Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Mirnes_Sarajlic poslato April 17, 2014, 14:08:52 POSLE PODNE

Naslov: [POMOC]Kako da postavim zaradu firme
Poruka od: Mirnes_Sarajlic poslato April 17, 2014, 14:08:52 POSLE PODNE
Skripta koju koristim:Night Life mod
Detaljan opis problema:Pa ovako zelio bih napraviti firmu i to sam vec nasao tj. znam kako napraviti eh sad moze li se kako postaviti zarada firme ako ikako moze recite kako npr ocu da svaki payday taj igrac dobije 50,000$ moze pomoc ?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [POMOC]Kako da postavim zaradu firme
Poruka od: @Mirzerian_06 poslato April 17, 2014, 14:18:05 POSLE PODNE
public PayDay()
{
new account,interest;
new rent = 0;
BizzInfo[60][bTill] += 3000;
BizzInfo[61][bTill] += 3000;
OnPropTextdrawUpdate(2, 60);
OnPropTextdrawUpdate(2, 61);
for(new i = 0; i < MAX_IGRACA; i++)
{
if(IsPlayerConnected(i))
{
    if(PI[i][pLevel] > 0)
    {
    if(MoneyMessage[i]==1)
{
    SendClientMessage(i, COLOR_LIGHTRED, "Niste platili vas dug, vreme je za zatvor.");
    GameTextForPlayer(i, "~r~Uhapsen si!", 2000, 1);
    //SetPlayerInterior(i, 6);
    //PI[i][pInt] = 6;
    //SetTimerEx("BankaFreeze", 30000, false, "d", i);
            JBC_TogglePlayerControllable(i, 0);
                    new djura = random(sizeof(gZatvorSpawn));
        JBC_SetPlayerPos(i, gZatvorSpawn[djura][0], gZatvorSpawn[djura][1], gZatvorSpawn[djura][2]);
            PI[i][pJailed] = 1;
            SetPlayerVirtualWorld(i, 1);
            //JBC_TogglePlayerControllable(i, 0);
            JBC_ResetPlayerWeapons(i);
WantedPoints[i] = 0;
WantedLevel[i] = 0;
PI[i][pJailTime] += 300;
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PI[i][pAccount];
new key = PI[i][pPhousekey];
if(key != 2555)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > JBC_GetPlayerMoney(i))
{
PI[i][pPhousekey] = 2555;
PI[i][pRentao] = 0;
SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                //POREZ
                    if(PI[i][pPhousekey] != 2555)
{
ovobrate[i] += 1000;
}
else if(PI[i][pPbiskey] != 255)
{
ovobrate[i] += 1000;
}
else if(PI[i][pPcarkey] != 9999)
{
ovobrate[i] += 750;
}
else if(PI[i][pPcarkey2] != 9999)
{
ovobrate[i] += 750;
}
else if(PI[i][pPcarkey3] != 9999)
{
ovobrate[i] += 750;
}
else if(PI[i][pPcarkey4] != 9999)
{
ovobrate[i] += 750;
}
PI[i][pAccount] -= ovobrate[i];
SCMF(i, -1, "** Vas ukupan porez je: $%d, taj novac vam je oduzet iz banke!",ovobrate[i]);
ovobrate[i] = 0;
//
//KREDIT PODIGNUT
if(PI[i][pBankKredit] > 0)
{
new rand = random(200)+2100;
PI[i][pAccount] -= rand;
SCMF(i, -1, " Oduzeto vam je iz banke $%d, jer ste dizali kredit.",rand);
SCMF(i, -1, " Da bi podigli novi kredit, morate prvo otplatiti ovaj.");
PI[i][pBankKredit] -= rand;
}
//
                new tmpintrate;
if (key != 2555 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
    if(PI[i][pVip] > 3 || PI[i][pKIM] > 0) { tmpintrate = 5; }
else { tmpintrate = 2; }//HouseInfo[key][hLevel]
}
else
{
    if(PI[i][pVip] > 3 || PI[i][pKIM] > 0) { tmpintrate = 4; }
else { tmpintrate = 1; }
}
//if(PI[i][pPosiguranje] <= 0) return SCM(i, BELA, "* Niste dobili platu jer nemate osiguranja !");
if(PI[i][pPenzioner] == 0)
{
    Tax += TaxValue;//Should work for every player online
    PI[i][pAccount] -= TaxValue;
new checks = PI[i][pPayCheck];
if(PI[i][pDonateRank] > 0)
{
    new bonus = PI[i][pPayCheck] / 10;
    checks += bonus;
}
