Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: salews poslato Jun 07, 2014, 21:47:37 POSLE PODNE

Naslov: [Pomoc] Ubistva idu u minus
Poruka od: salews poslato Jun 07, 2014, 21:47:37 POSLE PODNE
Skripta koju koristim:Raven's
Detaljan opis problema:Ubistva mi idu u minus umjesto da idu u pozitivan broj..
Pregledo sam skriptu i sve je ok gledo sam i druge modove koji takodje koriste izvor raven's moda i kod njih je tako.
Ali kod mene idu u minus..
Pise Ubistva: -7 i tako stoji ne mice se

Kod za dodati : Ima dosta linija,prvo ako neko zna do cega je otprilike da mi kaze ili da odma stavim linije..
Naslov: Odg: [Pomoc] Ubistva idu u minus
Poruka od: youngdeal poslato Jun 07, 2014, 21:51:33 POSLE PODNE
daj da vidim linije-..
Naslov: Odg: [Pomoc] Ubistva idu u minus
Poruka od: salews poslato Jun 07, 2014, 22:00:51 POSLE PODNE
pKills,
PlayerInfo[playerid][pKills] = 0;

if(PlayerInfo[killerid][pMedalja9] == 0 && PlayerInfo[killerid][pKills] == 1)
{
    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Newbie Killer (9) ~n~~n~~w~osvojili ste ~g~$100");
    ShowMedalja(killerid);
SafeGivePlayerMoney(killerid,100);
PlayerInfo[killerid][pMedalja9] = 1;
}
if(PlayerInfo[killerid][pMedalja10] == 0 && PlayerInfo[killerid][pKills] == 75)
{
    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Serial Killer (10) ~n~~n~~w~osvojili ste ~g~$250");
    ShowMedalja(killerid);
SafeGivePlayerMoney(killerid,250);
PlayerInfo[killerid][pMedalja10] = 1;
}
if(PlayerInfo[killerid][pMedalja11] == 0 && PlayerInfo[killerid][pKills] == 150)
{
    TextDrawSetString(Textdraw64[killerid],"Cestitamo! ~n~~n~Osvojili ste novu medalju ~n~~b~Assasin (11) ~n~~n~~w~osvojili ste ~g~$500");
    ShowMedalja(killerid);
SafeGivePlayerMoney(killerid,500);
PlayerInfo[killerid][pMedalja11] = 1;
}
if(gPlayerUsingLoopingAnim[playerid])
{
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
}


if(victimteam >= 4)
{
    if(IsPlayerConnected(killerid))
    {
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
if(SafeTime[playerid] <= 0)
{
if(gTeam[killerid] != gTeam[playerid])
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
PlayerInfo[playerid][pKills]--;
}
}
if(((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
{
slice = 0;
}
if(((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
{
slice = 0;
}
if(playercash > 0)
{
SafeGivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
//SafeGivePlayerMoney(killerid, slice);
//GameTextForPlayer(playerid, dmessage, 5000, 2);
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if(((gTeam[killerid]) == 3) && reason != 49)
{
SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
}
else if(((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminalEx(killerid,255, "Hit And Run");
}
}
}
else if(victimteam == 2)
{
    if(IsPlayerConnected(killerid))
    {
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Cop kill
PlayerInfo[playerid][pKills]--;
if(gTeam[killerid] == 2)//cops kill cop
{
//format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
    }
if(gTeam[killerid] >= 3)
{
    WantedPoints[killerid] += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
}
else if(reason == 49)
{
SetPlayerCriminalEx(killerid,255, "Hit And Run");
}
}
if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
WantedPoints[killerid]+=2;
}
//BroadCast(COLOR_RED, string);
}
}
else if(victimteam == 3)
{
    if(IsPlayerConnected(killerid))
    {
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if((gTeam[killerid]) == 2)//cops kill civ
{
    if(WantedLevel[playerid] < 1)
    {
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
WantedPoints[killerid] += 2;
    }
if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
{
SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
}
else if(((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
{
SetPlayerCriminalEx(killerid,255, "Hit And Run");
}
    //BroadCast(COLOR_RED, string);
}
}
else if(victimteam == 1)
{
    if(IsPlayerConnected(killerid))
    {
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if((gTeam[killerid]) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else if((gTeam[killerid]) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
SafeGivePlayerMoney(killerid, -suecost);
SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
    }
if(((gTeam[killerid]) == 4) && reason != 49)
{
SetPlayerCriminalEx(killerid,255, "Prvostepeno Ubistvo");
ShowPlayerDialog(killerid,1558,DIALOG_STYLE_INPUT,"{00FF08}Koji je razlog ubistva","{FFFFFF}Upisite u polje ispod razlog ubistva ili idete u zatvor","Posalji","Otkazi");
}
else if(((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminalEx(killerid,255, "Hit And Run");
}
    //BroadCast(COLOR_RED, string);
}
}


new Kills = PlayerInfo[targetid][pKills];

format(coordsstring, sizeof(coordsstring), "| Respect: %d/%d | Deaths: %d | Drugs: %d | Materials: %d | Team: %s | Rank: %s | Kills: %d | Warnings: %d |",exp,expamount,Deaths,drugs,mats,ttext,rtext,Kills,warned);

dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);
dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);
PlayerInfo[playerid][pKills] = dini_Int(string2,"Kills");
new Kills = PlayerInfo[targetid][pKills];
format(coordsstring6, sizeof(coordsstring6), "\n{FFFFFF}| Kriminalni Dosije |\n{00FF08}Ubistva:{FFFFFF} %d\n{00FF08}Smrti:{FFFFFF} %d\n{00FF08}Zlocini:{FFFFFF} %d\n{00FF08}Upozorenja:{FFFFFF} %d\n{00FF08}Broj hapsenja:{FFFFFF} %d",Kills,Deaths,crimes,warned,arrests);
Naslov: Odg: [Pomoc] Ubistva idu u minus
Poruka od: salews poslato Jun 08, 2014, 17:10:44 POSLE PODNE
bump
Naslov: Odg: [Pomoc] Ubistva idu u minus
Poruka od: salews poslato Jun 11, 2014, 22:13:23 POSLE PODNE
bump !
Naslov: Odg: [Pomoc] Ubistva idu u minus
Poruka od: Rbr97 poslato Jun 11, 2014, 23:35:43 POSLE PODNE
napravi ovako

pUbojstva,


pod onplayerdeath
    PlayerInfo[killerid][pUbojstva]++;