Evo zanima me kako da sredim komandu /exit nakon sto sam dodo Virtual Worlds. Sta sam god uradio nece :(
Evo kako izgleda :D
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(playerid, HouseInfo[i][hVirWorld])
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
}
Ovo je samo dio kod kuca
Sto je to virtual worlds ???
Citat: dragon23000 poslato Jul 25, 2009, 14:56:22 POSLE PODNE
Sto je to virtual worlds ???
http://wiki.sa-mp.com/wiki/SetPlayerVirtualWorld
http://wiki.sa-mp.com/wiki/SetVehicleVirtualWorld
evo primjer :
igrac kupi kucu npr na vinewood , a drugi uzme neku kod banke , imaju isti interior kuce i bit ce zbrke cija je kuca , ali kad izadjes , bit ce te na razlicita mjesta , znaci ta 2 igraca se spawnaju u istom interioru , i to su VW :D
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
zamjeni sa:
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]) && PlayerInfo[playerid][pLocal] == i)
Mos tako mos drukcije tako da dobijes od igraca vw itd itd :)