Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Andrijan poslato Mart 11, 2014, 02:39:01 PRE PODNE

Naslov: [Pomoc] Dupli Respekt
Poruka od: Andrijan poslato Mart 11, 2014, 02:39:01 PRE PODNE
Skripta koju koristim:FB
Detaljan opis problema: Pokusao sam na mng nacina i ne znam kako da napravim da vikendom dobijaju igraci duple respekte kad bude plata,bez komande da ja palim i gasim to mi ne treba znaci svakog videnda da dobijaju duple respekte i da pise Vikend je dobili ste dupli respekt.
Dio skripte:public PayDay()
{
new string[128];
new Nalog,interest;
new rent = 0;
foreach(Player, i)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
    if(PlayerInfo[i][pLevel] > 0)
    {
    if(MoneyMessage[i] == 1)
{
    new bank = PlayerInfo[i][pBankMoney];
    SCM(i, COLOR_LIGHTRED, "Niste isplatili vase dugove, idete u zatvor.");
    GameTextForPlayer(i, "~r~Uhapseni ste!", 2000, 1);
    SafeSetPlayerInterior(i, 6);
    new rand = random(sizeof(gPrisonSpawn));
SafeSetPlayerPos(i, gPrisonSpawn[rand][0], gPrisonSpawn[rand][1], gPrisonSpawn[rand][2]);
SetPlayerWorldBounds(i, 266.9, 262.1, 89.2, 74.7);
            PlayerInfo[i][pJailed] = 1;
            SafeResetPlayerWeapons(i);
            SafeResetPlayerMoney(i);
SafeGivePlayerMoney(i, 1);
WantedPoints[i] = 0;
PlayerInfo[i][pBankMoney] = (bank + DebtMoney[i]);
DebtMoney[i] = 0;
PlayerInfo[i][pJailTime] += 240;
TextDrawShowForPlayer(i, Textdraw1[i]);
format(string, sizeof(string), "Zatvoreni ste na %d sekundi.   Kaucija: Onemogucena", PlayerInfo[i][pJailTime]);
SCM(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
Nalog = PlayerInfo[i][pBankMoney];
new key = PlayerInfo[i][pHouseKey];
if(key != 9999)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pHouseKey] = 9999;
SCM(i, COLOR_WHITE, "Vi ste iseljeni, pronadjite novu kucu.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if(key != 9999 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
tmpintrate = intrate+2;//HouseInfo[key][hLevel]
}
else
{
tmpintrate = 1;
}
if(PlayerInfo[i][pPayDay] >= 5)
{
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[i][pBankMoney] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck]/10;
if(PlayerInfo[i][pDonateRank] == 1)
{
    new bonus = (PlayerInfo[i][pPayCheck]/10)/4;
    checks += bonus;
}
else if(PlayerInfo[i][pDonateRank] == 2)
{
    new bonus = (PlayerInfo[i][pPayCheck]/10)/10*4;
    checks += bonus;
}
else if(PlayerInfo[i][pDonateRank] == 3)
{
    new bonus = (PlayerInfo[i][pPayCheck]/10)/10*7;
    checks += bonus;
}
else if(PlayerInfo[i][pDonateRank] == 4)
{
    new bonus = PlayerInfo[i][pPayCheck]/10;
    checks += bonus;
}
    new ebill = (PlayerInfo[i][pBankMoney]/9000)*(PlayerInfo[i][pLevel]);
new porez = (PlayerInfo[i][pBankMoney]/20000)*(PlayerInfo[i][pLevel]);
    Nalog += checks;
DrzavniBudzet -= checks;
    if(PlayerInfo[i][pBankMoney] > 0)
    {
    Nalog -= ebill;
    sBizzInfo[4][sbTill] += ebill/2;
DrzavniBudzet += ebill/2;
}
else
{
    ebill = 0;
}
if(PlayerInfo[i][pDonateRank] < 4)
{
if(PlayerInfo[i][pBankMoney] > 1000000 && key != 9999 || GetPlayerMoney(i) > 1000000 && key != 9999)
{
Nalog -= porez;
DrzavniBudzet += porez;
}
else
{
porez = 0;
}
}
interest = (PlayerInfo[i][pBankMoney]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pBankMoney] = Nalog+interest;
SCM(i, COLOR_GREEN, "|___ Izvestaj Banke ___|");
format(string, sizeof(string), "  Plata: $%d   Takse: -$%d", checks, TaxValue);
SCM(i, COLOR_WHITE, string);
if(PlayerInfo[i][pHouseKey] != 9999 || PlayerInfo[i][pBizKey] != 9999)
{
    format(string, sizeof(string), "  Racun za struju: -$%d", ebill);
SCM(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), "  Staro stanje: $%d", (Nalog - interest - checks + ebill + porez));
SCM(i, COLOR_WHITE, string);
format(string, sizeof(string), "  Kamatna stopa: 0.%d procenata",tmpintrate);
SCM(i, COLOR_GRAD2, string);
format(string, sizeof(string), "  Stecen interes $%d", interest);
SCM(i, COLOR_GRAD3, string);
if(PlayerInfo[i][pDonateRank] < 4)
{
if(PlayerInfo[i][pBankMoney] > 1000000 && key != 9999 || GetPlayerMoney(i) > 1000000 && key != 9999)
{
format(string, sizeof(string), "  Porez na bogatstvo: -$%d", porez);
SCM(i, COLOR_GRAD1, string);
}
}
if(PlayerInfo[i][pDonateRank] < 3)
{
if(PlayerInfo[i][pCarKey] != 9999 && PlayerInfo[i][pCarKey2] != 9999)
{
PlayerInfo[i][pBankMoney] -= 2000;
DrzavniBudzet += 2000;
SCM(i, COLOR_GREY,"  Porez na drugo vozilo 2000$");
}
}
SCM(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), "  Novo stanje: $%d", PlayerInfo[i][pBankMoney]);
SCM(i, COLOR_GRAD5, string);
format(string, sizeof(string), "  Rent: -$%d", rent);
SCM(i, COLOR_GRAD5, string);
if(PlayerInfo[i][pKredit] != 0)
{
SCM(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), "  Ukupan Kredit: $%d", PlayerInfo[i][pKredit]);
SCM(i, COLOR_GRAD5, string);
}
if(PlayerInfo[i][pKredit] >= 475)
{
SCM(i, COLOR_GRAD5,"  Rata za Kredit: $500");
PlayerInfo[i][pKredit] -= 475;
Nalog -= 500;
SCM(i, COLOR_GREEN, "|--------------------------------------|");
}
else if(PlayerInfo[i][pKredit] < 475 && PlayerInfo[i][pKredit] != 0)
{
PlayerInfo[i][pKredit] = 0;
SCM(i, COLOR_GRAD5,"Otplatili ste vas kredit.");
SCM(i, COLOR_GREEN, "|--------------------------------------|");
}
format(string, sizeof(string), "~y~Plata~n~~w~Proverite vas nalog");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
}
else
{
    SCM(i, COLOR_WHITE, "* Niste igrali dovoljno dugo da bi dobili platu.");
}
}
}
}
MonkeyBussines();
new rand = random(1000); rand += 500;
    Jackpot += rand;
    SaveStuff();
    SaveAnticheat();
    format(string, sizeof(string), "Lotto vesti: JackPot je povecan i on sada iznosi $%d.", Jackpot);
OOCOff(COLOR_WHITE, string);
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): http://www.dodaj.rs/f/10/13c/WujUtZZ/sa-mp-685.png
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: LuKsA poslato Mart 11, 2014, 04:20:57 PRE PODNE
http://wiki.sa-mp.com/wiki/Getdate

