Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: DamoN ツ poslato Mart 13, 2014, 00:10:10 PRE PODNE

Naslov: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:10:10 PRE PODNE
Skripta koju koristim:NL
Detaljan opis problema:Pozdrav,imam problem napravio sam textdrawowe i nezeli ucitati evo gledajte ucita mi Glad: i WC:
ali nece ucitat Glad:100%
ovo gore u desnom kutu glad i wc,evo textdrawowe
Premjestio sam ja textdawowe tako da :)
        WcText[playerid] = TextDrawCreate(611.000000, 430.000000, "~w~100%");
TextDrawBackgroundColor(WcText[playerid], 255);
TextDrawFont(WcText[playerid], 2);
TextDrawLetterSize(WcText[playerid], 0.240000, 1.000000);
TextDrawColor(WcText[playerid], -16776961);
TextDrawSetOutline(WcText[playerid], 0);
TextDrawSetProportional(WcText[playerid], 1);
TextDrawSetShadow(WcText[playerid], 1);
TextDrawUseBox(WcText[playerid], 0);
TextDrawBoxColor(WcText[playerid], 255);

WcText1[playerid] = TextDrawCreate(581.000000, 430.000000, "~r~WC:");
TextDrawBackgroundColor(WcText1[playerid], 255);
TextDrawFont(WcText1[playerid], 2);
TextDrawLetterSize(WcText1[playerid], 0.410000, 1.000000);
TextDrawColor(WcText1[playerid], -1);
TextDrawSetOutline(WcText1[playerid], 0);
TextDrawSetProportional(WcText1[playerid], 1);
TextDrawSetShadow(WcText1[playerid], 1);
TextDrawUseBox(WcText1[playerid], 0);
TextDrawBoxColor(WcText1[playerid], 255);

GladText[playerid] = TextDrawCreate(543.000000, 429.000000, "~w~100%");
TextDrawBackgroundColor(GladText[playerid], 255);
TextDrawFont(GladText[playerid], 2);
TextDrawLetterSize(GladText[playerid], 0.250000, 1.100000);
TextDrawColor(GladText[playerid], -16776961);
TextDrawSetOutline(GladText[playerid], 0);
TextDrawSetProportional(GladText[playerid], 1);
TextDrawSetShadow(GladText[playerid], 1);
TextDrawUseBox(GladText[playerid], 0);
TextDrawBoxColor(GladText[playerid], 255);

GladText1[playerid] = TextDrawCreate(506.000000, 429.000000, "~r~Glad:");
TextDrawBackgroundColor(GladText1[playerid], 255);
TextDrawFont(GladText1[playerid], 2);
TextDrawLetterSize(GladText1[playerid], 0.290000, 1.100000);
TextDrawColor(GladText1[playerid], -1);
TextDrawSetOutline(GladText1[playerid], 0);
TextDrawSetProportional(GladText1[playerid], 1);
TextDrawSetShadow(GladText1[playerid], 1);
TextDrawUseBox(GladText1[playerid], 0);
TextDrawBoxColor(GladText1[playerid], 255);


Dio skripte: gore sam naveo
Neke slike/video za lakse dobivanje pomoci(neobavezno):(http://www.zaslike.com/files/gtc5hm3xf2vf2g4clztj.png)
Naslov: Odg: Texttdrawowi
Poruka od: Blaeks poslato Mart 13, 2014, 00:11:11 PRE PODNE
kako ja vidim tdovi su ispisani gore, sta nece da ucita ?
Naslov: Odg: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:12:22 PRE PODNE
Citat: Blaeks poslato Mart 13, 2014, 00:11:11 PRE PODNE
kako ja vidim tdovi su ispisani gore, sta nece da ucita ?
da ali nece ucitat Glad:100% ovo "100%" nece da ucita a stavio sam TextDrawShowForPlayer....
Naslov: Odg: Texttdrawowi
Poruka od: Blaeks poslato Mart 13, 2014, 00:13:57 PRE PODNE
Glad:99, ne razumem te majke mi ?

