Skripta koju koristim: SE:RP
Detaljan opis problema:Ubacio sam ivexov cos i komanda /carshop se vris unutar jednog enterijera i ne izbacuju se igracu vozila.Evo komande carshop CMD:carshop(playerid,params[])
{
if(IsShoping[playerid] == 0)
{
if(GetPlayerState(playerid) != 2)
{
if(IsPlayerInRangeOfPoint(playerid,7.00,294.7399,2531.4194,71.9859))
{
new string[128];
TogglePlayerControllable(playerid, 0);
IsShoping[playerid] = 1;
SCM(playerid, COLOR_LIGHTBLUE, " Koristi tipke lijevo i desno za listanje vozila!");
SCM(playerid, COLOR_LIGHTBLUE, " Za kupnju pritisni enter (F)");
SCM(playerid, COLOR_LIGHTBLUE, " Za prekid pritisni CTRL");
SVozilaTextDraw(playerid);
format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[vCars[ShopVeh1[1]][0] -400],vCars[ShopVeh1[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Nemozes kupovati iz vozila!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Vec listas katalog!");}
return 1;
}
Zelim da napravim da kada igrac kupi vozilo stavi ga u to vozilo i porta ga na odredjeno mjesto
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
BUMP!
Koristiš:
PutPlayerInVehicle(playerid, vehicleid, 0);
i za na odreÄ'eno mjesto da ga porta:
vrh skripte:
new Float:TelePos[MAX_PLAYERS][3];
i onda koristiš:
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, x,y,z);
SendClientMessage(playerid, 0xFFFFFFAA, "portan");
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
}