Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: Andrej_Burn poslato April 20, 2013, 14:37:15 POSLE PODNE

Naslov: [MAP] New House
Poruka od: Andrej_Burn poslato April 20, 2013, 14:37:15 POSLE PODNE
Naziv rada: New House
Vrijeme rada: 2 H
Kod(objekti):CreateDynamicObject(5191,1080.7998047,-2455.2998047,6.4000001,0.0000000,0.0000000,318.4881592); //object(nwdkbridd_las2) (1)
CreateDynamicObject(18981,1029.0999756,-2512.6999512,11.8999996,0.0000000,90.4998779,47.2467041); //object(mp_ammu02) (3)
CreateDynamicObject(18981,1041.0000000,-2523.3994141,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (4)
CreateDynamicObject(18981,1014.2999878,-2499.0000000,11.8999996,0.0000000,90.4943848,47.2462158); //object(mp_ammu02) (5)
CreateDynamicObject(18981,1024.3994141,-2541.5000000,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(3605,1024.5000000,-2527.1992188,18.2999992,0.0000000,0.0000000,350.5682373); //object(bevman3_law2) (1)
CreateDynamicObject(18981,1009.6992188,-2527.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (7)
CreateDynamicObject(18981,997.6992188,-2516.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (8)
CreateDynamicObject(3604,995.5000000,-2516.6000977,15.1999998,0.0000000,0.0000000,171.7857666); //object(bevmangar_law2) (1)
CreateDynamicObject(18981,982.8994141,-2503.3994141,12.1000004,0.0000000,90.4943848,47.9937744); //object(mp_ammu02) (9)
CreateDynamicObject(18981,999.5000000,-2485.1999512,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (10)
CreateDynamicObject(18981,1049.0000000,-2514.5000000,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,1033.9000244,-2500.6999512,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (11)
CreateDynamicObject(18981,1015.5999756,-2484.0000000,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (12)
CreateDynamicObject(18981,1008.2000122,-2477.1000977,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (13)
CreateDynamicObject(18981,990.7000122,-2478.5000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18766,968.7998047,-2500.6992188,9.3999996,0.0000000,0.0000000,44.7363281); //object(inner) (3)
CreateDynamicObject(18766,979.5999756,-2490.0000000,10.1000004,0.0000000,0.0000000,43.9892578); //object(inner) (4)
CreateDynamicObject(18766,968.7998047,-2500.6992188,5.1999998,0.0000000,0.0000000,44.7363281); //object(inner) (6)
CreateDynamicObject(18766,968.7999878,-2500.6999512,0.7000000,0.0000000,0.0000000,44.7418213); //object(inner) (8)
CreateDynamicObject(18766,971.5996094,-2498.0000000,0.7000000,0.0000000,0.0000000,44.7363281); //object(inner) (9)
CreateDynamicObject(18766,971.5996094,-2498.0000000,4.5999999,0.0000000,0.0000000,44.7308350); //object(inner) (10)
CreateDynamicObject(18766,971.5996094,-2498.0000000,-2.3000000,0.0000000,0.0000000,44.7363281); //object(inner) (11)
CreateDynamicObject(18766,968.7999878,-2500.6999512,-1.6000000,0.0000000,0.0000000,44.7418213); //object(inner) (12)
CreateDynamicObject(18766,978.5000000,-2491.1000977,-4.0999999,0.0000000,0.0000000,45.2416992); //object(inner) (13)
CreateDynamicObject(18766,978.7999878,-2490.6999512,-4.4000001,0.0000000,0.0000000,45.2362061); //object(inner) (14)
CreateDynamicObject(18766,971.5999756,-2498.0000000,9.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18766,972.9000244,-2496.8000488,10.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18981,1049.9000244,-2532.0000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1033.3000488,-2549.6999512,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1015.8994141,-2550.6992188,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,997.7998047,-2534.2998047,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,979.9000244,-2517.8999023,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,974.0999756,-2512.3999023,-0.6000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(970,1047.5000000,-2508.1000977,12.8999996,0.0000000,0.0000000,46.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1032.5996094,-2495.0996094,12.8999996,0.0000000,0.0000000,47.9992676); //object(fencesmallb) (2)
CreateDynamicObject(18766,1125.2998047,-2416.3994141,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (16)
CreateDynamicObject(18766,1114.1999512,-2406.8999023,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (17)
CreateDynamicObject(9833,1127.6999512,-2416.5000000,26.8999996,0.0000000,0.0000000,18.0000000); //object(fountain_sfw) (1)
CreateDynamicObject(9833,1114.0999756,-2403.6000977,26.8999996,0.0000000,0.0000000,67.9956055); //object(fountain_sfw) (2)
CreateDynamicObject(19123,1113.4000244,-2406.3999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd1) (5)
CreateDynamicObject(19121,1114.1999512,-2407.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads74) (1)
