Skripta koju koristim : VRP
Detaljan Opis Problema : Imam jedan eror koji neznam da resim a taj eror je ovakav
EROR: symbol is already defined "OnPlayerUpdate"
Evo Ga i Kod :
public OnPlayerUpdate(playerid)
{
static
s_iVehicle
;
if ( g_fSpeedCap[ playerid ] != 0.0 && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
s_iVehicle = GetPlayerVehicleID( playerid );
if ( s_iVehicle )
{
static
Float:s_fX,
Float:s_fY,
Float:s_fZ,
Float:s_fVX,
Float:s_fVY,
Float:s_fVZ
;
GetVehiclePos( s_iVehicle, s_fX, s_fY, s_fZ );
GetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
if ( !IsPlayerInRangeOfPoint( playerid, g_fSpeedCap[ playerid ] + 0.05, s_fX + s_fVX, s_fY + s_fVY, s_fZ + s_fVZ ) )
{
static
Float:s_fLength
;
s_fLength = floatsqroot( ( s_fVX * s_fVX ) + ( s_fVY * s_fVY ) + ( s_fVZ * s_fVZ ) );
s_fVX = ( s_fVX / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVY = ( s_fVY / s_fLength ) * g_fSpeedCap[ playerid ];
s_fVZ = ( s_fVZ / s_fLength ) * g_fSpeedCap[ playerid ];
if ( s_iVehicle )
SetVehicleVelocity( s_iVehicle, s_fVX, s_fVY, s_fVZ );
else
SetPlayerVelocity( playerid, s_fVX, s_fVY, s_fVZ );
}
}
}
Deo Skripte://
provijeri dali imas jos jedan OnPlayerUpdate u skripti!
IMAM I OVAJ
public OnPlayerUpdateCustom(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "Korisnici/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
Nije to.
Daj mi FB I SKYP DA POGLEDAS TO :-\
imas ih dva.