Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: yabb3 poslato Maj 01, 2013, 03:05:38 PRE PODNE

Naslov: [Pomoc] /v lock
Poruka od: yabb3 poslato Maj 01, 2013, 03:05:38 PRE PODNE
Mod koji koristim: Ravens GM
Dje zapelo: problem je kada zakljucam auto on nije zakljucan a ne kontam zasto mogu uci ako zakljuicam auto i kaze da je zakljucan i kao sve je ok ali u auto se moze uci
Deo Skripte:         else if(strcmp(x_nr,"lock",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
{
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4,keycar);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4,keycar);
return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
    return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock2",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
{
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4,keycar);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4,keycar);
return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
    return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock3",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey3];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
{
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4,keycar);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4,keycar);
return 1;
}
}
else
{
    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
    return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
        }
Naslov: Odg: [Pomoc] /v lock
Poruka od: yabb3 poslato Maj 01, 2013, 04:28:13 PRE PODNE
Radi hvala ti puno,jel mi mozes reci samo zbog cega su mi ovi warninzi?

C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36701) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36716) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36745) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36760) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36789) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36804) : warning 202: number of arguments does not match definition
C:\Users\Internet\Desktop\Europe RolePlay\gamemodes\larp.pwn(36883) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


7 Warnings.


Linija: 36716 -                   OnPropUpdate(4);
Linija: 36745 -                   OnPropUpdate(4);
Linija: 36760 -                   OnPropUpdate(4);
Linija: 36789 -                   OnPropUpdate(4);
Linija: 36804 -                   OnPropUpdate(4);
Linija: 36883 - prazno polje

Deo skripte: else if(strcmp(x_nr,"lock",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4);
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 1");
                    return 1;
                }
        }
else if(strcmp(x_nr,"lock2",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4);
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 2");
                    return 1;
                }
        }
else if(strcmp(x_nr,"lock3",true) == 0)
        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 9999)
                {
                    new locked[128];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4);
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTNEUTRALBLUE, "  Nemate vozilo na slotu br. 3");
                    return 1;
                }
        }
Naslov: Odg: [Pomoc] /v lock
Poruka od: ...Nikola... poslato Maj 01, 2013, 10:27:24 PRE PODNE
Ajde postavi taj public/stock OnPropUpdate i forward ako je public
Naslov: Odg: [Pomoc] /v lock
Poruka od: Farkias poslato Maj 01, 2013, 10:38:07 PRE PODNE
Stavi umjesto

OnPropUpdate(4);

Stavi

OnPropUpdate();