Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Drobnjak poslato Jul 12, 2013, 13:51:21 POSLE PODNE

Naslov: [Pomoc]Local OOC
Poruka od: Drobnjak poslato Jul 12, 2013, 13:51:21 POSLE PODNE
Skripta koju koristim:MC:RP
Detaljan opis problema:Pa kad pisem na /b pise samo (OOC): I sta sam reko,ne pise ime od tog koji je reko,kako da fixam to?
Dio skripte://==============================================================================
if(strcmp(cmd, "/b", true) == 0)//local ooc
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid] == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "** Niste se ulogovali !");
            return 1;
        }
        if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Ne mozete da pricate, ucutkani ste.");
return 1;
}

new y,m,d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /b [local ooc chat]");
return 1;
}
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
format(string, sizeof(string), "{157DEC}(OOC){FFFFFF} Admin kaze: %s ", result);
SetPlayerChatBubble(playerid, string, COLOR_NICERED, 20.0, 8000);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local OOC -Admin-): %s",d,m,y,h,mi,s, sendername, result);
ChatLog(string);
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 1)
{
format(string, sizeof(string), "{157DEC}(OOC){FFFFFF} Stranac kaze: %s ", result);
SetPlayerChatBubble(playerid, string, COLOR_WHITE, 20.0, 8000);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local OOC -Masked-): %s",d,m,y,h,mi,s, sendername, result);
ChatLog(string);
}
if(PlayerInfo[playerid][pAdminDuty] == 0 && PlayerInfo[playerid][pMaskuse] == 0)
{
    format(string, sizeof(string), "{157DEC}(OOC){FFFFFF} %s kaze: %s ", sendername, result);
    SetPlayerChatBubble(playerid, string, COLOR_WHITE, 20.0, 8000);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s (Local OOC): %s",d,m,y,h,mi,s, sendername, result);
ChatLog(string);
}
}
return 1;
}

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Naslov: Odg: [Pomoc]Local OOC
Poruka od: FireMan poslato Jul 12, 2013, 13:55:58 POSLE PODNE
Mozda sam slijep al ja tu nigdje ne vidim sendername,probaj umjesto toga koristit funkciju GetName.

stock GetName(playerid)
{
   new pname[MAX_PLAYER_NAME]; pname="Invalid PlayerID";
   if(IsPlayerConnected(playerid)) {
      GetPlayerName(playerid, pname, sizeof (pname));
   }
   return pname;
}
Naslov: Odg: [Pomoc]Local OOC
Poruka od: Bugi poslato Jul 12, 2013, 15:47:10 POSLE PODNE
Samo dodaj u komandu

GetPlayerName(playerid, sendername, sizeof(sendername));