Skripta koju koristim: edit nbe
Detaljan opis problema:Idem na pijacu kupim vozilo izadje mi label drugog vozila i kad ga /v park pretvori se vozilo koje je bilo na labelu
Dio skripte:Eto Dole
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Eo: (http://zaslike.com/files/b4p1pwcv5qznlmysq2v.png)
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Morate prvo da se prijavite ! ");
return 1;
}
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED, "|----------------------------------------------------------------------------|");
SendClientMessage(playerid, COLOR_GREY, " (/v)ehicle [name] ");
SendClientMessage(playerid, COLOR_WHITE, " park lock(1-3) sell sellto color list tablice | /findcar(1,2,3) ");
SendClientMessage(playerid, COLOR_RED, "|----------------------------------------------------------------------------|");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
{
ownvehkey = PlayerInfo[playerid][pPcarkey];
PlayerInfo[playerid][pRegVozilo1] = 0;
PlayerInfo[playerid][pPorez1] = 0;
}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
ownvehkey = PlayerInfo[playerid][pPcarkey2];
PlayerInfo[playerid][pRegVozilo2] = 0;
PlayerInfo[playerid][pPorez2] = 0;
}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
ownvehkey = PlayerInfo[playerid][pPcarkey3];
PlayerInfo[playerid][pRegVozilo3] = 0;
PlayerInfo[playerid][pPorez3] = 0;
}
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
new Float:x,Float:y,Float:z;
new Float:a;
CarInfo[ownvehkey][cOwned] = 0;
strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
JBC_GivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Prodali ste kola za: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
GetVehiclePos(ownvehkey, x, y, z);
GetVehicleZAngle(ownvehkey, a);
CarInfo[ownvehkey][cLocationx] = x;
CarInfo[ownvehkey][cLocationy] = y;
CarInfo[ownvehkey][cLocationz] = z;
CarInfo[ownvehkey][cAngle] = a;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; }
RemovePlayerFromVehicle(playerid);
JBC_TogglePlayerControllable(playerid, 1);
if(PlayerInfo[playerid][pLocal] == ownvehkey)
{
SetPlayerInterior(playerid,0);
JBC_SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);
PlayerInfo[playerid][pInt] = 0;
}
OnPropUpdate();
SacuvajIgraca(playerid);
DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Morate sedeti u svom vozilu da bi ste ga prodali! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Niste u prodavnici automobila!");
return 1;
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
for(new c = 0; c < MAX_VEHICLES; c++)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
{
ownvehkey = PlayerInfo[playerid][pPcarkey];
PlayerInfo[playerid][pRegVozilo1] = 0;
}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
ownvehkey = PlayerInfo[playerid][pPcarkey2];
PlayerInfo[playerid][pRegVozilo2] = 0;
}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
ownvehkey = PlayerInfo[playerid][pPcarkey3];
PlayerInfo[playerid][pRegVozilo3] = 0;
}
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v sellto [playerid/ime] [cena]");
return 1;
}
new model[24]; GetVehicleName(c,model,sizeof(model));
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v sellto [playerid/ime] [cena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne sme biti ispod 1 ili iznad 1500000.");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudio si %s da kupi %s za $%d .", giveplayer, model, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik automobila %s ti nudi da kupis %s za $%d (type /accept ownablecar) da kupite.", playername, model, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v sellto [playerid/ime] [cena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne sme biti ispod 1 ili iznad 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudio si %s da kupi %s za $%d .", giveplayer, model, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik automobila %s ti nudi da kupis %s za $%d (type /accept ownablecar) da kupite.", playername, model, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey3] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v sellto [playerid/ime] [cena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena ne sme biti ispod 1 ili iznad 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudio si %s da %s za $%d .", giveplayer, model, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik automobila %s ti nudi da kupis %s za $%d (type /accept ownablecar) da kupite.", playername, model, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac ima vec 3 vozila ! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nije blizu tebe ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ovo nije tvoje vozilo");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Morate biti u svom vozilu da bi ga prodali!");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "Ti ne posedujes kola.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Parkirali ste vase vozilo na ovoj lokaciji. ~n~");
