Naziv rada: New House
Vrijeme rada: 2 H
Kod(objekti):CreateDynamicObject(5191,1080.7998047,-2455.2998047,6.4000001,0.0000000,0.0000000,318.4881592); //object(nwdkbridd_las2) (1)
CreateDynamicObject(18981,1029.0999756,-2512.6999512,11.8999996,0.0000000,90.4998779,47.2467041); //object(mp_ammu02) (3)
CreateDynamicObject(18981,1041.0000000,-2523.3994141,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (4)
CreateDynamicObject(18981,1014.2999878,-2499.0000000,11.8999996,0.0000000,90.4943848,47.2462158); //object(mp_ammu02) (5)
CreateDynamicObject(18981,1024.3994141,-2541.5000000,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(3605,1024.5000000,-2527.1992188,18.2999992,0.0000000,0.0000000,350.5682373); //object(bevman3_law2) (1)
CreateDynamicObject(18981,1009.6992188,-2527.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (7)
CreateDynamicObject(18981,997.6992188,-2516.8994141,12.1000004,0.0000000,90.4943848,47.2467041); //object(mp_ammu02) (8)
CreateDynamicObject(3604,995.5000000,-2516.6000977,15.1999998,0.0000000,0.0000000,171.7857666); //object(bevmangar_law2) (1)
CreateDynamicObject(18981,982.8994141,-2503.3994141,12.1000004,0.0000000,90.4943848,47.9937744); //object(mp_ammu02) (9)
CreateDynamicObject(18981,999.5000000,-2485.1999512,11.8999996,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (10)
CreateDynamicObject(18981,1049.0000000,-2514.5000000,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,1033.9000244,-2500.6999512,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (11)
CreateDynamicObject(18981,1015.5999756,-2484.0000000,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (12)
CreateDynamicObject(18981,1008.2000122,-2477.1000977,-0.5000000,0.0000000,0.0000000,47.7465820); //object(mp_ammu02) (13)
CreateDynamicObject(18981,990.7000122,-2478.5000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18766,968.7998047,-2500.6992188,9.3999996,0.0000000,0.0000000,44.7363281); //object(inner) (3)
CreateDynamicObject(18766,979.5999756,-2490.0000000,10.1000004,0.0000000,0.0000000,43.9892578); //object(inner) (4)
CreateDynamicObject(18766,968.7998047,-2500.6992188,5.1999998,0.0000000,0.0000000,44.7363281); //object(inner) (6)
CreateDynamicObject(18766,968.7999878,-2500.6999512,0.7000000,0.0000000,0.0000000,44.7418213); //object(inner) (8)
CreateDynamicObject(18766,971.5996094,-2498.0000000,0.7000000,0.0000000,0.0000000,44.7363281); //object(inner) (9)
CreateDynamicObject(18766,971.5996094,-2498.0000000,4.5999999,0.0000000,0.0000000,44.7308350); //object(inner) (10)
CreateDynamicObject(18766,971.5996094,-2498.0000000,-2.3000000,0.0000000,0.0000000,44.7363281); //object(inner) (11)
CreateDynamicObject(18766,968.7999878,-2500.6999512,-1.6000000,0.0000000,0.0000000,44.7418213); //object(inner) (12)
CreateDynamicObject(18766,978.5000000,-2491.1000977,-4.0999999,0.0000000,0.0000000,45.2416992); //object(inner) (13)
CreateDynamicObject(18766,978.7999878,-2490.6999512,-4.4000001,0.0000000,0.0000000,45.2362061); //object(inner) (14)
CreateDynamicObject(18766,971.5999756,-2498.0000000,9.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18766,972.9000244,-2496.8000488,10.1000004,0.0000000,0.0000000,44.7363281); //object(inner) (10)
CreateDynamicObject(18981,1049.9000244,-2532.0000000,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1033.3000488,-2549.6999512,-0.5000000,0.0000000,0.0000000,136.7413330); //object(mp_ammu02) (14)
CreateDynamicObject(18981,1015.8994141,-2550.6992188,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,997.7998047,-2534.2998047,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,979.9000244,-2517.8999023,-0.5000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(18981,974.0999756,-2512.3999023,-0.6000000,0.0000000,0.0000000,47.4993896); //object(mp_ammu02) (2)
CreateDynamicObject(970,1047.5000000,-2508.1000977,12.8999996,0.0000000,0.0000000,46.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1032.5996094,-2495.0996094,12.8999996,0.0000000,0.0000000,47.9992676); //object(fencesmallb) (2)