    new ebill = (PI[i][pAccount]/10000)*(PI[i][pLevel]);
    //ConsumingMoney[i] = 1;
    //SafeJBC_GivePlayerMoney(i, checks);
    account += checks;
    if(PI[i][pAccount] > 0)
    {
    PI[i][pAccount] -= ebill;
    BizzInfo[48][bTill] += ebill;
}
else
{
    ebill = 0;
}
new randovann = random(300)+800;
interest = randovann;
                    PI[i][pExp]++;
PlayerPlayMusic(i);
PI[i][pAccount] += interest;
new osgr = PI[i][pPosiguranje];
new vdracun;
vdracun = random(300);
new gdracun;
gdracun = random(300);

new tec = PI[i][pPlata];
    new smrdic1[256];
            new smrdic2[256];
            new smrdic[513];
            new stringpl[64];
            format(smrdic1,256,"{00FFEE}Plata: {FFFFFF}$%d\n{00FFEE}Osiguranja: {FFFFFF}%d\n{00FFEE}Stecen interes: {FFFFFF}$%d\n{00FFEE}Kamatna stopa: {FFFFFF}0.%d\n\n{00FFEE}Racun za struju: {FFFFFF}$%d\n{00FFEE}Racun za vodu: {FFFFFF}$%d\n{00FFEE}Racun za komunalije: {FFFFFF}$%d\n",tec,osgr,interest,tmpintrate,ebill,vdracun,gdracun);
            format(smrdic2,256,"{00FFEE}Porez na imovinu: {FFFFFF}$%d\n\nwww.rbhq.comoj.com",ovobrate[i]);
            format(smrdic,sizeof(smrdic),"%s%s",smrdic1,smrdic2);
format(stringpl, sizeof(stringpl), "~y~PayDay");
SPD(i,6,DIALOG_STYLE_MSGBOX,"Plata | PayDay",smrdic,"OK","");
GameTextForPlayer(i, stringpl, 5000, 1);
rent = 0;
PI[i][pPlataPoen] = 0;
//PI[i][pRentao] = 0;
PI[i][pPayCheck] = 0;
PI[i][pConnectTime]++;
PI[i][pAccount] += PI[i][pPlata];
PI[i][pPlata] = 0;
}
else
{
SCM(i, BELA, "   Ti si penzioner (dobio si 1k$ na bankovni racun) i ne moras placati poreze.");
SCM(i, BELA, "   Beograd.");
PI[i][pConnectTime]++;
PI[i][pPlataPoen] = 0;
PI[i][pPayCheck] = 0;
rent = 0;
PI[i][pExp]++;
PlayerPlayMusic(i);
PI[i][pAccount] += 1000;
new randovan = random(500)+1500;
interest = randovan;
PI[i][pAccount] += interest;
}
new nxtlevel = PI[i][pLevel]+1;
                new expamount = nxtlevel*levelexp;
                new infostring[128];
if (PI[i][pExp] >= expamount)
    {
PI[i][pLevel]++;
PI[i][pExp] = 0;
PI[i][gPupgrade] = PI[i][gPupgrade]+2;
new rucakxd[300];
format(rucakxd, sizeof(rucakxd), "~g~LEVEL UP~n~~w~Sada si level %d !", nxtlevel);
GameTextForPlayer(i, rucakxd, 5000, 1);
format(infostring, 256, "[ LEVEL UP ] Sada ste level %d. Cestitamo!", nxtlevel);
SendClientMessage(i, COLOR_RED, infostring);
format(infostring, 256, "Imate %d nepotrosenih Upgrade Poena",PI[i][gPupgrade]);
SendClientMessage(i, BELA, infostring);
SetPlayerScore(i, PI[i][pLevel]);
    }
/*if(PI[i][pXLos] >= 2)
{
JBC_GivePlayerMoney(i, 2000);
}*/
if(PI[i][pKazneni] >= 1)
{
JBC_GivePlayerMoney(i, -2000);
PI[i][pKazneni] = 0;
}
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
                    if(PI[i][pVip] == 4 || PI[i][pKIM] >= 1)
                    {
                        PI[i][pExp]++;
                }
                if(PI[i][pKIM] > 0)
    {
SCM(i, BELA, "  Ti si KIMistrator i dobio si 1 k$ na bankovni racun !");
PI[i][pAccount] += 1000;
}
if(PI[i][pHelper] > 0)
    {
SCM(i, BELA, "  Ti si helper i dobio si 3 k$ na bankovni racun !");
PI[i][pAccount] += 3000;
}
    if(PI[i][pKIM] < 1 && PI[i][pMember] > 0)
    {
SCM(i, BELA, "  Ti si clan organizacije i dobio si 1 k$ na bankovni racun !");
PI[i][pAccount] += 1000;
}
if(PI[i][pKIM] < 1 && PI[i][pLeader] > 0)
    {
SCM(i, BELA, "  Ti si lider organizacije i dobio si 1 k$ na bankovni racun !");
PI[i][pAccount] += 1000;
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}