Detaljan opis problema:Kada upisem /arrest ili /uhapsi onda ispisuje ''/uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]''.Kada sve to ispunim onda ispisuje da igrac mora imati wanted level 1!(ali vec ima)
Skripta koju koristim:EGRPG
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno):evo skripte:
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerToPoint(8.0, playerid, 1276.4187,-1656.6719,13.5469) || PlayerToPoint(8.0, playerid,1528.6143,-1678.0155,5.8906) || PlayerToPoint(8.0, playerid,1770.9257,-1546.8690,9.9217))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[giveplayerid] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJBC_GivePlayerMoney(playerid,1000);
SendClientMessage(playerid, COLOR_GREY, "{0080FF}Uhapsili ste osumljicenog i zaradili ste 1000$!");
SafeJBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeJBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pLeader] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "Vijesti | Pripadnik LSPD %s %s je uhapsio traženog zlocinca %s-a.", currank ,sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | Pripadnik CIA %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | Pripadnik Cobra 11 %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
KillTimer(DragTimer[playerid]);
SetPlayerInterior(suspect, 0);
// -------------------------
SetPlayerSkin(suspect, 62);
// -------------------------
new rand = random(sizeof(gRandomJailSpawns));
JBC_SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 0);
SetTimerEx("Zatvor",4000, false, "i", suspect);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
KillTimer(DragTimer[playerid]);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
//WantLawyer[suspect] = 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / CIA!");
return 1;
}
}
}
SendClientMessage(playerid, COLOR_YELLOW2, "[Balkan Roleplay AC] Komanda koju ste unijeli ne postoji na serveru. Za pomoc komandi vise na /help");
return 1;
}
Citat: Windows poslato April 10, 2013, 15:07:24 POSLE PODNE
Detaljan opis problema:Kada upisem /arrest ili /uhapsi onda ispisuje ''/uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]''.Kada sve to ispunim onda ispisuje da igrac mora imati wanted level 1!(ali vec ima)
Skripta koju koristim:EGRPG
Neke slike/video/kod za lakse dobivanje pomoci (npr.slika server.cfg, server log ili sliÄno):evo skripte:
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerToPoint(8.0, playerid, 1276.4187,-1656.6719,13.5469) || PlayerToPoint(8.0, playerid,1528.6143,-1678.0155,5.8906) || PlayerToPoint(8.0, playerid,1770.9257,-1546.8690,9.9217))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[giveplayerid] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJBC_GivePlayerMoney(playerid,1000);
SendClientMessage(playerid, COLOR_GREY, "{0080FF}Uhapsili ste osumljicenog i zaradili ste 1000$!");
SafeJBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeJBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pLeader] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "Vijesti | Pripadnik LSPD %s %s je uhapsio traženog zlocinca %s-a.", currank ,sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | Pripadnik CIA %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | Pripadnik Cobra 11 %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
KillTimer(DragTimer[playerid]);
SetPlayerInterior(suspect, 0);
// -------------------------
SetPlayerSkin(suspect, 62);
// -------------------------
new rand = random(sizeof(gRandomJailSpawns));
JBC_SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 0);
SetTimerEx("Zatvor",4000, false, "i", suspect);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
KillTimer(DragTimer[playerid]);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
//WantLawyer[suspect] = 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / CIA!");
return 1;
}
}
}
SendClientMessage(playerid, COLOR_YELLOW2, "[Balkan Roleplay AC] Komanda koju ste unijeli ne postoji na serveru. Za pomoc komandi vise na /help");
return 1;
}
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na Duznosti!");
return 1;
}
/*if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest!");
return 1;
}*/
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
{//New arrest system
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{F81414}[UPOTREBA] -->{C3C3C3} /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Cena zatvora ne moze biti manja od $1 ili veca od $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{F81414}[UPOTREBA] -->{C3C3C3} /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Vreme zatvora ne moze biti manja od 1 minuta ili vece od 20(Odvedite osobu do mesta zatvora)!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{F81414}[UPOTREBA] -->{C3C3C3} /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti manja od 0 ili veca od 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{F81414}[UPOTREBA] -->{C3C3C3} /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Cena kaucije ne moze biti manja od $1 ili veca od $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati minimalno Wanted Level 1!");
return 1;
}
format(string, sizeof(string), "* Uhapsili ste kriminalca %s!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeGivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "uhapseni od strane %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "{FFFFFF}[{0049FF}Policija{FFFFFF}] Agent {0049FF} %s %s {FFFFFF}je upravo uhapsio kriminalca {0049FF}%s", currank ,sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "{FFFFFF}[{0049FF}Policija{FFFFFF}] Agent {0049FF}%s {FFFFFF}je upravo uhapsio kriminalca {0049FF}%s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekunde. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekunde. Bail: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " Nijedan kriminalac nije u blizini.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mestu zatvora.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / FBI!");
return 1;
}
}//not connected
return 1;
}
Stavio ovo tvoje i ima 26 errora sa PlayerToPoint.
Verovatno si ga uzeo iz raven's...
