Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: |OY:RP| James poslato Mart 03, 2013, 01:24:38 PRE PODNE

Naslov: [POMOC] auta na buy
Poruka od: |OY:RP| James poslato Mart 03, 2013, 01:24:38 PRE PODNE
Scripta:od 0
detaljni opis Problema:ovako radim neki svoj mod od 0 i sad kako da napravim auta na buy ove includove koristim
#include < a_samp >
#include < a_objects >
#include < a_npc >
#include < core >
#include < float >
#include < time >
#include < morphinc >
#include < file >
#include < foreach >
#include < streamer >
#include < YSI\y_ini >
#include < YSI\y_commands >
#include < dini >
#include < sscanf2 >
#include < paused >

i sad mi moze ok napravi auta na buy ja znam ono sve dodam i to samo nzm u modu
pawn
deo scripte:dacu sve
slike
Naslov: Odg: [POMOC] auta na buy
Poruka od: Dimi poslato Mart 03, 2013, 01:53:29 PRE PODNE
imas tutove nadji cos sisteme
Naslov: Odg: [POMOC] auta na buy
Poruka od: |OY:RP| James poslato Mart 03, 2013, 16:12:55 POSLE PODNE
moze link nekog cos systema traziosam na pretrazi al nema
Naslov: Odg: [POMOC] auta na buy
Poruka od: |OY:RP| James poslato Mart 03, 2013, 21:00:30 POSLE PODNE
moze neko da link cos system
Naslov: Odg: [POMOC] auta na buy
Poruka od: |OY:RP| James poslato Mart 03, 2013, 22:21:26 POSLE PODNE
refresh
Naslov: Odg: [POMOC] auta na buy
Poruka od: 007Bondâ„¢ poslato Mart 03, 2013, 22:56:25 POSLE PODNE
Evo ti ovaj !



/*
Ismet Alic Multy Vehicle Ownership

iVersion 1.1

Copyright(c)
*/
#include <a_samp>
#include <Dini>
#include <zcmd>
#include <sscanf2>

#pragma tabsize 0


#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define SCM SendClientMessage
#define SaveFile "V_File.cfg"

#define MAX_MYVEHS 50
#define MAX_BUYED_VEHS 2



//============================== VEHICLES ======================================
enum einfo
{
MyVehSlot,
MyVehModel,
Float:MyVehPos[4],
MyVehCol[2],
MyVehLock,
MyVehOwner[MAX_PLAYER_NAME],
MyVehAlarm,
MyVehFsale,
MyVehID,
MyVehCar,
MyVehBike,
MyVehBoat,
MyVehPlane
};
new MyVehicle[MAX_MYVEHS][einfo];

new Text:CarShopTextDraw[MAX_PLAYERS];
new IsShoping[MAX_PLAYERS];
new ShopVeh1[4];//0 ID,1 Model,2 col1,3 ol2 car
new ShopVeh2[4];//0 ID,1 Model,2 col1,3 ol2 bike
new VehButtonSet[MAX_PLAYERS][4];
new clx[MAX_PLAYERS] = 0;
new EnCV[MAX_PLAYERS];
new vCars[29][2] =
{
    {411,650000},
{415,520000},
{424,380000},
{426,180000},
{429,400000},
{434,540000},
{437,500000},
{444,850000},
{451,750000},
{477,385000},
{480,240000},
{502,600000},
{503,600000},
{506,470000},
{541,489000},
{550,210000},
{555,241000},
{559,390000},
{558,180000},
{560,500000},
{561,150000},
{562,432156},
{565,170000},
{568,200000},
{579,190500},
{587,456456},
{589,100000},
{602,320000},
{603,270000}
};
new vBikes[10][2]={
{581,21000},//BF-400
{462,1000},//Faggio
{521,16000},//FCR-900
{463,25000},//Freeway
{522,45000},//NRG-500
{461,20000},//PCJ-600
{448,1000},//Pizzaboy
{471,5000},//Quad
{468,30000},//Sanchez
{586,30000}//Wayfarer
};

new VehNames[212][] = {
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion",
"Rumpo","RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van",
"Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot","Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR350","Walton","Regina",
"Comet","BMX","Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson",
"Mesa","RC Goblin","Hotring Racer","Hotring Racer","Bloodring Banger","Rancher","Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic","Buccaneer","Shamal",
"Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona","FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight","Streak","Vortex",
"Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster","Monster","Uranus","Jester",
"Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight","Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley",
"Stafford","BF-400","Newsvan","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
"Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer","Luggage Trailer","Stair Trailer","Boxville","Farm Plow","Utility Trailer"
};
//==============================================================================



public OnFilterScriptInit()
{
return 1;
}

public OnGameModeInit()
{
ShopVeh1[0] = CreateVehicle(vCars[ShopVeh1[1]][0], 1292.0682,-1870.6963,13.3741,358.0040, ShopVeh1[2], ShopVeh1[3], 30000);
ShopVeh2[0] = CreateVehicle(vBikes[ShopVeh2[1]][0],1298.7928,-1870.8855,13.5469,349.0682, ShopVeh2[2], ShopVeh2[3], 30000);
CVozilaTextDraw(); // textdraw
LoadMyVehSystem(); // loadanje lvl 1
print("\n----------------------------------");
print(":::::::::Loading Ismet iCos::::::::");
print("----------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
    DVozilaTextDraw();// unistava textdraw
    for(new i; i< MAX_MYVEHS;i++)
    {
        if(MyVehicle[i][MyVehSlot] == 1)
        {
            DestroyVehicle(MyVehicle[i][MyVehID]);
        }
    }
    print("\n----------------------------------");
print("::::::::Unloading Ismet iCos:::::::");
print("----------------------------------\n");
return 1;
}


main()
{
}

public OnPlayerConnect(playerid)
{
EnCV[playerid] = -1;
return 1;
}

public OnPlayerDisconnect(playerid,reason)
{
EnCV[playerid] = -1;
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new Float:PEnterPos[3][MAX_PLAYERS];
new string[64];
GetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
if(ConvertVehIDtoDYID(vehicleid) != -1)
{
    new i;
    i = ConvertVehIDtoDYID(vehicleid);
if(MyVehicle[i][MyVehSlot] == 1 && (MyVehicle[i][MyVehCar] != -1 || MyVehicle[i][MyVehBike] != -1 || MyVehicle[i][MyVehBoat] != -1 || MyVehicle[i][MyVehPlane] != -1) && MyVehicle[i][MyVehFsale] < 1)
{
      format(string, sizeof(string), "~y~~h~VLASNIK:~y~ %s",MyVehicle[i][MyVehOwner]);
        GameTextForPlayer(playerid,string,2000,3);
              if(MyVehicle[i][MyVehLock] == 1 && !IsPlayerAdmin(playerid))
        {SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);}
}
if(MyVehicle[i][MyVehFsale] > 0)
{
    format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(vehicleid) - 400],MyVehicle[i][MyVehFsale]);
        GameTextForPlayer(playerid,string,2000,3);
        EnCV[playerid] = i;
    if(!IsPlayerAdmin(playerid)){SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);}
        return 1;
    }
}
    if(vehicleid == ShopVeh1[0])
{SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
new cijena;
for(new x; x<29;x++){if(vCars[x][0] == GetVehicleModel(ShopVeh1[0]))cijena = vCars[x][1];}
format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(ShopVeh1[0]) - 400],cijena);
GameTextForPlayer(playerid,string,2000,5);}
if(vehicleid == ShopVeh2[0])
{SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
new cijena;
for(new x; x<10;x++){if(vBikes[x][0] == GetVehicleModel(ShopVeh2[0]))cijena = vBikes[x][1];}
format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(ShopVeh2[0]) - 400],cijena);
GameTextForPlayer(playerid,string,2000,5);}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
if(ConvertVehIDtoDYID(vehicleid) != -1)
{
ChangeVehicleColor(vehicleid, MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][0], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][1]);
SetVehiclePos(MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehID], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][0],MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][1],MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][2]);
SetVehicleZAngle(MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehID], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][3]);
}
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    if(ConvertVehIDtoDYID(vehicleid) != -1)
{
    MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][0] = color1;
    MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][1] = color2;
    UpdateMyVehSystem(ConvertVehIDtoDYID(vehicleid));
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
ResetVehButton(playerid);
return 1;
}

stock Ime(playerid)
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid, ime, MAX_PLAYER_NAME);
return ime;
}