CreateDynamicObject(19124,1114.9000244,-2407.8999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (1)
CreateDynamicObject(19125,1115.8000488,-2408.6000977,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd3) (1)
CreateDynamicObject(19126,1123.6999512,-2415.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (1)
CreateDynamicObject(19122,1124.2998047,-2415.6992188,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19127,1125.0000000,-2416.2998047,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1215,1125.8000488,-2417.0000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(2922,1115.9000244,-2407.6999512,14.8000002,0.0000000,0.0000000,320.7500000); //object(kmb_keypad) (2)
CreateDynamicObject(2921,1126.6999512,-2416.5000000,21.1000004,0.0000000,0.0000000,308.0000000); //object(kmb_cam) (1)
CreateDynamicObject(11495,1012.5999756,-2483.1999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (1)
CreateDynamicObject(11495,1006.7999878,-2477.8999023,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (2)
CreateDynamicObject(11495,1028.8000488,-2498.0000000,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (3)
CreateDynamicObject(11495,1043.8000488,-2511.6999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (4)
CreateDynamicObject(11495,1044.1999512,-2525.6000977,0.0000000,0.0000000,0.0000000,315.4993896); //object(des_ranchjetty) (5)
CreateDynamicObject(18981,1020.2998047,-2534.2998047,-0.2000000,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(10009,1026.7998047,-2533.0996094,4.8000002,0.0000000,0.0000000,151.9958496); //object(fer_cars3_sfe) (1)
CreateDynamicObject(18765,1018.4000244,-2527.8000488,10.3000002,0.0000000,0.0000000,317.5000000); //object(midringfence) (1)
CreateDynamicObject(18980,1018.2000122,-2521.6000977,-1.4000000,0.0000000,0.0000000,318.2500000); //object(mpgun_counter06) (1)
CreateDynamicObject(18980,1024.6999512,-2527.5000000,1.3000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (2)
CreateDynamicObject(18980,1012.2999878,-2528.3000488,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (3)
CreateDynamicObject(18980,1018.5000000,-2534.0000000,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (4)
CreateDynamicObject(19127,1021.7999878,-2531.6999512,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(19127,1023.4000244,-2530.0000000,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1537,1023.0000000,-2530.1999512,7.9000001,0.0000000,0.0000000,48.5000000); //object(gen_doorext16) (1)
CreateDynamicObject(2922,974.5999756,-2494.3000488,3.7000000,0.0000000,0.0000000,39.7500000); //object(kmb_keypad) (1)
CreateDynamicObject(3515,1018.5996094,-2527.7998047,-0.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(1255,980.7000122,-2511.1000977,13.1999998,0.0000000,0.0000000,50.0000000); //object(lounger) (1)
CreateDynamicObject(1255,979.7000122,-2510.3000488,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (2)
CreateDynamicObject(1255,978.7000122,-2509.3999023,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (3)
CreateDynamicObject(1255,977.5999756,-2508.5000000,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (4)
CreateDynamicObject(1236,1115.5999756,-2400.8000488,11.3999996,0.0000000,0.0000000,322.0000000); //object(rcyclbank01) (1)
CreateDynamicObject(1236,1130.5000000,-2414.6000977,11.3999996,0.0000000,0.0000000,321.9982910); //object(rcyclbank01) (2)
CreateDynamicObject(10183,1011.7000122,-2485.1999512,12.3999996,0.0000000,0.0000000,2.0000000); //object(ferspaces) (1)
CreateDynamicObject(642,982.5000000,-2509.1000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (1)
CreateDynamicObject(642,979.7999878,-2506.3999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (2)
CreateDynamicObject(19122,996.0999756,-2511.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.0999756,-2510.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2000122,-2508.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2999878,-2507.6000977,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(2773,1023.2999878,-2518.0000000,13.5000000,0.0000000,0.0000000,352.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1026.4000244,-2518.6000977,13.5000000,0.0000000,0.0000000,356.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(19122,1033.9000244,-2514.8000488,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,1017.7000122,-2512.1000977,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(3515,983.5999756,-2491.3999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(3515,980.0000000,-2495.6000977,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)

new Kucakapija;
new Kucakapija2;
new Gore1;
new Gore3;


