Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: [JV:RP] Milos poslato Februar 25, 2014, 22:04:13 POSLE PODNE

Naslov: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 25, 2014, 22:04:13 POSLE PODNE
Ime skripte: FC-RP
Opis Probelma: Pa pre mi je mogo da radi po danu a sad nece ne znam u cemu je problem sad
Na vrhu
new light[MAX_VEHICLES];

if(!strcmp(cmd, "/svetla", true))
{
if(light[GetPlayerVehicleID(playerid)] == 0)
{
  if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,1,alarm,doors,bonnet,boot,objective);
light[GetPlayerVehicleID(playerid)] = 1;
}
else if(light[GetPlayerVehicleID(playerid)] == 1)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,0,alarm,doors,bonnet,boot,objective);
light[GetPlayerVehicleID(playerid)] = 0;
}
return 1;
}

Pokusam sam da ga prebacim na dva da se pali i gasi ali ne radi mozete i to da mi fix
Naslov: Odg: [Pomoc] Svetla
Poruka od: yabb3 poslato Februar 25, 2014, 22:09:43 POSLE PODNE
Pa komandu prebaciš pod ovaj public

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

Više možeš pronaći na ovom linku, http://wiki.sa-mp.com/wiki/OnPlayerKeyStateChange

Koristiš ovaj link da vidiš definiciju dugmića, http://wiki.sa-mp.com/wiki/Keys

Primer:


public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_ANALOG_DOWN)) // NUM 2
{
if(light[GetPlayerVehicleID(playerid)] == 0)
{
  if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,1,alarm,doors,bonnet,boot,objective);
light[GetPlayerVehicleID(playerid)] = 1;
}
else if(light[GetPlayerVehicleID(playerid)] == 1)
{
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,0,alarm,doors,bonnet,boot,objective);
light[GetPlayerVehicleID(playerid)] = 0;
}
return 1;
}
    }
    return 1;
}
Naslov: Odg: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 26, 2014, 14:27:15 POSLE PODNE
rade ali po nocu a ne rade po danu???
Naslov: Odg: [Pomoc] Svetla
Poruka od: yabb3 poslato Februar 26, 2014, 14:41:27 POSLE PODNE
Citat: [FC] Ricardo_Falcone poslato Februar 26, 2014, 14:27:15 POSLE PODNE
rade ali po nocu a ne rade po danu???

http://wiki.sa-mp.com/wiki/ManualVehicleEngineAndLights
Naslov: Odg: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 26, 2014, 20:56:08 POSLE PODNE
da ovo sam zaboravio ali sad nece motor od vozila da mi se upali??
Naslov: Odg: [Pomoc] Svetla
Poruka od: Rej_Karabeg poslato Februar 26, 2014, 20:57:14 POSLE PODNE
Ljudi novi sam,znam da nije mejsto za pitanje ali zasto sam banovan???? Admin Mirza Cacak me banovao trajno zbog non rp nick,nerazumijem kako to ispraviti????? Hvalaaa !!!
Naslov: Odg: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 26, 2014, 22:13:07 POSLE PODNE
POGRESAN PDF!!!!
Nonrp ti je nick zato te je ban stavi neki normalan kao npr Carlos_Corleone
Naslov: Odg: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 27, 2014, 18:03:58 POSLE PODNE
BUMP
Naslov: Odg: [Pomoc] Svetla
Poruka od: yabb3 poslato Februar 27, 2014, 22:17:57 POSLE PODNE
Daj komandu za engine
Naslov: Odg: [Pomoc] Svetla
Poruka od: [JV:RP] Milos poslato Februar 27, 2014, 22:22:21 POSLE PODNE
   if(!strcmp(cmd, "/engine", true) || strcmp(cmd, "/upali", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInAnyVehicle(playerid))
{
    if(!engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(newcar))
{
if(PlayerInfo[playerid][pPcarkey] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == newcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(newcar == 59 || newcar == 60)
{
return 1;
}
if(newcar >= 135 && newcar <= 154)
{
    if(HireCar[playerid] != newcar)
    {
return 1;
}
}
if(IsAPlane(newcar))
{
    return 1;
}
if(IsAHarvest(newcar))
{
    return 1;
}
if(IsADrugHarvest(newcar))
{
    return 1;
}
if(IsASweeper(newcar))
{
    return 1;
}
if(IsARaceCar(newcar))
{
    return 1;
}
if(gEngine[playerid] == 1) { return 1; }