//==========VOZILA := Vozila OWNERSHIP==========================================


stock CVozilaTextDraw()
{
for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
{CarShopTextDraw[playerid] = TextDrawCreate(295.500000,310.000000,"~y~Ime~n~~n~~h~~h~~b~Cijena:------~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>");
    TextDrawAlignment(CarShopTextDraw[playerid],0);
    TextDrawBackgroundColor(CarShopTextDraw[playerid],0x000000ff);
    TextDrawFont(CarShopTextDraw[playerid],1);
    TextDrawLetterSize(CarShopTextDraw[playerid],0.499999,1.000000);
    TextDrawColor(CarShopTextDraw[playerid],0xF5DEB3AA);
    TextDrawSetOutline(CarShopTextDraw[playerid],1);
    TextDrawSetProportional(CarShopTextDraw[playerid],1);
    TextDrawSetShadow(CarShopTextDraw[playerid],1);}
}
stock HVozilaTextDraw(playerid)
{TextDrawHideForPlayer(playerid,CarShopTextDraw[playerid]);}
stock SVozilaTextDraw(playerid)
{TextDrawShowForPlayer(playerid,CarShopTextDraw[playerid]);}
stock DVozilaTextDraw()
{for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
{TextDrawDestroy(CarShopTextDraw[playerid]);}}

stock ResetVehButton(playerid)
{
if(IsShoping[playerid] > 0)
{
new Keys, ud, lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0) //desno
{VehButtonSet[playerid][0] ++;
VehShopChanger(playerid);}
else if(lr < 0) //lijevo
{VehButtonSet[playerid][1] ++;
VehShopChanger(playerid);}
else if(Keys & KEY_FIRE) //ctrl
{VehButtonSet[playerid][2]++;
VehShopChanger(playerid);}
else if(Keys & KEY_SECONDARY_ATTACK) //enter
{VehButtonSet[playerid][3]++;
VehShopChanger(playerid);}
else
{VehButtonSet[playerid][0] = 0;
VehButtonSet[playerid][1] = 0;
VehButtonSet[playerid][2] = 0;
VehButtonSet[playerid][3] = 0;
VehShopChanger(playerid);}
}
return 0;
}
stock VehShopChanger(playerid)
{
if(IsPlayerConnected(playerid))
{
if(IsShoping[playerid] == 1)
{
new string[128],pa = 0;
new ime[24];
  GetPlayerName(playerid, ime, sizeof(ime));
if(VehButtonSet[playerid][0] == 1) // desno
{ShopVeh1[1]++;
if(ShopVeh1[1] > 28) {ShopVeh1[1] = 0;}pa = 1;}
else if(VehButtonSet[playerid][1] == 1) //lijevo
{ShopVeh1[1]--;
if (ShopVeh1[1] < 0) {ShopVeh1[1] = 28;}pa = 1;}
else if(VehButtonSet[playerid][3] == 1) //enter
{
if(AllMyCars(playerid) < MAX_BUYED_VEHS)
{
if(GetPlayerMoney(playerid) >= vCars[ShopVeh1[1]][1])
{

  MakeXDCarFnc(playerid,0,vCars[ShopVeh1[1]][0],1314.9003,-1859.0258,13.3255,270.3405,ShopVeh1[2],ShopVeh1[3],ime);
  TogglePlayerControllable(playerid, 1);
IsShoping[playerid] = 0;
HVozilaTextDraw(playerid);
SetCameraBehindPlayer(playerid);
          }else{format(string,sizeof(string),"Nemate dovoljno novca!Ovaj auto kosta %d$",vCars[ShopVeh1[1]][1]);
  SCM(playerid,COLOR_LIGHTRED,string);}
    }else{SCM(playerid,COLOR_LIGHTRED,"Vec imas sve aute!");}
    }
    else if (VehButtonSet[playerid][2] == 1)
    {TogglePlayerControllable(playerid, 1);
    SCM(playerid, COLOR_LIGHTBLUE, "Odustao si od kupnje novog auta!");
    IsShoping[playerid] = 0;
    HVozilaTextDraw(playerid);
    SetCameraBehindPlayer(playerid);
}
if(pa > 0){
    DestroyVehicle(ShopVeh1[0]);
ShopVeh1[0] = CreateVehicle(vCars[ShopVeh1[1]][0], 1292.0682,-1870.6963,13.3741,358.0040, ShopVeh1[2],ShopVeh1[3], 30000);
format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[GetVehicleModel(ShopVeh1[0]) - 400],vCars[ShopVeh1[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);pa = 0;}
}
else if(IsShoping[playerid] == 2)
{
new string[128],pa = 0;
new ime[24];
  GetPlayerName(playerid, ime, sizeof(ime));
if(VehButtonSet[playerid][0] == 1) // desno
{ShopVeh2[1]++;
if(ShopVeh2[1] > 9) {ShopVeh2[1] = 0;}pa = 1;}
else if(VehButtonSet[playerid][1] == 1) //lijevo
{ShopVeh2[1]--;
if (ShopVeh2[1] < 0) {ShopVeh2[1] = 28;}pa = 1;}
else if(VehButtonSet[playerid][3] == 1) //enter
{
if(AllMyBikes(playerid) < MAX_BUYED_VEHS)
{
if(GetPlayerMoney(playerid) >= vBikes[ShopVeh2[1]][1])
{

  MakeXDCarFnc(playerid,1,vBikes[ShopVeh2[1]][0],1314.9003,-1859.0258,13.3255,270.3405,ShopVeh2[2],ShopVeh2[3],ime);
  TogglePlayerControllable(playerid, 1);
IsShoping[playerid] = 0;
HVozilaTextDraw(playerid);
SetCameraBehindPlayer(playerid);
          }else{format(string,sizeof(string),"Nemate dovoljno novca!Ovaj motor kosta %d$",vBikes[ShopVeh1[1]][1]);
  SCM(playerid,COLOR_LIGHTRED,string);}
    }else{SCM(playerid,COLOR_LIGHTRED,"Vec imas sve motore");}
    }
    else if (VehButtonSet[playerid][2] == 1)
    {TogglePlayerControllable(playerid, 1);
    SCM(playerid, COLOR_LIGHTBLUE, "Odustao si od kupnje novog motora!");
    IsShoping[playerid] = 0;
    HVozilaTextDraw(playerid);
    SetCameraBehindPlayer(playerid);
}
if(pa > 0){
    DestroyVehicle(ShopVeh2[0]);
ShopVeh2[0] = CreateVehicle(vBikes[ShopVeh2[1]][0], 1298.7928,-1870.8855,13.5469,349.0682, ShopVeh2[2],ShopVeh2[3], 30000);
format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[GetVehicleModel(ShopVeh2[0]) - 400],vBikes[ShopVeh2[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);pa = 0;}
}

/*

In here put for Boats and AirPlanes!!!!
*/

}
return 1;
}

//==========MY VEH FUNCTIONS := Vozila OWNERSHIP================================
//Player KeySet
stock ConvertVehIDtoDYID(VehID)
{
for(new dy; dy < sizeof(MyVehicle);dy++)
{
    if(MyVehicle[dy][MyVehSlot] == 1)
{
    if(VehID == MyVehicle[dy][MyVehID]) return dy;
}
}
return -1;
}

stock PlayerOwnedVehID(playerid,vehicleid)
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
for(new i = 0; i < sizeof(MyVehicle); i++)
{
    if(MyVehicle[i][MyVehSlot] == 1 && MyVehicle[i][MyVehID] == vehicleid)
    {
if (strmatch(MyVehicle[i][MyVehOwner], ime))return i;
}
}
return -1;
}
stock AllMyBikes(playerid)//bike
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBike] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyBikeMID(playerid,ID = 0)//bike
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBike] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}

stock AllMyCars(playerid)//car
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehCar] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyCarMID(playerid,ID = 0)//car
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehCar] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock AllMyBoats(playerid)//boat
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBoat] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyBoatMID(playerid,ID = 0)//boat
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBoat] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock AllMyAirs(playerid)//air
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehPlane] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyAirMID(playerid,ID = 0)//air
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehPlane] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock MyCarID(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
    {
for(new i = 0; i < sizeof(MyVehicle); i++)
{
if(GetPlayerVehicleID(playerid) == MyVehicle[i][MyVehID])return i;
}
    }
return -1;
}
//fnc
stock strmatch(const String1[], const String2[])
{
if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
{return true;}
else
{return false;}
}
stock Float:GetDisBetweenPlayerAndCar(p1ayerid,carid)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1ayerid))
    {
        return -1.00;
    }
    GetPlayerPos(p1ayerid,x1,y1,z1);
    GetVehiclePos(carid,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}


stock GetClosestVehicleToPlayer(playerid)
{
    new x,Float:dis,Float:dis2,car;
    car = 0;
    dis = 99999.99;
    for ( x = 0; x < MAX_VEHICLES; x++ )
    {
        dis2 = GetDisBetweenPlayerAndCar(playerid,x);
        if(dis2 < dis && dis2 < 10.0)
        {
            dis = dis2;
            car = x;
        }
    }
    return car;
}
stock VehPriceFromModel(Model)
{
for(new i = 0; i < 29; i++)
    {
        if(vCars[i][0] == Model) return i;
     }
return 0;
}
//Veh Functions
stock MakeXDCarFnc(playerid,X_THREAD,Model,Float:x,Float:y,Float:z,Float:a,col1,col2,name[])//THREAD-0=car=bike,2=boat,3=air
{
    for(new i = 0; i < sizeof(MyVehicle); i++ )
{
if(MyVehicle[i][MyVehSlot] == 0)
{
MyVehicle[i][MyVehModel] = Model;
MyVehicle[i][MyVehPos][0]=  x;
MyVehicle[i][MyVehPos][1] = y;
MyVehicle[i][MyVehPos][2] = z;
MyVehicle[i][MyVehPos][3] = a;
MyVehicle[i][MyVehCol][0] = col1;
MyVehicle[i][MyVehCol][1] = col2;
MyVehicle[i][MyVehAlarm] = 0;
MyVehicle[i][MyVehLock] = 0;
MyVehicle[i][MyVehCar] = -1;
MyVehicle[i][MyVehPlane] = -1;
MyVehicle[i][MyVehBoat] = -1;
MyVehicle[i][MyVehBike] = -1;
strmid(MyVehicle[i][MyVehOwner], name, 0, strlen(name), 32);

