Skripta koju koristim: 0
Detaljan opis problema: pa ovako uzeo sam HitSys iz GFa ofc, i sve sam prilagodio modu, osim sledeceg
if(ConnectedToPC[playerid] == 255)
{
new idx,tmp;
tmp = strtok(text, idx); // error 006: must be assigned to an array
// i na ostalim mjestima gdje je tmp
if ((strcmp("Contracts", text, true, strlen(text)) == 0) && (strlen(text) == strlen("Contracts")))
{
if(PlayerInfo[playerid][pRank] < 4)
{
SendClientMessage(playerid, COLOR_GREY, " Samo ubojice sa visokim iskustvom mogu traziti i dodjeljivati mete !");
return 0;
}
SearchingHit(playerid);
return 0;
}
else if ((strcmp("Givehit", text, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))
{
if(PlayerInfo[playerid][pRank] < 4)
{
SendClientMessage(playerid, COLOR_GREY, " Morate biti rank 4 ili vei da dodjeljujete mete hitmanima !");
return 0;
}
if(hitfound == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Trenutno nema meta, koristi Contracts prvo");
return 0;
}
tmp = strtok(text, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Koristi: Givehit [playerid/DioImena]");
return 0;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerInfo[giveplayerid][pMember] !=
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije ubojica !");
return 0;
}
if(GoChase[giveplayerid] < 999)
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac vec ima metu !");
return 0;
}
if(IsPlayerConnected(hitid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giver, sizeof(giver));
GetPlayerName(hitid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Hitman %s, je zaposlio %s da ubije: %s(ID:%d), za $%d.", sendername, giver, giveplayer, hitid, PlayerInfo[hitid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
GoChase[giveplayerid] = hitid;
GetChased[hitid] = giveplayerid;
GotHit[hitid] = 1;
hitid = 0;
hitfound = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Meta je offline, koristi Contracts ponovo!");
return 0;
}
}
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj hitman nije online, ili nije Hitman !");
return 0;
}
}
else if ((strcmp("Ranks", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ranks")))
{
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Rankovi Agencije __________________|");
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pMember] == 8||PlayerInfo[i][pLeader] ==
{
GetPlayerName(i, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* %s: Rank %d", giveplayer,PlayerInfo[i][pRank]);
SendClientMessage(playerid, COLOR_GREY, string);
}
}
}
}
else if ((strcmp("Order", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Order")))
{
tmp = strtok(text, idx);
if ((strcmp("1", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("1")))
{
if(PlayerInfo[playerid][pRank] < 1) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 499)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 1 ($500), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid, - 500);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("2", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("2")))
{
if(PlayerInfo[playerid][pRank] < 2){ SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 599)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 2 ($600), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid, - 600);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("3", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("3")))
{
if(PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 599)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 3 ($600), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 4, 1);
GivePlayerMoney(playerid, - 600);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("4", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("4")))
{
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 699)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 4 ($700), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 20);
GivePlayerMoney(playerid, - 700);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("5", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("5")))
{
if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 799)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 5 ($800), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 20);
GivePlayerMoney(playerid, - 800);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("6", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("6")))
{
if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 849)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 6 ($850), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 20);
GivePlayerMoney(playerid, - 850);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else if ((strcmp("7", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("7")))
{
if(PlayerInfo[playerid][pRank] < 4) { SendClientMessage(playerid, COLOR_GREY, " Nisi dovoljan rank za taj paket !"); return 0; }
if(GetPlayerMoney(playerid) > 899)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Narucili ste paket 7 ($900), paket je bacen iz helikoptera i nalazi se kod vas.");
GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 34, 20);
GivePlayerMoney(playerid, - 900);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Ne mozes si priustiti taj paket !");
return 0;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Dostupni paketi __________________|");
if(PlayerInfo[playerid][pRank] >= 1) { SendClientMessage(playerid, COLOR_GREY, "|(1) ($500 ) Rank 1 - 5: Knife, Desert Eagle, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(2) ($600 ) Rank 2 - 5: Knife, Desert Eagle, M4, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 2) { SendClientMessage(playerid, COLOR_GREY, "|(3) ($600 ) Rank 2 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun"); }
if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(4) ($700) Rank 3 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 3) { SendClientMessage(playerid, COLOR_GREY, "|(5) ($800) Rank 3 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(6) ($850) Rank 4 - 5: Knife, Desert Eagle, M4, MP5, Shotgun, Sniper"); }
if(PlayerInfo[playerid][pRank] >= 4) { SendClientMessage(playerid, COLOR_GREY, "|(7) ($900) Rank 4 - 5: Knife, Desert Eagle, AK47, MP5, Shotgun, Sniper"); }
SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________________|");
return 0;
}
}
else if ((strcmp("Logout", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Logout")))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Ugasili ste laptop, i diskonektovali se sa agencije.");
ConnectedToPC[playerid] = 0;
return 0;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "|___ Hitman Agency ___|");
SendClientMessage(playerid, COLOR_YELLOW2, "| - News");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Contracts");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Givehit");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Backup");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Order");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Ranks");
SendClientMessage(playerid, COLOR_YELLOW2, "| - Logout");
SendClientMessage(playerid, COLOR_YELLOW2, "|");
SendClientMessage(playerid, COLOR_WHITE, "|______________|00:00|");
return 0;
}
return 0;
}
Probao san nes skontat, al posto sam bot, kontam valjda cete mi malo pomoc, da skontam, xD
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
ahaha pa nije komanda, ovo je samo uzeto iz GF Moda
ovo ide pod OnPlayerText, kada je igracu ukljucen laptop(/portable)
znas i sam da ne mozes kad u GFu
evo pogledaj ovo malo
if ((strcmp("Contracts", text, true, strlen(text)) == 0) && (strlen(text) == strlen("Contracts")))
ja sam zamjenio "tmp" iz GFa sa "text" (parametar iz callbacka, uneseni text)
znas da tmp, returnuser i ostala sranja koja su dolje su iz GFa, i treba ih prilagoit modu od 0
mod mi je obican, kao vecina modova od 0, nista posebno
nesto mi glupo da pravim komande posebno npr /givehit [hitmanid] | /order [paket] | /contracts
Kad je svugdje sa textom.
