Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Nadroj poslato Mart 15, 2013, 13:10:40 POSLE PODNE

Naslov: [POMOC]House System
Poruka od: Nadroj poslato Mart 15, 2013, 13:10:40 POSLE PODNE
skripta....: moja od 0
opis problema:

sve lepo kreiram kuce i to i kad hocu kupim ono kliknem buy i nista se ne desi .....

if(dialogid == HOUSEMENU+4)
{
if(response)
{
    new hname[MAX_PLAYER_NAME+9];
if(GetOwnedHouses(playerid) >= MAX_HOUSES_OWNED) { ShowInfoBox(playerid, E_MAX_HOUSES_OWNED, MAX_HOUSES_OWNED, AddS(MAX_HOUSES_OWNED)); return 1; }
if(strcmp(hInfo[h][HouseOwner], pNick(playerid), CASE_SENSETIVE) && strcmp(hInfo[h][HouseOwner], INVALID_HOWNER_NAME, CASE_SENSETIVE)) return ShowInfoBoxEx(playerid, COLOUR_SYSTEM, E_H_ALREADY_OWNED);
if(hInfo[h][HouseValue] > GetPlayerMoney(playerid)) { ShowInfoBox(playerid, E_CANT_AFFORD_HOUSE, hInfo[h][HouseValue], GetPlayerMoney(playerid), (hInfo[h][HouseValue] - GetPlayerMoney(playerid))); return 1; }
else
{
    format(hname, sizeof(hname), "%s's House", pNick(playerid));
    format(hInfo[h][HouseName], sizeof(hname), "%s", hname);
    format(hInfo[h][HouseOwner], MAX_PLAYER_NAME, "%s", pNick(playerid));
    hInfo[h][HousePassword] = udb_hash("INVALID_HOUSE_PASSWORD");
    hInfo[h][HouseStorage] = 0;
GivePlayerMoney(playerid, -hInfo[h][HouseValue]);
file = INI_Open(filename);
INI_WriteString(file, "HouseOwner", pNick(playerid));
INI_WriteInt(file, "HousePassword", hInfo[h][HousePassword]);
INI_WriteString(file, "HouseName", hname);
INI_WriteInt(file, "HouseStorage", 0);
INI_Close(file);
ShowInfoBox(playerid, I_BUY_HOUSE, hInfo[h][HouseValue]);
foreach(Houses, h2)
{
if(IsHouseInRangeOfHouse(h, h2, RANGE_BETWEEN_HOUSES) && h2 != h)
{
    file = INI_Open(HouseFile(h2));
INI_WriteInt(file, "HouseValue", (hInfo[h2][HouseValue] + ReturnProcent(hInfo[h2][HouseValue], HOUSE_SELLING_PROCENT2)));
                        UpdateHouseText(h2);
                        INI_Close(file);
}
}
#if GH_USE_MAPICONS == true
DestroyDynamicMapIcon(HouseMIcon[h]);
HouseMIcon[h] = CreateDynamicMapIcon(hInfo[h][CPOutX], hInfo[h][CPOutY], hInfo[h][CPOutZ], 32, -1, hInfo[h][SpawnWorld], hInfo[h][SpawnInterior], -1, MICON_VD);
#endif
UpdateHouseText(h);
}
}
return 1;
}