MyVehicle[i][MyVehID] = CreateVehicle(
MyVehicle[i][MyVehModel],
MyVehicle[i][MyVehPos][0],
MyVehicle[i][MyVehPos][1],
MyVehicle[i][MyVehPos][2],
MyVehicle[i][MyVehPos][3],
MyVehicle[i][MyVehCol][0],
MyVehicle[i][MyVehCol][1],
30000);
switch(X_THREAD)
        {
        case 0:// osobni auto
                {
GivePlayerMoney(playerid, -vCars[ShopVeh1[1]][1]);
MyVehicle[i][MyVehCar] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si auto!!");
                }
                case 1://bike
                {
                        GivePlayerMoney(playerid, -vBikes[ShopVeh2[1]][1]);
                        MyVehicle[i][MyVehBike] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si motor!!");
                }
                case 2:// boat
                {
                        //take money
                MyVehicle[i][MyVehBoat] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si brod!!");
      }
      case 3:// air
                {
//take money
                        MyVehicle[i][MyVehPlane] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si avion!!");
      }
      }
      UpdateMyVehSystem(i);
printf("MYVC %d,THR %d",i,X_THREAD);
return i;
}
}
return 1;
}
stock ParkMyVehFnc(playerid)
{
// new str[64];
new vozilo = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][0] = x;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][1] = y;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][2] = z;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][0], MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][1],MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][3]);
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehCar] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj auto!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehBike] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj motor!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehBoat] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj brod!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPlane] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj avion!");
UpdateMyVehSystem(PlayerOwnedVehID(playerid,vozilo));
return 1;
}else{SCM(playerid, COLOR_LIGHTRED,"Nisi u svom vozilu!");}
}else{SCM(playerid, COLOR_LIGHTRED,"Moras biti u vozilu!");}
return 0;
}
stock SellMyVehFnc(playerid)
{
//if(IsPlayerInRangeOfPoint(playerid,15.0,1314.5691,-1859.4077,13.7969)){
    new ime[MAX_PLAYER_NAME], TCID;
new vozilo = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, ime, sizeof(ime));
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
TCID =PlayerOwnedVehID(playerid,vozilo);
MyVehicle[TCID][MyVehSlot] = 0;
MyVehicle[TCID][MyVehCar] = -1;
MyVehicle[TCID][MyVehBoat] = -1;
MyVehicle[TCID][MyVehBike] = -1;
MyVehicle[TCID][MyVehPlane] = -1;
strmid(MyVehicle[TCID][MyVehOwner], "Nitko", 0, strlen("Nitko"), 128);
DestroyVehicle(vozilo);
SCM(playerid, COLOR_GREEN, "Prodao si svoje vozilo");
UpdateMyVehSystem(TCID);
return 1;
}else{SCM(playerid, COLOR_LIGHTRED,"Nisi u svom vozilu!");}
}else{SCM(playerid, COLOR_LIGHTRED,"Moras biti u vozilu!");}
// }else{SCM(playerid, COLOR_LIGHTRED, "You are not at delivery place!");}
return 1;
}


stock LocateMyVehFnc(playerid,THREAD_V)//0=my_car,1_my_bike,2_my_boat,3_my_air
{
    switch(THREAD_V)
    {
case 0:// mycar
{
new cm = AllMyCars(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyCarMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 1:// mybike
{
    new cm = AllMyBikes(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyBikeMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 2:// myboat
{
    new cm = AllMyBoats(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyBoatMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 3:// myair
{
    new cm = AllMyAirs(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyAirMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
}
return 0;
}

stock LockMyVehFnc(playerid)
{
new TCID,Float:CPs[3];
    TCID = GetClosestVehicleToPlayer(playerid);
    GetVehiclePos(TCID,CPs[0],CPs[1],CPs[2]);
if(IsPlayerInRangeOfPoint(playerid,3.0,CPs[0],CPs[1],CPs[2]))
{
    if(PlayerOwnedVehID(playerid,TCID) != -1)
{
    if(MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] == 0)
    {
    MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] = 1;
            SCM(playerid, COLOR_LIGHTRED, "Vozilo zakljucano!");
    }
    else if(MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] == 1)
    {
        MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] = 0;
        SCM(playerid, COLOR_LIGHTGREEN, "Vozilo otkljucano!");
    }
    UpdateMyVehSystem(PlayerOwnedVehID(playerid,TCID));
}else{SCM(playerid, COLOR_LIGHTRED, "Ovo nije tvoje vozilo!");}
}else{SCM(playerid, COLOR_LIGHTRED, "Predaleko ste!");}
return 0;
}
//Admin cmds
stock AparkMyVeh(playerid, MyCarID)
{
if(IsPlayerAdmin(playerid))
{
new vozilo = GetPlayerVehicleID(playerid);
    new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
MyVehicle[MyCarID][MyVehPos][0] = x;
MyVehicle[MyCarID][MyVehPos][1] = y;
MyVehicle[MyCarID][MyVehPos][2] = z;
MyVehicle[MyCarID][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[MyCarID][MyVehPos][0], MyVehicle[MyCarID][MyVehPos][1],MyVehicle[MyCarID][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[MyCarID][MyVehPos][3]);
SCM(playerid, COLOR_GREEN, "[ADM]Vozilo parkirano!");
UpdateMyVehSystem(MyCarID);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
return 1;
}

stock AsellMyVeh(playerid, MyCarID)
{
if(IsPlayerAdmin(playerid))
{
    MyVehicle[MyCarID][MyVehSlot] = 0;
MyVehicle[MyCarID][MyVehModel] = 0;
MyVehicle[MyCarID][MyVehCar] = -1;
MyVehicle[MyCarID][MyVehBike] = -1;
MyVehicle[MyCarID][MyVehBoat] = -1;
MyVehicle[MyCarID][MyVehPlane] = 1;
strmid(MyVehicle[MyCarID][MyVehOwner], "Nitko", 0, strlen("Nitko"), 64);
DestroyVehicle(MyVehicle[MyCarID][MyVehID]);
SCM(playerid, COLOR_LIGHTGREEN, "[ADM] Vozilo prodano!");
UpdateMyVehSystem(MyCarID);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
return 1;
}


//Saving/loading system
stock LoadMyVehSystem()
{
new reload[256];
new loader[64];
if(!dini_Exists(SaveFile))
{
dini_Create(SaveFile);
}
for(new i = 0;i<sizeof(MyVehicle);i++)
{
    format(loader,sizeof(loader),"MyCar_%d",i);
    strmid(reload,dini_Get(SaveFile,loader),0,256,256);
new data2[32]; //STRING
sscanf(reload,
"p<,>dd\
ffff\
ddd\
s[64]\
d\
dddd\
d",
MyVehicle[i][MyVehSlot],MyVehicle[i][MyVehModel],
MyVehicle[i][MyVehPos][0],MyVehicle[i][MyVehPos][1],MyVehicle[i][MyVehPos][2],MyVehicle[i][MyVehPos][3],
MyVehicle[i][MyVehCol][0],MyVehicle[i][MyVehCol][1],MyVehicle[i][MyVehLock],
data2, // string
MyVehicle[i][MyVehAlarm],
MyVehicle[i][MyVehCar],MyVehicle[i][MyVehBike],MyVehicle[i][MyVehBoat],MyVehicle[i][MyVehPlane],
MyVehicle[i][MyVehFsale]);
strmid(MyVehicle[i][MyVehOwner], data2, 0, strlen(data2), 64);// kraj loadanja

if(MyVehicle[i][MyVehSlot] == 1 && (MyVehicle[i][MyVehCar] != -1 || MyVehicle[i][MyVehBike] != -1 || MyVehicle[i][MyVehBoat] != -1 || MyVehicle[i][MyVehPlane] != -1))
{
MyVehicle[i][MyVehID] = CreateVehicle(MyVehicle[i][MyVehModel],MyVehicle[i][MyVehPos][0],MyVehicle[i][MyVehPos][1],MyVehicle[i][MyVehPos][2],MyVehicle[i][MyVehPos][3],MyVehicle[i][MyVehCol][0],MyVehicle[i][MyVehCol][1],30000);
}
}
  return 1;
}