I sad kad upisem /arrest ne pise da igrac mora imati wl 1 nego da je nepostojuca komanda...
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerToPoint(8.0, playerid, 1276.4187,-1656.6719,13.5469) || PlayerToPoint(8.0, playerid,1528.6143,-1678.0155,5.8906) || PlayerToPoint(8.0, playerid,1770.9257,-1546.8690,9.9217))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(GetPlayerWanted(giveplayerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJBC_GivePlayerMoney(playerid,1000);
SendClientMessage(playerid, COLOR_GREY, "{0080FF}Uhapsili ste osumljicenog i zaradili ste 1000$!");
SafeJBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeJBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pLeader] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "Vijesti | Pripadnik LSPD %s %s je uhapsio traženog zlocinca %s-a.", currank ,sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | Pripadnik CIA %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | Pripadnik Cobra 11 %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
KillTimer(DragTimer[playerid]);
SetPlayerInterior(suspect, 0);
// -------------------------
SetPlayerSkin(suspect, 62);
// -------------------------
new rand = random(sizeof(gRandomJailSpawns));
JBC_SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 0);
SetTimerEx("Zatvor",4000, false, "i", suspect);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
KillTimer(DragTimer[playerid]);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
//WantLawyer[suspect] = 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / CIA!");
return 1;
}
}
}
SendClientMessage(playerid, COLOR_YELLOW2, "[Balkan Roleplay AC] Komanda koju ste unijeli ne postoji na serveru. Za pomoc komandi vise na /help");
return 1;
}
eto :)
Eh evo jednog errora,nije izdefinisan...
error 017: undefined symbol "GetPlayerWanted"
neko?
Treba mi hitno!
Daj komandu s kojom dajes wanted
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 3 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 3) { }
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [opis zlocina]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (gTeam[playerid] == 2 || IsACop(playerid))
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (gTeam[giveplayerid] != 2)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [crime text]");
return 1;
}
if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 3; }
else { WantedPoints[giveplayerid]+= 2; }
SetPlayerCriminalEx(giveplayerid,playerid, result);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Ne mozete optuziti policajca !");
}
}
}
else
{
format(string, sizeof(string), " %d nije aktivan igrac.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Niste clan PD |CIA !");
}
}
return 1;
}
Ali kazem,jednom mi ispisuje da igrac mora imati wanted level 1,a drigu put da je nepostojuca komanda...
Evo ti ovo
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Niste na duznosti!");
return 1;
}
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906) || PlayerToPoint(6.0, playerid, -1606.9096,677.2825,-5.2421))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, ""svpl"Koriscenje:{FFFFFF} /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, "Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, ""svpl"Koriscenje:{FFFFFF} /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, "Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, ""svpl"Koriscenje:{FFFFFF} /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, "Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, ""svpl"Koriscenje:{FFFFFF} /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, "Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Igrac mora imati barem Wanted Level 1!");
return 1;
}
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
GivePlayerCash(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "Vijesti | {FFFFFF}%s {FF6347}je uhitio trazenog zlocinca {FFFFFF}%s!{FF6347}Nemozemo saznati razlog uhicenja zbog istrage!", sendername, giveplayer);
OOCNews(LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | {FFFFFF}%s {FF6347}je uhitio trazenog ubojicu {FFFFFF}%s ", sendername, giveplayer);
OOCNews(LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | {FFFFFF}%s {FF6347}je uhitio pljackasa {FFFFFF}%s!{FF6347}Razlog uhicenja je pljacka! ", sendername, giveplayer);
OOCNews(LIGHTRED, string);
}
new rand = random(sizeof(gRandomJailSpawns));
SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "* Uhapseni ste na {FFFFFF}%d {FF6347}sekundi. Kaucija: {FFFFFF}$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "* Uhapseni ste na {FFFFFF}%d {FF6347}sekundi. Kaucija: {FFFFFF}Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, LIGHTRED, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, "Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Niste na mestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Niste Policajac/FBI!");
return 1;
}
}//not connected
return 1;
}
ali dodaj ono pJailed i to tj dodaj pod enum pInfo
Isti problem..=PlayerToPoint
I ovo je valjda iz ravensa pa zato...
