime[playerid] = 60;
PI[playerid][pRobBre] = 150; PljackaTimer = SetTimerEx("ProveraPljacke",1000,true,"i",playerid);
RobBankTimer = SetTimerEx("RobBank",150000,true,"i",playerid);
ProxDetector(30.0, playerid, string, PURPLE1,PURPLE2,PURPLE3,PURPLE4,PURPLE5);
SetPlayerColor(playerid, COLOR_RED);
PI[playerid][pRobTime] = 5; LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
BankRobbedRecently = 1;
SetTimer("UnsetBankRob",900000,false);
BankaWL[playerid] = 0; WantedPoints[playerid] = 0;
//JBC_TogglePlayerControllable(playerid,0);
}
}
Slike:Ne potrebne
Problem resen moze lock :)