stock UpdateMyVehSystem(id)
{
new GSi[256];
new place[64];
if(!dini_Exists(SaveFile))
{
dini_Create(SaveFile);
}
format(GSi,sizeof(GSi),
"%d,%d,\
%f,%f,%f,%f,\
%d,%d,%d,\
%s,\
%d,\
%d,%d,%d,%d,\
%d",
MyVehicle[id][MyVehSlot],MyVehicle[id][MyVehModel],
MyVehicle[id][MyVehPos][0],MyVehicle[id][MyVehPos][1],MyVehicle[id][MyVehPos][2],MyVehicle[id][MyVehPos][3],
MyVehicle[id][MyVehCol][0],MyVehicle[id][MyVehCol][1],MyVehicle[id][MyVehLock],
MyVehicle[id][MyVehOwner], // string
MyVehicle[id][MyVehAlarm],
MyVehicle[id][MyVehCar],MyVehicle[id][MyVehBike],MyVehicle[id][MyVehBoat],MyVehicle[id][MyVehPlane],
MyVehicle[id][MyVehFsale]);
format(place,sizeof(place),"MyCar_%d",id);
    dini_Set(SaveFile,place,GSi);
    printf("ID %d SET",id);
    if(MyVehicle[id][MyVehSlot] == 0)
        {
                format(GSi,sizeof(GSi),
"%d,%d,\
%f,%f,%f,%f,\
%d,%d,%d,\
%s,\
%d,\
%d,%d,%d,%d,\
%d",
MyVehicle[id][MyVehSlot],MyVehicle[id][MyVehModel],
MyVehicle[id][MyVehPos][0],MyVehicle[id][MyVehPos][1],MyVehicle[id][MyVehPos][2],MyVehicle[id][MyVehPos][3],
MyVehicle[id][MyVehCol][0],MyVehicle[id][MyVehCol][1],MyVehicle[id][MyVehLock],
MyVehicle[id][MyVehOwner], // string
MyVehicle[id][MyVehAlarm],
MyVehicle[id][MyVehCar],MyVehicle[id][MyVehBike],MyVehicle[id][MyVehBoat],MyVehicle[id][MyVehPlane],
MyVehicle[id][MyVehFsale]);
format(place,sizeof(place),"MyCar_%d",id);
            dini_Unset(SaveFile ,place);
            printf("ID %d UNSET",id);
        }
  return 1;
}

//======================= COMMANDS =============================================
CMD:carshop(playerid,params[])
{
if(IsShoping[playerid] == 0)
{
if(GetPlayerState(playerid) != 2)
{
if(IsPlayerInRangeOfPoint(playerid,7.00,1292.0682,-1870.6963,13.3741))
{
    new string[128];
TogglePlayerControllable(playerid, 0);
IsShoping[playerid] = 1;
  SCM(playerid, COLOR_LIGHTBLUE, " Koristi tipke lijevo i desno za listanje vozila!");
  SCM(playerid, COLOR_LIGHTBLUE, " Za kupnju pritisni enter (F)");
  SCM(playerid, COLOR_LIGHTBLUE, " Za prekid pritisni CTRL");
  SVozilaTextDraw(playerid);
  format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[vCars[ShopVeh1[1]][0] -400],vCars[ShopVeh1[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Nemozes kupovati iz vozila!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Vec listas katalog!");}
return 1;
}

CMD:carshopcol(playerid,params[])
{
    if(IsPlayerInRangeOfPoint(playerid,7.00,1292.0682,-1870.6963,13.3741))
{
    new boja1,boja2;
if (sscanf(params, "dd",boja1,boja2)) SCM(playerid, COLOR_WHITE, "Koristenje: /carshopcol [boja 1] [boja2 2]");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else
{
    ShopVeh1[2] = boja1;
ShopVeh1[3] = boja2;
ChangeVehicleColor(ShopVeh1[0],boja1,boja2);
SCM(playerid, COLOR_LIGHTBLUE, "*Promjenio si boju kataloga!");
}
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
return 1;
}
CMD:bikeshop(playerid,params[])
{
if(IsShoping[playerid] == 0)
{
if(GetPlayerState(playerid) != 2)
{
if(IsPlayerInRangeOfPoint(playerid,7.00,1298.7928,-1870.8855,13.5469))
{
    new string[128];
TogglePlayerControllable(playerid, 0);
IsShoping[playerid] = 2;
  SCM(playerid, COLOR_LIGHTBLUE, " Koristi tipke lijevo i desno za listanje vozila!");
  SCM(playerid, COLOR_LIGHTBLUE, " Za kupnju pritisni enter (F)");
  SCM(playerid, COLOR_LIGHTBLUE, " Za prekid pritisni CTRL");
  SVozilaTextDraw(playerid);
  format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[vBikes[ShopVeh2[1]][0] -400],vBikes[ShopVeh2[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Nemozes kupovati iz vozila!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Vec listas katalog!");}
return 1;
}
CMD:bikeshopcol(playerid,params[])
{
    if(IsPlayerInRangeOfPoint(playerid,7.00,1298.7928,-1870.8855,13.5469))
{
    new boja1,boja2;
if (sscanf(params, "dd",boja1,boja2)) SCM(playerid, COLOR_WHITE, "Koristenje: /bikeshopcol [boja 1] [boja 2]");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else
{
    ShopVeh2[2] = boja1;
ShopVeh2[3] = boja2;
ChangeVehicleColor(ShopVeh2[0],boja1,boja2);
SCM(playerid, COLOR_LIGHTBLUE, "*Promjenio si boju kataloga!");
}
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
return 1;
}

CMD:buyveh(playerid,params[])
{
if(EnCV[playerid] != -1)
{
    if(MyVehicle[EnCV[playerid]][MyVehFsale] > 0)
    {
if(MyVehicle[EnCV[playerid]][MyVehFsale] <= GetPlayerMoney(playerid))
{
    new Float:CPs[3];
   
    GetVehiclePos(MyVehicle[EnCV[playerid]][MyVehID],CPs[0],CPs[1],CPs[2]);
if(IsPlayerInRangeOfPoint(playerid,4.2,CPs[0],CPs[1],CPs[2]))
{
    if(MyVehicle[EnCV[playerid]][MyVehCar] == 1 && AllMyCars(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehBike] == 1 && AllMyBikes(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehBoat] == 1 && AllMyBoats(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehPlane] == 1 && AllMyAirs(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
        new ime[MAX_PLAYER_NAME];
        GetPlayerName(playerid,ime,sizeof(ime));
        GivePlayerMoney(playerid, -MyVehicle[EnCV[playerid]][MyVehFsale]);
strmid(MyVehicle[EnCV[playerid]][MyVehOwner], ime, 0, strlen(ime), 64);
MyVehicle[EnCV[playerid]][MyVehFsale] = 0;
UpdateMyVehSystem(EnCV[playerid]);
EnCV[playerid] = -1;
SCM(playerid, COLOR_GREEN, "You bought vehicle!");
}else{SCM(playerid, COLOR_LIGHTRED, "Nisi pokraj vozila kojeg zelis kupiti!");}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas dovoljno novca!");}
        }else{SCM(playerid, COLOR_LIGHTRED, "Ovo vozilo nije na prodaju!");}
    }else{SCM(playerid, COLOR_LIGHTRED, "Nisi pogledao niti jedan auto za kupnju!");}
  return 1;
}
CMD:sellveh(playerid, params[])
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
    new vozilo = GetPlayerVehicleID(playerid);
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
new Novac;
new Float:x,Float:y,Float:z;
new Float:a;
if (sscanf(params, "d",Novac)) SCM(playerid, COLOR_WHITE, "Koristenje: /sellveh [cijena]");
else
{
    GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
    strmid(MyVehicle[MyCarID(playerid)][MyVehOwner], "Nitko", 0, strlen("Nitko"), 24);
MyVehicle[MyCarID(playerid)][MyVehFsale] = Novac;
GivePlayerMoney(playerid, Novac);
MyVehicle[MyCarID(playerid)][MyVehPos][0] = x;
MyVehicle[MyCarID(playerid)][MyVehPos][1] = y;
MyVehicle[MyCarID(playerid)][MyVehPos][2] = z;
MyVehicle[MyCarID(playerid)][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[MyCarID(playerid)][MyVehPos][0], MyVehicle[MyCarID(playerid)][MyVehPos][1],MyVehicle[MyCarID(playerid)][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[MyCarID(playerid)][MyVehPos][3]);
RemovePlayerFromVehicle(playerid);
      UpdateMyVehSystem(MyCarID(playerid));
SCM(playerid, COLOR_GREEN, "Prodao si svoje vozilo!");
}
            }else{SCM(playerid, COLOR_LIGHTRED, "Nemas dokumente ovog vozila!");}
        }else{SCM(playerid, COLOR_LIGHTRED, "Moras biti u vozilu!");}
    return 1;
}



CMD:mycar(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /mycar [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,0);
          return 1;
      }
}
return 1;
}

CMD:mybike(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /mybike [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,1);
          return 1;
      }
}
return 1;
}
CMD:myboat(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /myboat [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,2);
          return 1;
      }
}
return 1;
}
CMD:myair(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /myair [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,3);
          return 1;
      }
}
return 1;
}