CreateDynamicObject(18766,1125.2998047,-2416.3994141,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (16)
CreateDynamicObject(18766,1114.1999512,-2406.8999023,16.5000000,0.0000000,91.2469482,319.9987793); //object(inner) (17)
CreateDynamicObject(9833,1127.6999512,-2416.5000000,26.8999996,0.0000000,0.0000000,18.0000000); //object(fountain_sfw) (1)
CreateDynamicObject(9833,1114.0999756,-2403.6000977,26.8999996,0.0000000,0.0000000,67.9956055); //object(fountain_sfw) (2)
CreateDynamicObject(19123,1113.4000244,-2406.3999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd1) (5)
CreateDynamicObject(19121,1114.1999512,-2407.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads74) (1)
CreateDynamicObject(19124,1114.9000244,-2407.8999023,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd2) (1)
CreateDynamicObject(19125,1115.8000488,-2408.6000977,22.0000000,0.0000000,0.0000000,0.0000000); //object(cuntetownrd3) (1)
CreateDynamicObject(19126,1123.6999512,-2415.1999512,22.1000004,0.0000000,0.0000000,0.0000000); //object(cuntetownrd4) (1)
CreateDynamicObject(19122,1124.2998047,-2415.6992188,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19127,1125.0000000,-2416.2998047,22.1000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1215,1125.8000488,-2417.0000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(2922,1115.9000244,-2407.6999512,14.8000002,0.0000000,0.0000000,320.7500000); //object(kmb_keypad) (2)
CreateDynamicObject(2921,1126.6999512,-2416.5000000,21.1000004,0.0000000,0.0000000,308.0000000); //object(kmb_cam) (1)
CreateDynamicObject(11495,1012.5999756,-2483.1999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (1)
CreateDynamicObject(11495,1006.7999878,-2477.8999023,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (2)
CreateDynamicObject(11495,1028.8000488,-2498.0000000,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (3)
CreateDynamicObject(11495,1043.8000488,-2511.6999512,0.0000000,0.0000000,0.0000000,47.4993896); //object(des_ranchjetty) (4)
CreateDynamicObject(11495,1044.1999512,-2525.6000977,0.0000000,0.0000000,0.0000000,315.4993896); //object(des_ranchjetty) (5)
CreateDynamicObject(18981,1020.2998047,-2534.2998047,-0.2000000,0.0000000,90.4888916,47.2467041); //object(mp_ammu02) (6)
CreateDynamicObject(10009,1026.7998047,-2533.0996094,4.8000002,0.0000000,0.0000000,151.9958496); //object(fer_cars3_sfe) (1)
CreateDynamicObject(18765,1018.4000244,-2527.8000488,10.3000002,0.0000000,0.0000000,317.5000000); //object(midringfence) (1)
CreateDynamicObject(18980,1018.2000122,-2521.6000977,-1.4000000,0.0000000,0.0000000,318.2500000); //object(mpgun_counter06) (1)
CreateDynamicObject(18980,1024.6999512,-2527.5000000,1.3000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (2)
CreateDynamicObject(18980,1012.2999878,-2528.3000488,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (3)
CreateDynamicObject(18980,1018.5000000,-2534.0000000,-1.4000000,0.0000000,0.0000000,318.2464600); //object(mpgun_counter06) (4)
CreateDynamicObject(19127,1021.7999878,-2531.6999512,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(19127,1023.4000244,-2530.0000000,8.6000004,0.0000000,0.0000000,0.0000000); //object(cunteground09b) (1)
CreateDynamicObject(1537,1023.0000000,-2530.1999512,7.9000001,0.0000000,0.0000000,48.5000000); //object(gen_doorext16) (1)
CreateDynamicObject(2922,974.5999756,-2494.3000488,3.7000000,0.0000000,0.0000000,39.7500000); //object(kmb_keypad) (1)
CreateDynamicObject(3515,1018.5996094,-2527.7998047,-0.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(1255,980.7000122,-2511.1000977,13.1999998,0.0000000,0.0000000,50.0000000); //object(lounger) (1)
CreateDynamicObject(1255,979.7000122,-2510.3000488,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (2)
CreateDynamicObject(1255,978.7000122,-2509.3999023,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (3)
CreateDynamicObject(1255,977.5999756,-2508.5000000,13.1999998,0.0000000,0.0000000,49.9987793); //object(lounger) (4)
CreateDynamicObject(1236,1115.5999756,-2400.8000488,11.3999996,0.0000000,0.0000000,322.0000000); //object(rcyclbank01) (1)
