Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Nikola_Soprano poslato Jun 11, 2013, 15:50:40 POSLE PODNE

Naslov: [POMOC] Skin posle /uninvite
Poruka od: Nikola_Soprano poslato Jun 11, 2013, 15:50:40 POSLE PODNE
Skripta koju koristim: Moja editovana
Detaljan opis problema: kako da namestim da kada kucam /uninvite ili bilo koj lider da se posle postavi skin id 1 a ne CJ-ev skin....
Dio skripte: if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uninvite [ID Igraca/Deo imena]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");

return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("AdmCmd: %s je izbacio %s-a.", sendername, giveplayer);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbaceni ste iz organizacije od strane Lidera: %s.", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "Sada ste civil.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
PlayerInfo[playerid][pTU]=0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbacili ste %s iz vase organizacije.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste ovlasteni da koristite tu komadnu (samo lideri) !");
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: [BURPG] Wistaa poslato Jun 11, 2013, 15:55:49 POSLE PODNE
if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uninvite [ID Igraca/Deo imena]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");

return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("AdmCmd: %s je izbacio %s-a.", sendername, giveplayer);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbaceni ste iz organizacije od strane Lidera: %s.", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "Sada ste civil.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
PlayerInfo[playerid][pTU]=0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
                                                        SetPlayerSkin(para1, 1);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbacili ste %s iz vase organizacije.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste ovlasteni da koristite tu komadnu (samo lideri) !");
}
}
return 1;
}


To sto ti je David dao i sam vidis daje random,a evo ako ti ne bude radilo kao sto ti je on stavio,jer da radi ovo pModel ne bi ti uvijek CJ davalo
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: Nikola_Soprano poslato Jun 12, 2013, 00:06:05 PRE PODNE
Nista nije pomoglo, idalje nakon /uninvite je cj-ev skin....
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: Crazyn3ss poslato Jun 12, 2013, 01:23:33 PRE PODNE
probaj ovako

if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uninvite [ID Igraca/Deo imena]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");

return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("AdmCmd: %s je izbacio %s-a.", sendername, giveplayer);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbaceni ste iz organizacije od strane Lidera: %s.", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "Sada ste civil.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
PlayerInfo[playerid][pTU]=0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
                                                        SetPlayerSkin(giveplayer, 1);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbacili ste %s iz vase organizacije.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste ovlasteni da koristite tu komadnu (samo lideri) !");
}
}
return 1;
}
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: Nikola_Soprano poslato Jun 12, 2013, 15:04:19 POSLE PODNE
Probao sam i tako.... Ali nece, jos sinoc sam probao tako...
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: Nikola_Soprano poslato Jun 12, 2013, 15:14:09 POSLE PODNE
Citat: Crazyn3ss poslato Jun 12, 2013, 01:23:33 PRE PODNE
probaj ovako

if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uninvite [ID Igraca/Deo imena]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");

return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("AdmCmd: %s je izbacio %s-a.", sendername, giveplayer);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbaceni ste iz organizacije od strane Lidera: %s.", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "Sada ste civil.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
PlayerInfo[playerid][pTU]=0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
                                                        SetPlayerSkin(giveplayer, 1);
format(string, sizeof(string), "[INFO] {FFFFFF}Izbacili ste %s iz vase organizacije.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}[{F81414}BSL-RP{FFFFFF}] Niste ovlasteni da koristite tu komadnu (samo lideri) !");
}
}
return 1;
}

Ovako se lideru postavlja taj skin...
Naslov: Odg: [POMOC] Skin posle /uninvite
Poruka od: |TED| Boca SRB poslato Jun 12, 2013, 16:33:49 POSLE PODNE
Probaj if(strcmp(cmd, "/uninvite", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uninvite [ID Igraca/Dio Imena]");
return 1;
}
new para1;
para1 = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] == 1 && PlayerInfo[para1][pMember] != 1)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 2 && PlayerInfo[para1][pMember] != 2)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 3 && PlayerInfo[para1][pMember] != 3)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 4 && PlayerInfo[para1][pMember] != 4)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 5 && PlayerInfo[para1][pMember] != 5)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 6 && PlayerInfo[para1][pMember] != 6)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7 && PlayerInfo[para1][pMember] != 7)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 8 && PlayerInfo[para1][pMember] != 8)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 9 && PlayerInfo[para1][pMember] != 9)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 10 && PlayerInfo[para1][pMember] != 10)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 11 && PlayerInfo[para1][pMember] != 11)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 12 && PlayerInfo[para1][pMember] != 12)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 13 && PlayerInfo[para1][pMember] != 13)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 14 && PlayerInfo[para1][pMember] != 14)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 15 && PlayerInfo[para1][pMember] != 15)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 16 && PlayerInfo[para1][pMember] != 16)
{
    SendClientMessage(playerid, COLOR_GRAD2, "Pristup Odbijen!");
return 1;
}
if (PlayerInfo[playerid][pLeader] >= 1)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
    if (PlayerInfo[para1][pMember] > 0)
    {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
printf("AdmCmd: %s je izbacio %s-a.", sendername, giveplayer);
format(string, sizeof(string), "* Izbaceni ste iz organizacije od strane Lidera: %s.", sendername);
SendClientMessage(para1, COLOR_WHITE, string);
SendClientMessage(para1, COLOR_WHITE, "* Sada ste civil.");
                gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
new randomskin;
if(PlayerInfo[para1][pSex] == 1) { randomskin = random(sizeof(CivMalePeds)); }
else if(PlayerInfo[para1][pSex] == 1) { randomskin = random(sizeof(CivFemalePeds)); }
else { randomskin = random(sizeof(CivMalePeds)); }
SetPlayerSkin(para1, randomskin);
PlayerInfo[para1][pChar] = randomskin;
MedicBill[para1] = 0;
SpawnPlayer(para1);
format(string, sizeof(string), "   Izbaceni ste iz organizacije.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "   Niste ovlasteni da koristite tu komadnu(samo lideri!!)!");
}
}
return 1;
}