CMD:apark(playerid,params[])
{
    if(IsPlayerInAnyVehicle(playerid))
{
    AparkMyVeh(playerid, MyCarID(playerid));
}
return 1;
}
CMD:asellveh(playerid,params[])
{
    if(IsPlayerInAnyVehicle(playerid))
{
    AsellMyVeh(playerid, MyCarID(playerid));
}
return 1;
}
CMD:makesaleveh(playerid, params[])
{
new vrsta,model,boja1,boja2,cijena;
if (sscanf(params, "ddddd",vrsta,model,boja1,boja2,cijena)) SCM(playerid, COLOR_WHITE, "Koristenje: /makesaleveh [vrsta] [ModelID] [boja1] [boja2] [cijena]");
else if(vrsta < 0 || vrsta > 3)  SCM(playerid, COLOR_LIGHTGREEN, "Vrste: 0-Auto,1-Motor,2-Brod,3-Avion");
else if(model < 400 || model > 611)  SCM(playerid, COLOR_WHITE, "Model vozila nemoze biti ispod 400 i preko 611!");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja vozila nemoze biti ispod 0 i preko 126!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja vozila nemoze biti ispod 0 i preko 126!");
else if(cijena < 1 || cijena > 99999999)  SCM(playerid, COLOR_WHITE, "Cijena nemoze biti ispod 0!");
else
{
    if(IsPlayerAdmin(playerid))
    {
new Float:X,Float:Y,Float:Z,Float:A, s;
GetPlayerPos(playerid, X,Y,Z);
s = MakeXDCarFnc(playerid,vrsta,model,X+1.5,Y+2.5,Z+2.0,A,boja1,boja2,"Nitko");//THREAD-0=car=bike,2=boat,3=air
MyVehicle[s][MyVehFsale] = cijena;
SCM(playerid, COLOR_LIGHTRED, "Stvorio si vozilo za prodaju!");
printf("TYP:%d, ID:%d",vrsta,s);
UpdateMyVehSystem(s);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
}
return 1;
}

CMD:vehhelp(playerid,params[])
{
    SCM(playerid, COLOR_LIGHTBLUE, "|_____________________Vozila pomoc____________________|");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /carshop, /carshopcol, /bikeshop, /bikeshopcol");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /mycar");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /mybike");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /myboat (Treba samo napraviti salon)");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /myair (Treba samo napraviti salon)");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /sellveh, /buyveh (kada pokusate uci i cijena se pokaze))");
    SCM(playerid, COLOR_LIGHTBLUE, "ADMIN: /asellveh, /apark, /makesaleveh");
    return 1;
}

Naslov: Odg: [POMOC] auta na buy
Poruka od: 007Bondâ„¢ poslato Mart 03, 2013, 22:57:05 POSLE PODNE
Citat: 007Bond poslato Mart 03, 2013, 22:56:25 POSLE PODNE
Evo ti ovaj !



/*
Ismet Alic Multy Vehicle Ownership

iVersion 1.1

Copyright(c)
*/
#include <a_samp>
#include <Dini>
#include <zcmd>
#include <sscanf2>

#pragma tabsize 0


#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define SCM SendClientMessage
#define SaveFile "V_File.cfg"

#define MAX_MYVEHS 50
#define MAX_BUYED_VEHS 2



//============================== VEHICLES ======================================
enum einfo
{
MyVehSlot,
MyVehModel,
Float:MyVehPos[4],
MyVehCol[2],
MyVehLock,
MyVehOwner[MAX_PLAYER_NAME],
MyVehAlarm,
MyVehFsale,
MyVehID,
MyVehCar,
MyVehBike,
MyVehBoat,
MyVehPlane
};
new MyVehicle[MAX_MYVEHS][einfo];

new Text:CarShopTextDraw[MAX_PLAYERS];
new IsShoping[MAX_PLAYERS];
new ShopVeh1[4];//0 ID,1 Model,2 col1,3 ol2 car
new ShopVeh2[4];//0 ID,1 Model,2 col1,3 ol2 bike
new VehButtonSet[MAX_PLAYERS][4];
new clx[MAX_PLAYERS] = 0;
new EnCV[MAX_PLAYERS];
new vCars[29][2] =
{
    {411,650000},
{415,520000},
{424,380000},
{426,180000},
{429,400000},
{434,540000},
{437,500000},
{444,850000},
{451,750000},
{477,385000},
{480,240000},
{502,600000},
{503,600000},
{506,470000},
{541,489000},
{550,210000},
{555,241000},
{559,390000},
{558,180000},
{560,500000},
{561,150000},
{562,432156},
{565,170000},
{568,200000},
{579,190500},
{587,456456},
{589,100000},
{602,320000},
{603,270000}
};
new vBikes[10][2]={
{581,21000},//BF-400
{462,1000},//Faggio
{521,16000},//FCR-900
{463,25000},//Freeway
{522,45000},//NRG-500
{461,20000},//PCJ-600
{448,1000},//Pizzaboy
{471,5000},//Quad
{468,30000},//Sanchez
{586,30000}//Wayfarer
};

new VehNames[212][] = {
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","server uklonjen!ch","Cabbie","Stallion",
"Rumpo","RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van",
"Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot","Quad","server uklonjen!stguard","Dinghy","Hermes","Sabre","Rustler","ZR350","Walton","Regina",
"Comet","BMX","Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson",
"Mesa","RC Goblin","Hotring Racer","Hotring Racer","Bloodring Banger","Rancher","Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic","Buccaneer","Shamal",
"Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona","FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight","Streak","Vortex",
"Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster","Monster","Uranus","Jester",
"Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight","Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley",
"Stafford","BF-400","Newsvan","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
"Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer","Luggage Trailer","Stair Trailer","Boxville","Farm Plow","Utility Trailer"
};
//==============================================================================



public OnFilterScriptInit()
{
return 1;
}

public OnGameModeInit()
{
ShopVeh1[0] = CreateVehicle(vCars[ShopVeh1[1]][0], 1292.0682,-1870.6963,13.3741,358.0040, ShopVeh1[2], ShopVeh1[3], 30000);
ShopVeh2[0] = CreateVehicle(vBikes[ShopVeh2[1]][0],1298.7928,-1870.8855,13.5469,349.0682, ShopVeh2[2], ShopVeh2[3], 30000);
CVozilaTextDraw(); // textdraw
LoadMyVehSystem(); // loadanje lvl 1
print("\n----------------------------------");
print(":::::::::Loading Ismet iCos::::::::");
print("----------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
    DVozilaTextDraw();// unistava textdraw
    for(new i; i< MAX_MYVEHS;i++)
    {
        if(MyVehicle[i][MyVehSlot] == 1)
        {
            DestroyVehicle(MyVehicle[i][MyVehID]);
        }
    }
    print("\n----------------------------------");
print("::::::::Unloading Ismet iCos:::::::");
print("----------------------------------\n");
return 1;
}


main()
{
}

public OnPlayerConnect(playerid)
{
EnCV[playerid] = -1;
return 1;
}

public OnPlayerDisconnect(playerid,reason)
{
EnCV[playerid] = -1;
return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new Float:PEnterPos[3][MAX_PLAYERS];
new string[64];
GetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
if(ConvertVehIDtoDYID(vehicleid) != -1)
{
    new i;
    i = ConvertVehIDtoDYID(vehicleid);
if(MyVehicle[i][MyVehSlot] == 1 && (MyVehicle[i][MyVehCar] != -1 || MyVehicle[i][MyVehBike] != -1 || MyVehicle[i][MyVehBoat] != -1 || MyVehicle[i][MyVehPlane] != -1) && MyVehicle[i][MyVehFsale] < 1)
{
      format(string, sizeof(string), "~y~~h~VLASNIK:~y~ %s",MyVehicle[i][MyVehOwner]);
        GameTextForPlayer(playerid,string,2000,3);
              if(MyVehicle[i][MyVehLock] == 1 && !IsPlayerAdmin(playerid))
        {SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);}
}
if(MyVehicle[i][MyVehFsale] > 0)
{
    format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(vehicleid) - 400],MyVehicle[i][MyVehFsale]);
        GameTextForPlayer(playerid,string,2000,3);
        EnCV[playerid] = i;
    if(!IsPlayerAdmin(playerid)){SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);}
        return 1;
    }
}
    if(vehicleid == ShopVeh1[0])
{SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
new cijena;
for(new x; x<29;x++){if(vCars[x][0] == GetVehicleModel(ShopVeh1[0]))cijena = vCars[x][1];}
format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(ShopVeh1[0]) - 400],cijena);
GameTextForPlayer(playerid,string,2000,5);}
if(vehicleid == ShopVeh2[0])
{SetPlayerPos(playerid,PEnterPos[0][playerid],PEnterPos[1][playerid],PEnterPos[2][playerid]);
new cijena;
for(new x; x<10;x++){if(vBikes[x][0] == GetVehicleModel(ShopVeh2[0]))cijena = vBikes[x][1];}
format(string, sizeof(string), "~y~~h~~h~%s~n~~y~~h~PRODAJE SE:~y~ %d$",VehNames[GetVehicleModel(ShopVeh2[0]) - 400],cijena);
GameTextForPlayer(playerid,string,2000,5);}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
if(ConvertVehIDtoDYID(vehicleid) != -1)
{
ChangeVehicleColor(vehicleid, MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][0], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][1]);
SetVehiclePos(MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehID], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][0],MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][1],MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][2]);
SetVehicleZAngle(MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehID], MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehPos][3]);
}
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    if(ConvertVehIDtoDYID(vehicleid) != -1)
{
    MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][0] = color1;
    MyVehicle[ConvertVehIDtoDYID(vehicleid)][MyVehCol][1] = color2;
    UpdateMyVehSystem(ConvertVehIDtoDYID(vehicleid));
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
ResetVehButton(playerid);
return 1;
}

stock Ime(playerid)
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid, ime, MAX_PLAYER_NAME);
return ime;
}

