SKRIPTA: FS
PROBLEM: nerazumijem zasto kada bar dode do 0 nepocme skidati healt :S
DIO SKRIPTE: public OnFilterScriptInit()
{
SetTimer("ProgressBar", 3000, 1);
SetTimer("update", 2000, 1);
for(new playerid; playerid < MAX_PLAYERS; playerid++)
{
new Float:health;
GetPlayerHealth(playerid, health);
new HungryTime = SetPlayerHealth(playerid, health-5);
if(GetProgressBarValue(hungry[playerid]) <= 0)
{
SetTimer("HungryTime", 30000, 1);
}
if(GetProgressBarValue(hungry[playerid]) <= 0)
{
SetProgressBarValue(hungry[playerid], 0);
}
if(GetProgressBarValue(hungry[playerid]) > 0)
{
KillTimer(HungryTime);
}
}
return 1;
}
SLIKA: /
if(GetProgressBarValue(hungry[playerid]) <= 0)
{
SetTimer("HungryTime", 30000, 1);
}
if(GetProgressBarValue(hungry[playerid]) <= 0)
{
SetProgressBarValue(hungry[playerid], 0);
}
2 iste provere razlicite funkcije ?
?
ovu proveru if(GetProgressBarValue(hungry[playerid]) <= 0)
stavljas 2 puta, a razlicite funkcije im pokreces
pajedna mi je za poruku a druga kada dode na 0 da prekine timer da mu timer prestane da crkne kak da to nap
if(GetProgressBarValue(hungry[playerid]) <= 0)
{
SetTimer("HungryTime", 30000, 1);
SetProgressBarValue(hungry[playerid], 0);
}
moze to i ovako ?