+ logika :)
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Andrijan poslato Mart 11, 2014, 14:59:12 POSLE PODNE
Neko drugi jasnije malo ?
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Vuzimir poslato Mart 11, 2014, 15:03:59 POSLE PODNE
evo ti:

stock GetWeek(d,m,y) //by drakins,thanks vine
{
    m=(m-=2);
    if(m<=0) --y,m+=12;
    return ( ((
        (d+((13*m-1)/5)+(y%100)+((y%100)/4)+(((y%100)%100)/4)-2*(y%100))%7) == 0)?
        (((d+((13*m-1)/5)+(y%100)+((y%100)/4)+(((y%100)%100)/4
        )-2*(y%100))%7) + 1) : (((d+((13*m-1)/5)+(y%100)+((y%100)/4)+
        (((y%100)%100)/4)-2*(y%100))%7)
    ) );
}


#define GetWeek() ((getdate() % 0x7) + 0x6)
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Andrijan poslato Mart 11, 2014, 15:45:51 POSLE PODNE
A jel trebam da dodam u payday nesto za respekte i da pise nako Vikend je dobili ste dupli respekt ?
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Andrijan poslato Mart 11, 2014, 19:39:04 POSLE PODNE
Neko ?
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Blaeks poslato Mart 11, 2014, 19:47:25 POSLE PODNE
Zasto ne cekas odgovor ? zasto refreshujes temu, sledeci put ti ide lock

Razmisli malo, ako se radi o plati, da li treba u platu da se doda nesto ?

Kreni ovu funkciju da koristis ovako:

new d,m s;

GetWeek(d,m,s);

//i ovde samo proveri i uradi reakciju
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Andrijan poslato Mart 12, 2014, 22:43:34 POSLE PODNE
Sredim super ovo GetWeek, ali u payday nmg nikako da stavim da daje 2 respekta neko ko bi pomogo ?
Naslov: Odg: [Pomoc] Dupli Respekt
Poruka od: Blaeks poslato Mart 12, 2014, 22:44:40 POSLE PODNE
PI[playerid][pExp] += 2;