//==========VOZILA := Vozila OWNERSHIP==========================================


stock CVozilaTextDraw()
{
for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
{CarShopTextDraw[playerid] = TextDrawCreate(295.500000,310.000000,"~y~Ime~n~~n~~h~~h~~b~Cijena:------~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>");
    TextDrawAlignment(CarShopTextDraw[playerid],0);
    TextDrawBackgroundColor(CarShopTextDraw[playerid],0x000000ff);
    TextDrawFont(CarShopTextDraw[playerid],1);
    TextDrawLetterSize(CarShopTextDraw[playerid],0.499999,1.000000);
    TextDrawColor(CarShopTextDraw[playerid],0xF5DEB3AA);
    TextDrawSetOutline(CarShopTextDraw[playerid],1);
    TextDrawSetProportional(CarShopTextDraw[playerid],1);
    TextDrawSetShadow(CarShopTextDraw[playerid],1);}
}
stock HVozilaTextDraw(playerid)
{TextDrawHideForPlayer(playerid,CarShopTextDraw[playerid]);}
stock SVozilaTextDraw(playerid)
{TextDrawShowForPlayer(playerid,CarShopTextDraw[playerid]);}
stock DVozilaTextDraw()
{for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
{TextDrawDestroy(CarShopTextDraw[playerid]);}}

stock ResetVehButton(playerid)
{
if(IsShoping[playerid] > 0)
{
new Keys, ud, lr;
GetPlayerKeys(playerid, Keys, ud, lr);
if(lr > 0) //desno
{VehButtonSet[playerid][0] ++;
VehShopChanger(playerid);}
else if(lr < 0) //lijevo
{VehButtonSet[playerid][1] ++;
VehShopChanger(playerid);}
else if(Keys & KEY_FIRE) //ctrl
{VehButtonSet[playerid][2]++;
VehShopChanger(playerid);}
else if(Keys & KEY_SECONDARY_ATTACK) //enter
{VehButtonSet[playerid][3]++;
VehShopChanger(playerid);}
else
{VehButtonSet[playerid][0] = 0;
VehButtonSet[playerid][1] = 0;
VehButtonSet[playerid][2] = 0;
VehButtonSet[playerid][3] = 0;
VehShopChanger(playerid);}
}
return 0;
}
stock VehShopChanger(playerid)
{
if(IsPlayerConnected(playerid))
{
if(IsShoping[playerid] == 1)
{
new string[128],pa = 0;
new ime[24];
  GetPlayerName(playerid, ime, sizeof(ime));
if(VehButtonSet[playerid][0] == 1) // desno
{ShopVeh1[1]++;
if(ShopVeh1[1] > 28) {ShopVeh1[1] = 0;}pa = 1;}
else if(VehButtonSet[playerid][1] == 1) //lijevo
{ShopVeh1[1]--;
if (ShopVeh1[1] < 0) {ShopVeh1[1] = 28;}pa = 1;}
else if(VehButtonSet[playerid][3] == 1) //enter
{
if(AllMyCars(playerid) < MAX_BUYED_VEHS)
{
if(GetPlayerMoney(playerid) >= vCars[ShopVeh1[1]][1])
{

  MakeXDCarFnc(playerid,0,vCars[ShopVeh1[1]][0],1314.9003,-1859.0258,13.3255,270.3405,ShopVeh1[2],ShopVeh1[3],ime);
  TogglePlayerControllable(playerid, 1);
IsShoping[playerid] = 0;
HVozilaTextDraw(playerid);
SetCameraBehindPlayer(playerid);
          }else{format(string,sizeof(string),"Nemate dovoljno novca!Ovaj auto kosta %d$",vCars[ShopVeh1[1]][1]);
  SCM(playerid,COLOR_LIGHTRED,string);}
    }else{SCM(playerid,COLOR_LIGHTRED,"Vec imas sve aute!");}
    }
    else if (VehButtonSet[playerid][2] == 1)
    {TogglePlayerControllable(playerid, 1);
    SCM(playerid, COLOR_LIGHTBLUE, "Odustao si od kupnje novog auta!");
    IsShoping[playerid] = 0;
    HVozilaTextDraw(playerid);
    SetCameraBehindPlayer(playerid);
}
if(pa > 0){
    DestroyVehicle(ShopVeh1[0]);
ShopVeh1[0] = CreateVehicle(vCars[ShopVeh1[1]][0], 1292.0682,-1870.6963,13.3741,358.0040, ShopVeh1[2],ShopVeh1[3], 30000);
format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[GetVehicleModel(ShopVeh1[0]) - 400],vCars[ShopVeh1[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);pa = 0;}
}
else if(IsShoping[playerid] == 2)
{
new string[128],pa = 0;
new ime[24];
  GetPlayerName(playerid, ime, sizeof(ime));
if(VehButtonSet[playerid][0] == 1) // desno
{ShopVeh2[1]++;
if(ShopVeh2[1] > 9) {ShopVeh2[1] = 0;}pa = 1;}
else if(VehButtonSet[playerid][1] == 1) //lijevo
{ShopVeh2[1]--;
if (ShopVeh2[1] < 0) {ShopVeh2[1] = 28;}pa = 1;}
else if(VehButtonSet[playerid][3] == 1) //enter
{
if(AllMyBikes(playerid) < MAX_BUYED_VEHS)
{
if(GetPlayerMoney(playerid) >= vBikes[ShopVeh2[1]][1])
{

  MakeXDCarFnc(playerid,1,vBikes[ShopVeh2[1]][0],1314.9003,-1859.0258,13.3255,270.3405,ShopVeh2[2],ShopVeh2[3],ime);
  TogglePlayerControllable(playerid, 1);
IsShoping[playerid] = 0;
HVozilaTextDraw(playerid);
SetCameraBehindPlayer(playerid);
          }else{format(string,sizeof(string),"Nemate dovoljno novca!Ovaj motor kosta %d$",vBikes[ShopVeh1[1]][1]);
  SCM(playerid,COLOR_LIGHTRED,string);}
    }else{SCM(playerid,COLOR_LIGHTRED,"Vec imas sve motore");}
    }
    else if (VehButtonSet[playerid][2] == 1)
    {TogglePlayerControllable(playerid, 1);
    SCM(playerid, COLOR_LIGHTBLUE, "Odustao si od kupnje novog motora!");
    IsShoping[playerid] = 0;
    HVozilaTextDraw(playerid);
    SetCameraBehindPlayer(playerid);
}
if(pa > 0){
    DestroyVehicle(ShopVeh2[0]);
ShopVeh2[0] = CreateVehicle(vBikes[ShopVeh2[1]][0], 1298.7928,-1870.8855,13.5469,349.0682, ShopVeh2[2],ShopVeh2[3], 30000);
format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[GetVehicleModel(ShopVeh2[0]) - 400],vBikes[ShopVeh2[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);pa = 0;}
}

/*

In here put for Boats and AirPlanes!!!!
*/

}
return 1;
}

//==========MY VEH FUNCTIONS := Vozila OWNERSHIP================================
//Player KeySet
stock ConvertVehIDtoDYID(VehID)
{
for(new dy; dy < sizeof(MyVehicle);dy++)
{
    if(MyVehicle[dy][MyVehSlot] == 1)
{
    if(VehID == MyVehicle[dy][MyVehID]) return dy;
}
}
return -1;
}

stock PlayerOwnedVehID(playerid,vehicleid)
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
for(new i = 0; i < sizeof(MyVehicle); i++)
{
    if(MyVehicle[i][MyVehSlot] == 1 && MyVehicle[i][MyVehID] == vehicleid)
    {
if (strmatch(MyVehicle[i][MyVehOwner], ime))return i;
}
}
return -1;
}
stock AllMyBikes(playerid)//bike
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBike] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyBikeMID(playerid,ID = 0)//bike
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBike] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}

stock AllMyCars(playerid)//car
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehCar] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyCarMID(playerid,ID = 0)//car
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehCar] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock AllMyBoats(playerid)//boat
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBoat] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyBoatMID(playerid,ID = 0)//boat
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehBoat] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock AllMyAirs(playerid)//air
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
if(IsPlayerConnected(playerid))
{
    new i, x;
    while (i < sizeof(MyVehicle))
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehPlane] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime)) x++;
}
}
i++;
}
return x;
}
return -1;
}

stock GetMyAirMID(playerid,ID = 0)//air
{
new ime[MAX_PLAYER_NAME];
GetPlayerName(playerid,ime,sizeof(ime));
new x = 0;
    for (new i; i < sizeof(MyVehicle);i++)
    {
    if(MyVehicle[i][MyVehSlot] == 1)
    {
        if(MyVehicle[i][MyVehPlane] != -1)
        {
if (strmatch(MyVehicle[i][MyVehOwner], ime))
{ x++;
if(x >= ID )
{return i;}
// return i;
}
}
}
}
return -1;
}
stock MyCarID(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
    {
for(new i = 0; i < sizeof(MyVehicle); i++)
{
if(GetPlayerVehicleID(playerid) == MyVehicle[i][MyVehID])return i;
}
    }
return -1;
}
//fnc
stock strmatch(const String1[], const String2[])
{
if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
{return true;}
else
{return false;}
}
stock Float:GetDisBetweenPlayerAndCar(p1ayerid,carid)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1ayerid))
    {
        return -1.00;
    }
    GetPlayerPos(p1ayerid,x1,y1,z1);
    GetVehiclePos(carid,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}