CreateDynamicObject(1236,1130.5000000,-2414.6000977,11.3999996,0.0000000,0.0000000,321.9982910); //object(rcyclbank01) (2)
CreateDynamicObject(10183,1011.7000122,-2485.1999512,12.3999996,0.0000000,0.0000000,2.0000000); //object(ferspaces) (1)
CreateDynamicObject(642,982.5000000,-2509.1000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (1)
CreateDynamicObject(642,979.7999878,-2506.3999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(kb_canopy_test) (2)
CreateDynamicObject(19122,996.0999756,-2511.1999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.0999756,-2510.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2000122,-2508.6999512,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,996.2999878,-2507.6000977,13.1000004,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(2773,1023.2999878,-2518.0000000,13.5000000,0.0000000,0.0000000,352.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1026.4000244,-2518.6000977,13.5000000,0.0000000,0.0000000,356.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(19122,1033.9000244,-2514.8000488,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(19122,1017.7000122,-2512.1000977,14.8000002,0.0000000,0.0000000,0.0000000); //object(cunte_roads75) (1)
CreateDynamicObject(3515,983.5999756,-2491.3999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateDynamicObject(3515,980.0000000,-2495.6000977,12.5000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
new Kucakapija;
new Kucakapija2;
new Gore1;
new Gore3;
Kucakapija = CreateDynamicObject(2990,978.4000244,-2490.8000488,3.7000000,0.0000000,0.0000000,223.7475586); //object(wongs_gate) (3)
Kucakapija2 = CreateDynamicObject(2990,1119.7998047,-2411.2998047,16.0000000,0.0000000,0.0000000,138.2464600); //object(wongs_gate) (4)
Gore1 = CreateDynamicObject(3115,984.7998047,-2470.2998047,0.5000000,0.0000000,0.0000000,45.9997559); //object(carrier_lift1_sfse) (1)
Gore3 = CreateDynamicObject(3934,983.7999878,-2471.5000000,0.8000000,0.0000000,0.0000000,46.0000000); //object(helipad01) (2)
CMD:gore(playerid, params[])
{
MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,12.0000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,12.6000004, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}
CMD:dole(playerid, params[])
{
MoveDynamicObject(Gore1, 984.7998047,-2470.2998047,0.5000000, 2.00);
MoveDynamicObject(Gore3, 983.7999878,-2471.5000000,0.8000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Podizete rampu");
}
CMD:kucaz(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,3.7000000, 2.00);
MoveDynamicObject(Kucakapija2, 1119.7998047,-2411.2998047,16.0000000, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Zatvarate kapiju kuce!");
}
CMD:kucao(playerid, params[])
{
MoveDynamicObject(Kucakapija, 978.4000244,-2490.8000488,-4.5999999, 2.00);
MoveDynamicObject(Kucakapija2, 1119.8000488,-2411.3000488,7.8000002, 2.00);
SendClientMessage(playerid, COLOR_YELLOW, "Otvarate kapiju kuce!");
}
Vozila://
Slike/Video: http://www.youtube.com/watch?v=2cmYkNJqtv0
Komentar:Volim vas :P
PS: svi objekti su normalni na serveru prebacio sam ih iz nenormalnih u normalne xD
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to :)
Ma znam da sam tu gledo sto vise da ide rp ali jbg kad nemogu brodovi onda prolazit jer nastaje bug ali sam se trudio da sto vise bude,iducu mapu pravim int od ove kuce :D
Lijepo uradjeno
Citat: ladolez poslato April 20, 2013, 14:52:47 POSLE PODNE
lepo je samo ima gresaka... to za helikoptere si trebao da dodas kao neke stubove jer nemoze da leti, taj prilaz za brodove preliva ga voda onda ta dole kapija kod brodova kad se otvori ona se ne drzi ni za sta sto takodje nije rp ali sve u svemu odlicne ideje imas samo usavrsi to :)
Magnetni su stubovi sa nuklarnim nabojom ;)
Ne cini se loše,samo treba jos doradit :D
Dobra mapa , s obzirom da ti je prva 10/10
Solidna mapa!
Solidno :D
Ljepo Ljepo :D sviÄ'a mi se Å¡to si i komande dodao :)
10/10 :D
Lijepo odradeno !
Lijepo 9/10
odlicno je 10/10
Super je 9/10