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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: |LOB| Robi.pwn poslato April 07, 2013, 18:28:11 POSLE PODNE

Naslov: [Pomoc] Prox Detector
Poruka od: |LOB| Robi.pwn poslato April 07, 2013, 18:28:11 POSLE PODNE
Skripta koju koristim:Moj gm od 0
Detaljan opis problema:Htio bih da napravim prox detector dali moze ovako?
Dio skripte:

forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
//==============================================================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
                {
                    SendClientMessage(i, col1, string);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
                {
                    SendClientMessage(i, col2, string);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
                {
                    SendClientMessage(i, col3, string);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
                {
                    SendClientMessage(i, col4, string);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
                {
                    SendClientMessage(i, col5, string);
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [Pomoc] Prox Detector
Poruka od: FlasH poslato April 07, 2013, 18:30:53 POSLE PODNE
Ovako to napravi:

i onda korsiti:


ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);

function ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new BigEar[MAX_PLAYERS];
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
Naslov: Odg: [Pomoc] Prox Detector
Poruka od: |LOB| Robi.pwn poslato April 07, 2013, 18:41:50 POSLE PODNE
za onu funkciju radim forward ili?


Naslov: Odg: [Pomoc] Prox Detector
Poruka od: []Flynâ„¢ poslato April 07, 2013, 18:53:34 POSLE PODNE
Jednostavnije ovako

stock ProxDetector(Float:radi, playerid, string[],color)
{
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid,x,y,z);
    foreach(Player,i)
    {
        if(IsPlayerInRangeOfPoint(i,radi,x,y,z))
        {
            SendClientMessage(i,color,string);
        }
    }
}


I onda:
ProxDetector(RADIUS, playerid, STRING, BOJA);


Primer:
YCMD:b(playerid, params[], help)
{
#pragma unused help
new
    tekst[64],
poruka;
        if(sscanf(params,"s[64]", poruka)) return SCM(playerid, -1, "[Koristi]: /b [Tekst]");
format(tekst, sizeof(tekst), "(([OOC]%s kaže: %s))", ImeIgraca(playerid), poruka);
ProxDetector(30, playerid, tekst, LJUBICASTA);
  return 1;
}
Naslov: Odg: [Pomoc] Prox Detector
Poruka od: |LOB| Robi.pwn poslato April 07, 2013, 18:54:04 POSLE PODNE
Brate daj strcmp nista ovo nerazumijem aaaaaaaaaaaaa:Sž

EDIT:Sori hahaha Nisam cito:P

EDIT:2 Jel to isto i na /t?