stock GetClosestVehicleToPlayer(playerid)
{
    new x,Float:dis,Float:dis2,car;
    car = 0;
    dis = 99999.99;
    for ( x = 0; x < MAX_VEHICLES; x++ )
    {
        dis2 = GetDisBetweenPlayerAndCar(playerid,x);
        if(dis2 < dis && dis2 < 10.0)
        {
            dis = dis2;
            car = x;
        }
    }
    return car;
}
stock VehPriceFromModel(Model)
{
for(new i = 0; i < 29; i++)
    {
        if(vCars[i][0] == Model) return i;
     }
return 0;
}
//Veh Functions
stock MakeXDCarFnc(playerid,X_THREAD,Model,Float:x,Float:y,Float:z,Float:a,col1,col2,name[])//THREAD-0=car=bike,2=boat,3=air
{
    for(new i = 0; i < sizeof(MyVehicle); i++ )
{
if(MyVehicle[i][MyVehSlot] == 0)
{
MyVehicle[i][MyVehModel] = Model;
MyVehicle[i][MyVehPos][0]=  x;
MyVehicle[i][MyVehPos][1] = y;
MyVehicle[i][MyVehPos][2] = z;
MyVehicle[i][MyVehPos][3] = a;
MyVehicle[i][MyVehCol][0] = col1;
MyVehicle[i][MyVehCol][1] = col2;
MyVehicle[i][MyVehAlarm] = 0;
MyVehicle[i][MyVehLock] = 0;
MyVehicle[i][MyVehCar] = -1;
MyVehicle[i][MyVehPlane] = -1;
MyVehicle[i][MyVehBoat] = -1;
MyVehicle[i][MyVehBike] = -1;
strmid(MyVehicle[i][MyVehOwner], name, 0, strlen(name), 32);

MyVehicle[i][MyVehID] = CreateVehicle(
MyVehicle[i][MyVehModel],
MyVehicle[i][MyVehPos][0],
MyVehicle[i][MyVehPos][1],
MyVehicle[i][MyVehPos][2],
MyVehicle[i][MyVehPos][3],
MyVehicle[i][MyVehCol][0],
MyVehicle[i][MyVehCol][1],
30000);
switch(X_THREAD)
        {
        case 0:// osobni auto
                {
GivePlayerMoney(playerid, -vCars[ShopVeh1[1]][1]);
MyVehicle[i][MyVehCar] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si auto!!");
                }
                case 1://bike
                {
                        GivePlayerMoney(playerid, -vBikes[ShopVeh2[1]][1]);
                        MyVehicle[i][MyVehBike] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si motor!!");
                }
                case 2:// boat
                {
                        //take money
                MyVehicle[i][MyVehBoat] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si brod!!");
      }
      case 3:// air
                {
//take money
                        MyVehicle[i][MyVehPlane] = 1;
MyVehicle[i][MyVehSlot] = 1;
SCM(playerid, COLOR_GREEN, "Kupio si avion!!");
      }
      }
      UpdateMyVehSystem(i);
printf("MYVC %d,THR %d",i,X_THREAD);
return i;
}
}
return 1;
}
stock ParkMyVehFnc(playerid)
{
// new str[64];
new vozilo = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][0] = x;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][1] = y;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][2] = z;
MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][0], MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][1],MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPos][3]);
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehCar] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj auto!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehBike] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj motor!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehBoat] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj brod!");
if(MyVehicle[PlayerOwnedVehID(playerid,vozilo)][MyVehPlane] != -1)SCM(playerid, COLOR_GREEN, "Parkirao si svoj avion!");
UpdateMyVehSystem(PlayerOwnedVehID(playerid,vozilo));
return 1;
}else{SCM(playerid, COLOR_LIGHTRED,"Nisi u svom vozilu!");}
}else{SCM(playerid, COLOR_LIGHTRED,"Moras biti u vozilu!");}
return 0;
}
stock SellMyVehFnc(playerid)
{
//if(IsPlayerInRangeOfPoint(playerid,15.0,1314.5691,-1859.4077,13.7969)){
    new ime[MAX_PLAYER_NAME], TCID;
new vozilo = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, ime, sizeof(ime));
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
TCID =PlayerOwnedVehID(playerid,vozilo);
MyVehicle[TCID][MyVehSlot] = 0;
MyVehicle[TCID][MyVehCar] = -1;
MyVehicle[TCID][MyVehBoat] = -1;
MyVehicle[TCID][MyVehBike] = -1;
MyVehicle[TCID][MyVehPlane] = -1;
strmid(MyVehicle[TCID][MyVehOwner], "Nitko", 0, strlen("Nitko"), 128);
DestroyVehicle(vozilo);
SCM(playerid, COLOR_GREEN, "Prodao si svoje vozilo");
UpdateMyVehSystem(TCID);
return 1;
}else{SCM(playerid, COLOR_LIGHTRED,"Nisi u svom vozilu!");}
}else{SCM(playerid, COLOR_LIGHTRED,"Moras biti u vozilu!");}
// }else{SCM(playerid, COLOR_LIGHTRED, "You are not at delivery place!");}
return 1;
}


stock LocateMyVehFnc(playerid,THREAD_V)//0=my_car,1_my_bike,2_my_boat,3_my_air
{
    switch(THREAD_V)
    {
case 0:// mycar
{
new cm = AllMyCars(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyCarMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 1:// mybike
{
    new cm = AllMyBikes(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyBikeMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 2:// myboat
{
    new cm = AllMyBoats(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyBoatMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
case 3:// myair
{
    new cm = AllMyAirs(playerid);
if(cm > 0)
  {
  clx[playerid] ++;
    if(clx[playerid] > cm) {clx[playerid] = 0;}
    new Float:VPos[3];
    GetVehiclePos(MyVehicle[GetMyAirMID(playerid,clx[playerid])][MyVehID], VPos[0],VPos[1],VPos[2]);
    SetPlayerCheckpoint(playerid,VPos[0],VPos[1],VPos[2],8.0);
    if(clx[playerid] == 0){DisablePlayerCheckpoint(playerid);}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas vozilo ove vrste!");}
}
}
return 0;
}

stock LockMyVehFnc(playerid)
{
new TCID,Float:CPs[3];
    TCID = GetClosestVehicleToPlayer(playerid);
    GetVehiclePos(TCID,CPs[0],CPs[1],CPs[2]);
if(IsPlayerInRangeOfPoint(playerid,3.0,CPs[0],CPs[1],CPs[2]))
{
    if(PlayerOwnedVehID(playerid,TCID) != -1)
{
    if(MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] == 0)
    {
    MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] = 1;
            SCM(playerid, COLOR_LIGHTRED, "Vozilo zakljucano!");
    }
    else if(MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] == 1)
    {
        MyVehicle[PlayerOwnedVehID(playerid,TCID)][MyVehLock] = 0;
        SCM(playerid, COLOR_LIGHTGREEN, "Vozilo otkljucano!");
    }
    UpdateMyVehSystem(PlayerOwnedVehID(playerid,TCID));
}else{SCM(playerid, COLOR_LIGHTRED, "Ovo nije tvoje vozilo!");}
}else{SCM(playerid, COLOR_LIGHTRED, "Predaleko ste!");}
return 0;
}
//Admin cmds
stock AparkMyVeh(playerid, MyCarID)
{
if(IsPlayerAdmin(playerid))
{
new vozilo = GetPlayerVehicleID(playerid);
    new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
MyVehicle[MyCarID][MyVehPos][0] = x;
MyVehicle[MyCarID][MyVehPos][1] = y;
MyVehicle[MyCarID][MyVehPos][2] = z;
MyVehicle[MyCarID][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[MyCarID][MyVehPos][0], MyVehicle[MyCarID][MyVehPos][1],MyVehicle[MyCarID][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[MyCarID][MyVehPos][3]);
SCM(playerid, COLOR_GREEN, "[ADM]Vozilo parkirano!");
UpdateMyVehSystem(MyCarID);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
return 1;
}

stock AsellMyVeh(playerid, MyCarID)
{
if(IsPlayerAdmin(playerid))
{
    MyVehicle[MyCarID][MyVehSlot] = 0;
MyVehicle[MyCarID][MyVehModel] = 0;
MyVehicle[MyCarID][MyVehCar] = -1;
MyVehicle[MyCarID][MyVehBike] = -1;
MyVehicle[MyCarID][MyVehBoat] = -1;
MyVehicle[MyCarID][MyVehPlane] = 1;
strmid(MyVehicle[MyCarID][MyVehOwner], "Nitko", 0, strlen("Nitko"), 64);
DestroyVehicle(MyVehicle[MyCarID][MyVehID]);
SCM(playerid, COLOR_LIGHTGREEN, "[ADM] Vozilo prodano!");
UpdateMyVehSystem(MyCarID);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
return 1;
}