Sigurno imas negde aktivirano apdejtovanje textdrawa
Naslov: Odg: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:15:07 PRE PODNE
Citat: Blaeks poslato Mart 13, 2014, 00:13:57 PRE PODNE
Glad:99, ne razumem te majke mi ?

Sigurno imas negde aktivirano apdejtovanje textdrawa
da al ja ocu da mi pise Glad:99%
Naslov: Odg: Texttdrawowi
Poruka od: Blaeks poslato Mart 13, 2014, 00:16:32 PRE PODNE
posalji mi deo gde apdejtujes textdraw
Naslov: Odg: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:17:27 PRE PODNE
stock UpdateGladWCText(playerid)
{
if(!IsPlayerConnected(playerid))
{
return 1;
}
new str[25], strs[25];
format(str, sizeof(str), "%d", glad[playerid]);
TextDrawSetString(GladText[playerid], str);
format(strs, sizeof(strs), "%d", wc[playerid]);
TextDrawSetString(WcText[playerid], strs);
return 1;
}
Naslov: Odg: Texttdrawowi
Poruka od: Blaeks poslato Mart 13, 2014, 00:18:36 PRE PODNE
stock UpdateGladWCText(playerid)
{
if(!IsPlayerConnected(playerid))
{
return 1;
}
new str[25], strs[25];
format(str, sizeof(str), "%d%", glad[playerid]);
TextDrawSetString(GladText[playerid], str);
format(strs, sizeof(strs), "%d%", wc[playerid]);
TextDrawSetString(WcText[playerid], strs);
return 1;
}
Naslov: Odg: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:22:06 PRE PODNE
Citat: Blaeks poslato Mart 13, 2014, 00:18:36 PRE PODNE
stock UpdateGladWCText(playerid)
{
if(!IsPlayerConnected(playerid))
{
return 1;
}
new str[25], strs[25];
format(str, sizeof(str), "%d%", glad[playerid]);
TextDrawSetString(GladText[playerid], str);
format(strs, sizeof(strs), "%d%", wc[playerid]);
TextDrawSetString(WcText[playerid], strs);
return 1;
}

opet neradi...
Naslov: Odg: Texttdrawowi
Poruka od: Blaeks poslato Mart 13, 2014, 00:25:04 PRE PODNE
kako je sad ? stock UpdateGladWCText(playerid)
{
if(!IsPlayerConnected(playerid))
{
return 1;
}
new str[25], strs[25];
format(str, sizeof(str), "%d %", glad[playerid]);
TextDrawSetString(GladText[playerid], str);
format(strs, sizeof(strs), "%d %", wc[playerid]);
TextDrawSetString(WcText[playerid], strs);
return 1;
}
trebalo bi raditi
Naslov: Odg: Texttdrawowi
Poruka od: DamoN ツ poslato Mart 13, 2014, 00:28:27 PRE PODNE
Citat: Blaeks poslato Mart 13, 2014, 00:25:04 PRE PODNE
kako je sad ? stock UpdateGladWCText(playerid)
{
if(!IsPlayerConnected(playerid))
{
return 1;
}
new str[25], strs[25];
format(str, sizeof(str), "%d %", glad[playerid]);
TextDrawSetString(GladText[playerid], str);
format(strs, sizeof(strs), "%d %", wc[playerid]);
TextDrawSetString(WcText[playerid], strs);
return 1;
}
trebalo bi raditi
ne,hvala moja greska dodao sam to svugdje
format(strss, sizeof(strss), "%d%", glad[playerid]);
TextDrawSetString(GladText[playerid], strss);
format(strsss, sizeof(strsss), "%d%", wc[playerid]);
TextDrawSetString(WcText[playerid], strsss);


meni je bilo svugdje ovako %d a sada sam stavio ovako %d% i radi,hvala :)))))))))
MOZE LOCK!