new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i pokusava da upali motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Motor se pokrece...",3500,3);
gEngine[playerid] = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(newcar))
{
    if(PlayerInfo[playerid][pPcarkey] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == newcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(newcar == 59 || newcar == 60)
{
return 1;
}
if(newcar >= 135 && newcar <= 154)
{
    if(HireCar[playerid] != newcar)
    {
return 1;
}
}
if(IsAHarvest(newcar))
{
    return 1;
}
if(IsADrugHarvest(newcar))
{
    return 1;
}
if(IsAPlane(newcar))
{
    return 1;
}
if(IsASweeper(newcar))
{
    return 1;
}
if(IsARaceCar(newcar))
{
    return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
//RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i gasi motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine[playerid] = 0;
new keycar = PlayerInfo[playerid][pPcarkey];
new keycar2 = PlayerInfo[playerid][pPcarkey2];
new keycar3 = PlayerInfo[playerid][pPcarkey3];
if(IsAnOwnableCar(newcar))
{
    if(keycar == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar][cLock] = 1;
    }
}
else if(keycar2 == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar2,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar2][cLock] = 1;
    }
}
else if(keycar3 == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar3,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar3][cLock] = 1;
    }
}
}
return 1;
}
}
    }
    return 1;
}
Naslov: Odg: [Pomoc] Svetla
Poruka od: yabb3 poslato Februar 27, 2014, 22:27:52 POSLE PODNE


if(!strcmp(cmd, "/engine", true) || strcmp(cmd, "/upali", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
if(IsPlayerInAnyVehicle(playerid))
{
    if(!engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(newcar))
{
if(PlayerInfo[playerid][pPcarkey] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == newcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(newcar == 59 || newcar == 60)
{
return 1;
}
if(newcar >= 135 && newcar <= 154)
{
    if(HireCar[playerid] != newcar)
    {
return 1;
}
}
if(IsAPlane(newcar))
{
    return 1;
}
if(IsAHarvest(newcar))
{
    return 1;
}
if(IsADrugHarvest(newcar))
{
    return 1;
}
if(IsASweeper(newcar))
{
    return 1;
}
if(IsARaceCar(newcar))
{
    return 1;
}
if(gEngine[playerid] == 1) { return 1; }

new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i pokusava da upali motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Motor se pokrece...",3500,3);
new vid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
gEngine[playerid] = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)])
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
return 1;
}
if(IsAnOwnableCar(newcar))
{
    if(PlayerInfo[playerid][pPcarkey] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey2] == newcar) { }
else if(PlayerInfo[playerid][pPcarkey3] == newcar) { }
else { return 1; }
}
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
{
return 1;
}
if(newcar == 59 || newcar == 60)
{
return 1;
}
if(newcar >= 135 && newcar <= 154)
{
    if(HireCar[playerid] != newcar)
    {
return 1;
}
}
if(IsAHarvest(newcar))
{
    return 1;
}
if(IsADrugHarvest(newcar))
{
    return 1;
}
if(IsAPlane(newcar))
{
    return 1;
}
if(IsASweeper(newcar))
{
    return 1;
}
if(IsARaceCar(newcar))
{
    return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
//RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i gasi motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new vid = GetPlayerVehicleID(playerid);
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
gEngine[playerid] = 0;
new keycar = PlayerInfo[playerid][pPcarkey];
new keycar2 = PlayerInfo[playerid][pPcarkey2];
new keycar3 = PlayerInfo[playerid][pPcarkey3];
if(IsAnOwnableCar(newcar))
{
    if(keycar == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar][cLock] = 1;
    }
}
else if(keycar2 == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar2,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar2][cLock] = 1;
    }
}
else if(keycar3 == newcar)
{
foreach (Player, i)
{
        SetVehicleParamsForPlayer(keycar3,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar3][cLock] = 1;
    }
}
}
return 1;
}
}
    }
    return 1;
}