Skripta koju koristim: Moja editovana
Detaljan opis problema: evo, na primer meni je namesteno da kada se ukljuci admin duty /aduty da se boja imena promeni u zutu, a kad iskljucim admin duty ostaje boja... Kako da namestim da se vrati u pocetnu belu, a da ne bude oznaceno na mapi? I da se vrati stari skin, koj je bio pre toga..
Hvala
Dio skripte: SetPlayerColor(playerid, 0xFFFFFF);
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if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true)) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Morate se prvo prijaviti !");
return 1;
}
if(PlayerInfo[playerid][pAdmin] > 0)
{
if(AdminDuty[playerid] == 0)
{
AdminDuty[playerid] = 1;
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
SetPlayerColor(playerid, 0xFFFFFF);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "{F3FF02}Admin {FFFFFF}%s(ID:%d) {F3FF02}je na duznosti, za pomoc kucajte {FFFFFF}/report!", sendername,playerid);
ABroadCast(COLOR_LIGHTRED,string,1);
DutyLabel[playerid] = Create3DTextLabel("[ADMIN]",0x000000FF,0,0,0,200,-1,1);
Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0.3);
SetPlayerSkin(playerid,294);
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
SetVehicleParamsForPlayer(i,playerid,0,0);
}
}
return 1;
}
else if(AdminDuty[playerid] == 1)
{
Delete3DTextLabel(DutyLabel[playerid]);
AdminDuty[playerid] = 0;
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerColor(playerid, 0xFFFFFF);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "{F3FF02}Admin {FFFFFF}%s(ID:%d) {F3FF02}vise nije na duznosti!", sendername,playerid);
ABroadCast(COLOR_LIGHTRED,string,1);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Admin !");
return 1;
}
}
return 1;
Koliko sam te razumeo ovo trazis if(!strcmp(cmdtext, "/adminduty", true) || !strcmp(cmdtext, "/aduty", true)) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Morate se prvo prijaviti !");
return 1;
}
if(PlayerInfo[playerid][pAdmin] > 0)
{
if(AdminDuty[playerid] == 0)
{
AdminDuty[playerid] = 1;
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
SetPlayerColor(playerid, 0xFFFFFF);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "{F3FF02}Admin {FFFFFF}%s(ID:%d) {F3FF02}je na duznosti, za pomoc kucajte {FFFFFF}/report!", sendername,playerid);
ABroadCast(COLOR_LIGHTRED,string,1);
DutyLabel[playerid] = Create3DTextLabel("[ADMIN]",0x000000FF,0,0,0,200,-1,1);
Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0.3);
SetPlayerSkin(playerid,294);
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
SetVehicleParamsForPlayer(i,playerid,0,0);
}
}
return 1;
}
else if(AdminDuty[playerid] == 1)
{
Delete3DTextLabel(DutyLabel[playerid]);
AdminDuty[playerid] = 0;
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerColor(playerid, COLOR_WHITE);
SetPlayerSkin(playerid,294);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "{F3FF02}Admin {FFFFFF}%s(ID:%d) {F3FF02}vise nije na duznosti!", sendername,playerid);
ABroadCast(COLOR_LIGHTRED,string,1);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Admin !");
return 1;
}
}
return 1;