GameTextForPlayer(playerid, "Parkirali ste vozilo na ovoj poziciji i ono ce se stvarati tu.", 10000, 3);
OnPropUpdate();
SacuvajIgraca(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
JBC_TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey];
if(keycar != 999)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 1.");
return 1;
}
}
else if(strcmp(x_nr,"lock2",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey2];
if(keycar != 999)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 2.");
return 1;
}
}
else if(strcmp(x_nr,"lock3",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey3];
if(keycar != 999)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 3.");
return 1;
}
}
else if(strcmp(x_nr,"list",true) == 0)
{
new carkey = PlayerInfo[playerid][pPcarkey];
new carkey2 = PlayerInfo[playerid][pPcarkey2];
new carkey3 = PlayerInfo[playerid][pPcarkey3];
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]-----------------------------------------");
SendClientMessage(playerid, COLOR_WHITE," Vi nemate vozila!");
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------------");
if (PlayerInfo[playerid][pPcarkey] != 999)
{
format(string, sizeof(string), " 1| Model:[%s] Cena:[%d] Boja1:[%d] Boja2:[%d] Otkljucan/Zakljucan:[%d] Reg:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock], PlayerInfo[playerid][pRegVozilo1]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey2] != 999)
{
format(string, sizeof(string), " 2| Model:[%s] Cena:[%d] Boja1:[%d] Boja2:[%d] Otkljucano/Zakljucano:[%d] Reg:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock], PlayerInfo[playerid][pRegVozilo2]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey3] != 999)
{
format(string, sizeof(string), " 3| Model:[%s] Cena:[%d] Boja01:[%d] Boja2:[%d] Otkljucano/Zakljucano:[%d] Reg:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cValue], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock], PlayerInfo[playerid][pRegVozilo3]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_GREY," Nemate vozilo da ga obojite.");
return 1;
}
if(JBC_GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_GREY," Nemate dovoljno novca da obojite vozilo.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color [Boja1ID] [Boja2ID]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan ID boje!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color [Boja1ID] [Boja2ID]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan ID boje!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
JBC_GivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~w~Platili ste:~n~~r~-$1000", 5000, 1);
ChangeVehicleColor(vehid, color1, color2);
OnPropUpdate();
SacuvajIgraca(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Niste u svojem vozilu.");
return 1;
}
}
else if(strcmp(x_nr,"buy",true) == 0)
{
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "Morate biti level 2 da kupite vozilo!");
return 1;
}
if(BizzInfo[45][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Rasporodato", 5000, 1);
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 999) { }
else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
else { SendClientMessage(playerid, COLOR_GREY, " Ti vec imas 3 vozila."); return 1; }
if(CarInfo[idcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Neko je vec kupio ovo vozilo.");
return 1;
}
if(JBC_GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
{
if(PlayerInfo[playerid][pPcarkey] == 999)
{
PlayerInfo[playerid][pPcarkey] = idcar;
PlayerInfo[playerid][pRegVozilo1] = 0;
PlayerInfo[playerid][pPorez1] = CarInfo[idcar][cValue]/500;
}
else if(PlayerInfo[playerid][pPcarkey2] == 999)
{
PlayerInfo[playerid][pPcarkey2] = idcar;
PlayerInfo[playerid][pRegVozilo2] = 0;
PlayerInfo[playerid][pPorez2] = CarInfo[idcar][cValue]/500;
}
else if(PlayerInfo[playerid][pPcarkey3] == 999)
{
PlayerInfo[playerid][pPcarkey3] = idcar;
PlayerInfo[playerid][pRegVozilo3] = 0;
PlayerInfo[playerid][pPorez3] = CarInfo[idcar][cValue]/500;
}
else { return 1; }
CarInfo[idcar][cOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
JBC_GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
BizzInfo[45][bTill] += 5000;
ExtortionSBiz(1, BizzInfo[45][bEntranceCost]);
BizzInfo[45][bProducts]--;
PlayerPlayMusic(playerid);
GameTextForPlayer(playerid, "~w~Cestitamo~n~Ne zaboravite da [ /v park ] vase vozilo!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Cestitamo, kupili ste vozilo!");
SendClientMessage(playerid, COLOR_GRAD2, "Kucajte /vehiclehelp da vidite instrukcije za vozilo!");
SendClientMessage(playerid, COLOR_YELLOW2, "Mozete pokrenuti vas motor sad ( /engine ili pritisnite C ) !");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
SacuvajIgraca(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca kod sebe ! ");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: (/v)ehicle [ime]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna imena: park, lock(1-3), sell, sellto, color, /findcar [1,2,3]");
return 1;
}
}
return 1;
}
ima li pomoca ?