Kucakapija = CreateDynamicObject(2990,978.4000244,-2490.8000488,3.7000000,0.0000000,0.0000000,223.7475586); //object(wongs_gate) (3)
Kucakapija2 = CreateDynamicObject(2990,1119.7998047,-2411.2998047,16.0000000,0.0000000,0.0000000,138.2464600); //object(wongs_gate) (4)
Gore1 = CreateDynamicObject(3115,984.7998047,-2470.2998047,0.5000000,0.0000000,0.0000000,45.9997559); //object(carrier_lift1_sfse) (1)
Gore3 = CreateDynamicObject(3934,983.7999878,-2471.5000000,0.8000000,0.0000000,0.0000000,46.0000000); //object(helipad01) (2)


CMD:gore(playerid, params[])
{
        MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,12.0000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,12.6000004, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}

CMD:dole(playerid, params[])
{
MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,0.5000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,0.8000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Podizete rampu");
}
CMD:kucaz(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,3.7000000, 2.00);
MoveDynamicObject(Kucakapija2, 1119.7998047,-2411.2998047,16.0000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}

CMD:kucao(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,-4.5999999, 2.00);
MoveDynamicObject(Kucakapija2, 1119.8000488,-2411.3000488,7.8000002, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Otvarate kapiju kuce!");
}


Vozila://
Slike/Video: http://www.youtube.com/watch?v=2cmYkNJqtv0
Komentar:Volim vas :P

PS: svi objekti su normalni na serveru prebacio sam ih iz nenormalnih u normalne xD
Naslov: Odg: [MAP] New House
Poruka od: Nadroj poslato April 20, 2013, 14:52:47 POSLE PODNE
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to  :)
Naslov: Odg: [MAP] New House
Poruka od: Andrej_Burn poslato April 20, 2013, 14:57:14 POSLE PODNE
Ma znam da sam tu gledo sto vise da ide rp ali jbg kad nemogu brodovi onda prolazit jer nastaje bug  ali sam se trudio da sto vise bude,iducu mapu pravim int od ove kuce :D
Naslov: Odg: [MAP] New House
Poruka od: KiMu poslato April 21, 2013, 11:06:30 PRE PODNE
Lijepo uradjeno
Naslov: Odg: [MAP] New House
Poruka od: [Black_Dayton] poslato April 21, 2013, 13:46:10 POSLE PODNE
Citat: ladolez poslato April 20, 2013, 14:52:47 POSLE PODNE
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to  :)
Magnetni su stubovi sa nuklarnim nabojom ;)
Naslov: Odg: [MAP] New House
Poruka od: ado97 poslato April 21, 2013, 14:05:19 POSLE PODNE
Ne cini se loše,samo treba jos doradit :D
Naslov: Odg: [MAP] New House
Poruka od: Farkias poslato April 21, 2013, 16:20:56 POSLE PODNE
Dobra mapa , s obzirom da ti je prva 10/10
Naslov: Odg: [MAP] New House
Poruka od: Fantom_ poslato April 21, 2013, 18:55:09 POSLE PODNE
Solidna mapa!
Naslov: Odg: [MAP] New House
Poruka od: |TED| Boca SRB poslato April 21, 2013, 21:55:30 POSLE PODNE
Solidno :D
Naslov: Odg: [MAP] New House
Poruka od: FalconyAS poslato April 22, 2013, 01:16:30 PRE PODNE
Ljepo Ljepo :D sviÄ'a mi se Å¡to si i komande dodao :)
10/10 :D
Naslov: Odg: [MAP] New House
Poruka od: Novica. poslato April 22, 2013, 08:19:05 PRE PODNE
Lijepo odradeno !
Naslov: Odg: [MAP] New House
Poruka od: Tomix poslato April 22, 2013, 14:35:19 POSLE PODNE
Lijepo 9/10
Naslov: Odg: [MAP] New House
Poruka od: kim3205 poslato April 22, 2013, 23:41:22 POSLE PODNE
odlicno je 10/10
Naslov: Odg: [MAP] New House
Poruka od: Kicone poslato April 23, 2013, 15:28:30 POSLE PODNE
Super je 9/10