Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: [MX] MineCraft Kruno1407 SoaD Macaskill.cpp poslato Jun 25, 2010, 20:12:36 POSLE PODNE

Naslov: AddHouse Error
Poruka od: [MX] MineCraft Kruno1407 SoaD Macaskill.cpp poslato Jun 25, 2010, 20:12:36 POSLE PODNE
Napravim kuce i icem vidjet radi li i izbaci mi ovo

C:\Documents and Settings\Administrator\Desktop\MrIllusion\gamemodes\eRP.pwn(36176) : error 017: undefined symbol "AddHouse"
C:\Documents and Settings\Administrator\Desktop\MrIllusion\gamemodes\eRP.pwn(36177) : error 017: undefined symbol "AddHouse"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.

WTF je to ??? ??? ???
Naslov: Odg: AddHouse Error
Poruka od: LuKsA poslato Jun 25, 2010, 21:26:18 POSLE PODNE
Ako zelis addhouse moras iskoristiti filterskriptu aHouse od nekog airxonixa tak nes :D, ugl. imas ju tu pod filterskripte
Naslov: Odg: AddHouse Error
Poruka od: [MX] MineCraft Kruno1407 SoaD Macaskill.cpp poslato Jun 25, 2010, 22:34:24 POSLE PODNE
Ne kuzim te..sta ja trebam napravit da dodam kuce
Naslov: Odg: AddHouse Error
Poruka od: TiXoR_ poslato Jun 25, 2010, 23:27:21 POSLE PODNE
skini aHouse tako ce ti raditi imas kao FS stavio je razor
Naslov: Odg: AddHouse Error
Poruka od: Scott poslato Jun 26, 2010, 12:27:49 POSLE PODNE
aHouse System kako napraviti kuce (http://balkan-samp.com/forum/index.php?topic=2663.0)
Naslov: Odg: AddHouse Error
Poruka od: [ED] ZicMortal poslato Jun 26, 2010, 13:22:38 POSLE PODNE
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo[houseid][Renter], 24, "ForRent");
dini_Set(house, "Renter", "ForRent");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][Sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][Interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][InteriorX] = interiorX;
hInfo[houseid][InteriorY] = interiorY;
hInfo[houseid][InteriorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
cInfo[houseid][HouseCar] = 429;
dini_IntSet(house, "HouseCar", 0);
cInfo[houseid][CarModel] = 429;
dini_IntSet(house, "CarModel", 0);
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
cInfo[houseid][CarColor1] = 0;
cInfo[houseid][CarColor2] = 0;
dini_IntSet(house, "CarColor1", 0);
dini_IntSet(house, "CarColor2", 0);
cInfo[houseid][GotCar] = 0;
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
    format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
    format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
    hInfo[houseid][Cost] = dini_Int(house, "Cost");
    hInfo[houseid][Sell] = dini_Int(house, "Sell");
    hInfo[houseid][Interior] = dini_Int(house, "Interior");
    hInfo[houseid][Locked] = dini_Int(house, "Locked");
    hInfo[houseid][InteriorX] = dini_Float(house, "X");
    hInfo[houseid][InteriorY] = dini_Float(house, "Y");
hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
    hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
{
HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
}
else
{
HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
}
}


Dodaj si ovaj stock negdje u svoj GameMod (to je iz aHousea)