Pa znam, evo sta sam uradio, pogledaj dal to ima smisla, jbg
YCMD:contracts(playerid, params[], help)
{
#pragma unused help
#pragma unused params
if(PlayerInfo[playerid][pMember] != 8 || PlayerInfo[playerid][pLeader] != 8)
return SendClientMessage(playerid, COLOR_RED, "[Odbijeno!] {C3C3C3}Nisi ubojica");
else if(GetPVarInt(playerid, "Ulogiran") == 0)
return SendClientMessage(playerid, COLOR_GRAD1, "Nisi logiran!");
else if(PlayerInfo[playerid][pRank] < 4)
return SendClientMessage(playerid, COLOR_GRAD2, "*Odbijeno* Samo ubojice sa vecim iskustvom mogu traziti mete {ff0000}(R4+)");
SearchingHit(playerid);
return 1;
}
YCMD:givehit(playerid, params[], help)
{
#pragma unused help
new hitmanid;
if(PlayerInfo[playerid][pMember] != 8 || PlayerInfo[playerid][pLeader] != 8)
return SendClientMessage(playerid, COLOR_RED, "[Odbijeno!] {C3C3C3}Nisi ubojica");
else if(GetPVarInt(playerid, "Ulogiran") == 0)
return SendClientMessage(playerid, COLOR_GRAD1, "Nisi logiran!");
else if(PlayerInfo[playerid][pRank] < 4)
return SendClientMessage(playerid, COLOR_GRAD2, "*Odbijeno* Samo ubojice sa vecim iskustvom mogu dodjeljivati mete {ff0000}(R4+)");
else if(hitfound == 0)
return SendClientMessage(playerid, COLOR_GREY, "Trenutno nema meta, koristi /contracts prvo");
else if(sscanf(params, "u", hitmanid))
return SendClientMessage(playerid, COLOR_GRAD1, "Koristi: /givehit [hitmanid]");
else if(PlayerInfo[hitmanid][pLeader] != 8 || PlayerInfo[hitmanid][pMember] != 8)
return SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije ubojica!");
else if(GoChase[hitmanid] < 999)
return SendClientMessage(playerid, COLOR_GREY, "Taj igrac vec ima metu!");
format(string, sizeof(string), "* Hitman %s, je zaposlio %s da ubije: %s(ID:%d), za $%d.", PlayerName(playerid), PlayerName(hitmanid), PlayerName(hitid), hitid, HeadValue[hitid]);
SendFamilyMessage(8, COLOR_YELLOW, string);
GoChase[hitmanid] = hitid;
GetChased[hitid] = hitmanid;
GotHit[hitid] = 1;
hitid = 0;
hitfound = 0;
return 1;
}
YCMD:contract(playerid, params[], help)
{
#pragma unused help
if(GetPVarInt(playerid, "Ulogiran") == 0)
return SCM(playerid, COLOR_GRAD1, "Nisi logiran!");
new igrac, kolicina, string[128];
else if(sscanf(params, "ui", igrac, kolicina))
return SCM(playerid, COLOR_GRAD2, "Koristi: /contract [playerid/DioImena] [kolicina]");
else if(kolicina < 1000 || kolicina > 100000)
return SCM(playerid, COLOR_GREY, "Ugovor ne moze biti ispod $1000 ili preko $100.000");
else if(!IsPlayerConnected(igrac))
return SCM(playerid, COLOR_GRAD1, "Pogresan ID");
else if(GetPVarInt(igrac, "Ulogiran") == 0)
return SCM(playerid, COLOR_GREY, "Igrac nije logiran jos!");
new cl, le, ml, mc;
cl = PlayerInfo[igrac][pMember];
le = PlayerInfo[igrac][pLeader];
ml = PlayerInfo[playerid][pLeader];
mc = PlayerInfo[playerid][pMember];
else if((cl == 8 || le == 8) && (ml != 8 || mc != 8))
return SCM(playerid, COLOR_GRAD1, "Ne mozete naruciti ubojstvo Hitmana!");
else if(cl == 8 || le == 8 && ml == 8 || mc == 8)
return SCM(playerid, COLOR_GRAD1, "Ne mozete naruciti ubojstvo clana svoje agencije!");
else if(kolicina < 100000 && (cl == 1 || le == 1 || cl == 2 || le == 2 || cl == 3 || le == 3))
return SCM(playerid, COLOR_GREY, "Za drzavnog sluzbenika najmanja cijena je 100.000!");
else if(igrac == playerid)
return SCM(playerid, COLOR_GREY, "Ne mozes naruciti svoje ubojstvo!");
else if(kolicina > GetPlayerMoney(playerid))
return SCM(playerid, COLOR_GREY, "Nemas dovoljno novaca!");
PlayerInfo[playerid][pMoney] -= kolicina;
GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
HeadValue[igrac]+=kolicina;
format(string, sizeof(string), "%s je narucio ubojstvo na %s, Za: %d$.", PlayerName(playerid), PlayerName(igrac), kolicina);
SendFamilyMessage(8, COLOR_YELLOW, string);
return 1;
}