Skripta koju koristim:moja
Detaljan opis problema: Kako da stavim da npr kad nekog postavim za admina level 1 da mu iznad glave pise crnim slovima Admin lvl 1 znaci lik i iznad glave mu pise nick e iznad nicka razumete valjda...?
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
tj hocu zutom bojom :D Vidjali ste to pre na Balkan Expressu da adminima iznad glave pise admin,director i to...?
Daj mi adminduty
if (strcmp(cmd, "/aduty", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerArmour(playerid, 100);
if(PlayerInfo[playerid][pAdmin] >= 1)
label[playerid] = Create3DTextLabel("Na Admin Duznosti! (Ne ometaj!)",COLOR_LIGHTBLUE,30.0,40.0,50.0,40.0,0);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s je sada na admin duznosti!", sendername);
Attach3DTextLabelToPlayer(label[playerid], playerid, 0.0, 0.0, 0.5);
SendAdminMessage(COLOR_GREEN,string);
SetPlayerColor(playerid, 0xA5FF00FF);
}
return 1;
}
ali ovo je za sve admine ja hocu da samo iznad glave admina lvl 1 pise nesto posebno...?
if (strcmp(cmd, "/aduty", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
SetPlayerArmour(playerid, 100);
if(PlayerInfo[playerid][pAdmin] >= 1)
format(string, sizeof(string), "%s je sada na admin duznosti!", sendername);
SetPlayerHealth(playerid, 100);
GetPlayerName(playerid, sendername, sizeof(sendername));
DutyLabel[playerid] = Create3DTextLabel("Admin na duznosti \n NE napadaj!",0xFF000099,0,0,0,50,-1,1);
SendAdminMessage(COLOR_GREEN,string);
SetPlayerColor(playerid, 0xA5FF00FF);
}
return 1;
}
DutyLabel moras pod new new DutyLabel [MAX_PLAYERS];
Odgovori mi na PM U vezi Skriptanja.
izbacuje mi warning Tag Mismatch ovde :
DutyLabel[playerid] = Create3DTextLabel("Admin na duznosti \n NE napadaj!",0xFF000099,0,0,0,50,-1,1);
Evo ti ovako se radi :)) Pa samo prilagodi svom modu
Nadjes de ti je ovo
public Labeli()
Posle samo dodas ovako je kod mene, pa ti prilagodi svom modu istavi sta hoces da ti pise
SetPlayerChatBubble(j, "[ SKRIPTER ]", COLOR_BLACK, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pLevel] == 1)
{
SetPlayerChatBubble(j, "[ Turista ]", COLOR_DARKNICERED, 40.0, 6600000);
}
if(PlayerInfo[j][pOSC] == 1340)
{
SetPlayerChatBubble(j, "[ VLASNIK ]", COLOR_YELLOW, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pHelper] >= 1)
{
SetPlayerChatBubble(j, "[ HELPER ]", COLOR_YELLOW, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pOSC] == 1)
{
SetPlayerChatBubble(j, "[ OSC ]", COLOR_YELLOW, 40.0, 6600000);
}
if(PlayerInfo[j][pOSC] == 2)
{
SetPlayerChatBubble(j, "[ OSC ]", COLOR_DARKNICERED, 40.0, 6600000);
}
if(PlayerInfo[j][pOSC] == 3)
{
SetPlayerChatBubble(j, "[ OSC ]", COLOR_DARKNICERED, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pOSC] == 4)
{
SetPlayerChatBubble(j, "[ OSC ]", COLOR_DARKNICERED, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pOSC] == 1338)
{
SetPlayerChatBubble(j, "[ Mapper ]", COLOR_DARKNICERED, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pVip] == 4)
{
SetPlayerChatBubble(j, "[ DONATORSKI VIP 4 ]", COLOR_DARKNICERED, 40.0, 6600000);
SetPVarInt(j, "Izbegavanje", 1);
}
if(PlayerInfo[j][pVip] == 3)
{
SetPlayerChatBubble(j, "[ DONATORSKI VIP 3 ]", COLOR_DARKNICERED, 40.0, 6600000);
}
Ok Hvala moze LOCK.