sry sjebo sam se
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerToPoint(8.0, playerid, 1276.4187,-1656.6719,13.5469) || PlayerToPoint(8.0, playerid,1528.6143,-1678.0155,5.8906) || PlayerToPoint(8.0, playerid,1770.9257,-1546.8690,9.9217))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(GetPlayerWantedLevel(giveplayerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJBC_GivePlayerMoney(playerid,1000);
SendClientMessage(playerid, COLOR_GREY, "{0080FF}Uhapsili ste osumljicenog i zaradili ste 1000$!");
SafeJBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeJBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pLeader] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "Vijesti | Pripadnik LSPD %s %s je uhapsio traženog zlocinca %s-a.", currank ,sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | Pripadnik CIA %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | Pripadnik Cobra 11 %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
KillTimer(DragTimer[playerid]);
SetPlayerInterior(suspect, 0);
// -------------------------
SetPlayerSkin(suspect, 62);
// -------------------------
new rand = random(sizeof(gRandomJailSpawns));
JBC_SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 0);
SetTimerEx("Zatvor",4000, false, "i", suspect);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
KillTimer(DragTimer[playerid]);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
//WantLawyer[suspect] = 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / CIA!");
return 1;
}
}
}
SendClientMessage(playerid, COLOR_YELLOW2, "[Balkan Roleplay AC] Komanda koju ste unijeli ne postoji na serveru. Za pomoc komandi vise na /help");
return 1;
}
eto sada 100% radi :)
Evo nece ni sada :/
Mozda je sa /suspect problem,aj ga pogledaj pa mi posalji to pls :)
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 3 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 3) { }
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [opis zlocina]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (gTeam[playerid] == 2 || IsACop(playerid))
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (gTeam[giveplayerid] != 2)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [crime text]");
return 1;
}
if(WantedPoints[giveplayerid] == 0)
{
WantedPoints[giveplayerid] = 3;
SetPlayerWantedLevel(giveplayerid, WantedPoints[giveplayerid]);
}
else
{
WantedPoints[giveplayerid]+= 2;
SetPlayerWantedLevel(giveplayerid, WantedPoints[giveplayerid]);
}
SetPlayerCriminalEx(giveplayerid,playerid, result);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Ne mozete optuziti policajca !");
}
}
}
else
{
format(string, sizeof(string), " %d nije aktivan igrac.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Niste clan PD |CIA !");
}
}
return 1;
}
Opet isto....
''Igrac mora imati barem Wanted Level 1!"
Probaj ovako sa /arrest
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid) || IsAFreecop(playerid))
{
if(PlayerInfo[playerid][pDuty] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!");
return 1;
}
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "** You are Banned From Cop Duty!");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid, 6, 1525.1038,-1671.8236,6.2188))
{//New arrest system SAPD
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 100 || moneys > 15000) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $100 ni iznad $15000!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 5) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 20000) { SendClientMessage(playerid, COLOR_GREY, "** Jail Bailing can't be below $0 or above $20000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "** Player must be at least Wanted Level 1!");
return 1;
}
format(string, sizeof(string), "* You arrested %s!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeGivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Senior Officer"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "[Police] %s %s je priveo osumnjicenika %s", currank ,sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "[Police] Agent %s je priveo osumnjicenika %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "[Police] Soldier %s je priveo osumnjicenika %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(IsAFreecop(playerid))
{
format(string, sizeof(string), "[Police] Voluntary %s je priveo osumnjicenika %s", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
SafeSetPlayerInterior(suspect, 6);
SafeSetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "U zatvoru si za %d sekundi. Jamcevina /bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "U zatvoru si za %d sekundi. Jamcevina: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Got Arrested");
TextDrawShowForPlayer(suspect, Textdraw1[suspect]);
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
PlayerCuffed[suspect] = 0;
GaveUp[suspect] = 0;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Arrested %s for %s Seconds. Bail: $%d, Price: $%d",d,m,y,h,mi,s,sendername,giveplayer, PlayerInfo[suspect][pJailTime],JailPrice[suspect],moneys);
JailLog(string);
}//distance
}//not connected
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "** You are not an FBI!");
return 1;
}
}//not connected
return 1;
}
A ovako sa /su
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pDuty] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/su)spect [playerid/PartOfName] [crime discription]");
return 1;
}
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "** You are Banned From Cop Duty!");
return 1;
}
giveplayerid = ReturnUser(tmp);
if (IsACop(playerid) || IsAFreecop(playerid))
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/su)spect [playerid/PartOfName] [crime text]");
return 1;
}
if(IsACop(giveplayerid))
{
if(PlayerInfo[playerid][pRank] >= 6)
{
if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 6; }
else { WantedPoints[giveplayerid]+= 2; }
SetPlayerCriminalEx(giveplayerid,playerid, result);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Your rank must be Higher or Equal to 6 to suspect other cops");
return 1;
}
}
else if(IsAFreecop(giveplayerid))
{
if(PlayerInfo[playerid][pRank] >= 3)
{
if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 6; }
else { WantedPoints[giveplayerid]+= 2; }
SetPlayerCriminalEx(giveplayerid,playerid, result);
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Your rank must be Higher or Equal to 3 to suspect security guards");
return 1;
}
}
else
{
if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 6; }
else { WantedPoints[giveplayerid]+= 2; }
SetPlayerCriminalEx(giveplayerid,playerid, result);
}
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /suspect %s %s",d,m,y,h,mi,s,sendername, giveplayer, (result));
CommandLog(string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** You can't suspect a Cop !");
}
}
}
else
{
format(string, sizeof(string), "** %d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** You are not a Cop / FBI / National Guard !");
return 1;
}
return 1;
}
EDIT: PROMJENI KORDINATE TE KOJE SU KOD TEBE ZA /ARREST
26 errora:
error 004: function "PlayerToPoint" is not implemented
Ti bi trebao da znas sta je problem,posto je tvoj game mod.
Ne znam kako ga nisi testao...