Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: [LG] The_Game poslato Jul 24, 2009, 20:30:40 POSLE PODNE

Naslov: Pomoc oko pomicnih ogradi
Poruka od: [LG] The_Game poslato Jul 24, 2009, 20:30:40 POSLE PODNE

hash = CreateObject(969, 1443.2604, 663.2594, 9.8388, 0.0000, 0.0000, 0.0000); //test
/-------------------Kapija---------------------------
   if(strcmp(cmd,"/hasho",true)==0)
   {
       if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5)
       {
         MoveObject(Test, 1532.2976, 663.1336, 9.8395,7.000);
         SendClientMessage(playerid, COLOR_GREEN, "Otvaraju se vrata hash familije..");
      }
      else
      {
         SendClientMessage(playerid, COLOR_RED, "Nisi Clan Obitelji hash.");
      }
      return 1;
   }
   if(strcmp(cmd,"/testc",true)==0)
   {
       if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5)
       {
         MoveObject(Test, 1523.4078, 663.1533, 9.8388,7.000);

         SendClientMessage(playerid, COLOR_GREEN, "Zatvarate vrata hash familije.");
      }
      else
      {
         SendClientMessage(playerid, COLOR_GREEN, "Nisi Clan Obitelji hash.");
      }
      return 1;
   }

Evo problema, uradio sam to prateci upute na ovom forumu, medjutim kad ocu da compile ima 16 errora, moze neko reci u cemo sam pogrjesio.

Tu sam imao 16 errora.

Evo i ovdje 6 errora Gang zone ali sam radio po svome, jos uvijek sam noob u skriptananju a ocu da naucim.
//======================
// Above OnGameModeInit:
new GanG BanG;

// OnGameModeInit Insert
public OnGameModeInit() {
    GanG BanG = GangZoneCreate(1098,173, -2167,434, 1352,963, -1970,047);
    return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid) {
    GangZoneShowForPlayer(playerid, GanG BanG, 0x0000FF96);
    return 1;
}
Naslov: Odg: Pomoc oko pomicnih ogradi
Poruka od: Frankox poslato Jul 24, 2009, 22:13:01 POSLE PODNE
Neide ti ovaj topic ovdje...
Evo prvo kapiju da rjesimo
Tamo gore ispod #include <a_samp> ovo

new hash;

public OnGameModeInIt()
{
hash = CreateObject(969, 1443.2604, 663.2594, 9.8388, 0.0000, 0.0000, 0.0000); //test
return 1;
}


//Sjebo si se zato sto si stavio test a ne hash na pocetku MoveObject()
public OnPlayerCommandText(playerid,cmdtext[])

 if(strcmp(cmd,"/hasho",true)==0)
  {
      if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5)
      {
        MoveObject(hash, 1532.2976, 663.1336, 9.8395,7.000);
        SendClientMessage(playerid, COLOR_GREEN, "Otvaraju se vrata hash familije..");
     }
     else
     {
        SendClientMessage(playerid, COLOR_RED, "Nisi Clan Obitelji hash.");
     }
     return 1;
  }
  if(strcmp(cmd,"/testc",true)==0)
  {
      if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5)
      {
        MoveObject(hash, 1523.4078, 663.1533, 9.8388,7.000);

        SendClientMessage(playerid, COLOR_GREEN, "Zatvarate vrata hash familije.");
     }
     else
     {
        SendClientMessage(playerid, COLOR_GREEN, "Nisi Clan Obitelji hash.");
     }
     return 1;


  }

//======================
// Ovo ide ispod <a_samp>
new GanG_BanG;

// OnGameModeInit Insert
public OnGameModeInit()
{
   GanG_BanG = GangZoneCreate(1098,173, -2167,434, 1352,963, -1970,047);
   return 1;
}
// Player Spawn
public OnPlayerSpawn(playerid)
{
   GangZoneShowForPlayer(playerid, GanG BanG, 0x0000FF96);
   return 1;
}





Neznam dal ce radit ti probaj ja nism neki skripter al znam nesto malo...
Naslov: Odg: Pomoc oko pomicnih ogradi
Poruka od: [LG] The_Game poslato Jul 24, 2009, 23:01:52 POSLE PODNE
tnx vec sam naso na samp wikiju temu sve objasnjeno :D pa sam uradio, ae nek i ti nekkom pomognes thumbsup
Naslov: Odg: Pomoc oko pomicnih ogradi
Poruka od: [CH]Bazuka poslato Jul 25, 2009, 15:27:40 POSLE PODNE
Trebo si stavit pod kod
Naslov: Odg: Pomoc oko pomicnih ogradi
Poruka od: Kora poslato Jul 29, 2009, 22:58:23 POSLE PODNE
sta ti radis u Balkan SAMP scripting teamu ako neznas radit gang zone i pomicna vrata ?