//Saving/loading system
stock LoadMyVehSystem()
{
new reload[256];
new loader[64];
if(!dini_Exists(SaveFile))
{
dini_Create(SaveFile);
}
for(new i = 0;i<sizeof(MyVehicle);i++)
{
    format(loader,sizeof(loader),"MyCar_%d",i);
    strmid(reload,dini_Get(SaveFile,loader),0,256,256);
new data2[32]; //STRING
sscanf(reload,
"p<,>dd\
ffff\
ddd\
s[64]\
d\
dddd\
d",
MyVehicle[i][MyVehSlot],MyVehicle[i][MyVehModel],
MyVehicle[i][MyVehPos][0],MyVehicle[i][MyVehPos][1],MyVehicle[i][MyVehPos][2],MyVehicle[i][MyVehPos][3],
MyVehicle[i][MyVehCol][0],MyVehicle[i][MyVehCol][1],MyVehicle[i][MyVehLock],
data2, // string
MyVehicle[i][MyVehAlarm],
MyVehicle[i][MyVehCar],MyVehicle[i][MyVehBike],MyVehicle[i][MyVehBoat],MyVehicle[i][MyVehPlane],
MyVehicle[i][MyVehFsale]);
strmid(MyVehicle[i][MyVehOwner], data2, 0, strlen(data2), 64);// kraj loadanja

if(MyVehicle[i][MyVehSlot] == 1 && (MyVehicle[i][MyVehCar] != -1 || MyVehicle[i][MyVehBike] != -1 || MyVehicle[i][MyVehBoat] != -1 || MyVehicle[i][MyVehPlane] != -1))
{
MyVehicle[i][MyVehID] = CreateVehicle(MyVehicle[i][MyVehModel],MyVehicle[i][MyVehPos][0],MyVehicle[i][MyVehPos][1],MyVehicle[i][MyVehPos][2],MyVehicle[i][MyVehPos][3],MyVehicle[i][MyVehCol][0],MyVehicle[i][MyVehCol][1],30000);
}
}
  return 1;
}

stock UpdateMyVehSystem(id)
{
new GSi[256];
new place[64];
if(!dini_Exists(SaveFile))
{
dini_Create(SaveFile);
}
format(GSi,sizeof(GSi),
"%d,%d,\
%f,%f,%f,%f,\
%d,%d,%d,\
%s,\
%d,\
%d,%d,%d,%d,\
%d",
MyVehicle[id][MyVehSlot],MyVehicle[id][MyVehModel],
MyVehicle[id][MyVehPos][0],MyVehicle[id][MyVehPos][1],MyVehicle[id][MyVehPos][2],MyVehicle[id][MyVehPos][3],
MyVehicle[id][MyVehCol][0],MyVehicle[id][MyVehCol][1],MyVehicle[id][MyVehLock],
MyVehicle[id][MyVehOwner], // string
MyVehicle[id][MyVehAlarm],
MyVehicle[id][MyVehCar],MyVehicle[id][MyVehBike],MyVehicle[id][MyVehBoat],MyVehicle[id][MyVehPlane],
MyVehicle[id][MyVehFsale]);
format(place,sizeof(place),"MyCar_%d",id);
    dini_Set(SaveFile,place,GSi);
    printf("ID %d SET",id);
    if(MyVehicle[id][MyVehSlot] == 0)
        {
                format(GSi,sizeof(GSi),
"%d,%d,\
%f,%f,%f,%f,\
%d,%d,%d,\
%s,\
%d,\
%d,%d,%d,%d,\
%d",
MyVehicle[id][MyVehSlot],MyVehicle[id][MyVehModel],
MyVehicle[id][MyVehPos][0],MyVehicle[id][MyVehPos][1],MyVehicle[id][MyVehPos][2],MyVehicle[id][MyVehPos][3],
MyVehicle[id][MyVehCol][0],MyVehicle[id][MyVehCol][1],MyVehicle[id][MyVehLock],
MyVehicle[id][MyVehOwner], // string
MyVehicle[id][MyVehAlarm],
MyVehicle[id][MyVehCar],MyVehicle[id][MyVehBike],MyVehicle[id][MyVehBoat],MyVehicle[id][MyVehPlane],
MyVehicle[id][MyVehFsale]);
format(place,sizeof(place),"MyCar_%d",id);
            dini_Unset(SaveFile ,place);
            printf("ID %d UNSET",id);
        }
  return 1;
}

//======================= COMMANDS =============================================
CMD:carshop(playerid,params[])
{
if(IsShoping[playerid] == 0)
{
if(GetPlayerState(playerid) != 2)
{
if(IsPlayerInRangeOfPoint(playerid,7.00,1292.0682,-1870.6963,13.3741))
{
    new string[128];
TogglePlayerControllable(playerid, 0);
IsShoping[playerid] = 1;
  SCM(playerid, COLOR_LIGHTBLUE, " Koristi tipke lijevo i desno za listanje vozila!");
  SCM(playerid, COLOR_LIGHTBLUE, " Za kupnju pritisni enter (F)");
  SCM(playerid, COLOR_LIGHTBLUE, " Za prekid pritisni CTRL");
  SVozilaTextDraw(playerid);
  format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[vCars[ShopVeh1[1]][0] -400],vCars[ShopVeh1[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Nemozes kupovati iz vozila!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Vec listas katalog!");}
return 1;
}

CMD:carshopcol(playerid,params[])
{
    if(IsPlayerInRangeOfPoint(playerid,7.00,1292.0682,-1870.6963,13.3741))
{
    new boja1,boja2;
if (sscanf(params, "dd",boja1,boja2)) SCM(playerid, COLOR_WHITE, "Koristenje: /carshopcol [boja 1] [boja2 2]");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else
{
    ShopVeh1[2] = boja1;
ShopVeh1[3] = boja2;
ChangeVehicleColor(ShopVeh1[0],boja1,boja2);
SCM(playerid, COLOR_LIGHTBLUE, "*Promjenio si boju kataloga!");
}
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
return 1;
}
CMD:bikeshop(playerid,params[])
{
if(IsShoping[playerid] == 0)
{
if(GetPlayerState(playerid) != 2)
{
if(IsPlayerInRangeOfPoint(playerid,7.00,1298.7928,-1870.8855,13.5469))
{
    new string[128];
TogglePlayerControllable(playerid, 0);
IsShoping[playerid] = 2;
  SCM(playerid, COLOR_LIGHTBLUE, " Koristi tipke lijevo i desno za listanje vozila!");
  SCM(playerid, COLOR_LIGHTBLUE, " Za kupnju pritisni enter (F)");
  SCM(playerid, COLOR_LIGHTBLUE, " Za prekid pritisni CTRL");
  SVozilaTextDraw(playerid);
  format(string,sizeof(string),"~w~%s~n~~n~~h~~h~~b~Cijena: %d~n~~n~~h~~h~~y~< ~g~dalje ~h~~h~~y~>",VehNames[vBikes[ShopVeh2[1]][0] -400],vBikes[ShopVeh2[1]][1]);
TextDrawSetString(CarShopTextDraw[playerid],string);
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Nemozes kupovati iz vozila!");}
}else{SCM(playerid, COLOR_LIGHTRED, " Vec listas katalog!");}
return 1;
}
CMD:bikeshopcol(playerid,params[])
{
    if(IsPlayerInRangeOfPoint(playerid,7.00,1298.7928,-1870.8855,13.5469))
{
    new boja1,boja2;
if (sscanf(params, "dd",boja1,boja2)) SCM(playerid, COLOR_WHITE, "Koristenje: /bikeshopcol [boja 1] [boja 2]");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja nesmije biti ispod 0 i iznad 126!!");
else
{
    ShopVeh2[2] = boja1;
ShopVeh2[3] = boja2;
ChangeVehicleColor(ShopVeh2[0],boja1,boja2);
SCM(playerid, COLOR_LIGHTBLUE, "*Promjenio si boju kataloga!");
}
}else{SCM(playerid, COLOR_LIGHTRED, " Nisi u salonu!");}
return 1;
}

CMD:buyveh(playerid,params[])
{
if(EnCV[playerid] != -1)
{
    if(MyVehicle[EnCV[playerid]][MyVehFsale] > 0)
    {
if(MyVehicle[EnCV[playerid]][MyVehFsale] <= GetPlayerMoney(playerid))
{
    new Float:CPs[3];
   
    GetVehiclePos(MyVehicle[EnCV[playerid]][MyVehID],CPs[0],CPs[1],CPs[2]);
if(IsPlayerInRangeOfPoint(playerid,4.2,CPs[0],CPs[1],CPs[2]))
{
    if(MyVehicle[EnCV[playerid]][MyVehCar] == 1 && AllMyCars(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehBike] == 1 && AllMyBikes(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehBoat] == 1 && AllMyBoats(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
    if(MyVehicle[EnCV[playerid]][MyVehPlane] == 1 && AllMyAirs(playerid) >= MAX_BUYED_VEHS) return SCM(playerid, COLOR_LIGHTRED, "Nemozes kupiti vise vozila ove vrste!");
        new ime[MAX_PLAYER_NAME];
        GetPlayerName(playerid,ime,sizeof(ime));
        GivePlayerMoney(playerid, -MyVehicle[EnCV[playerid]][MyVehFsale]);
strmid(MyVehicle[EnCV[playerid]][MyVehOwner], ime, 0, strlen(ime), 64);
MyVehicle[EnCV[playerid]][MyVehFsale] = 0;
UpdateMyVehSystem(EnCV[playerid]);
EnCV[playerid] = -1;
SCM(playerid, COLOR_GREEN, "You bought vehicle!");
}else{SCM(playerid, COLOR_LIGHTRED, "Nisi pokraj vozila kojeg zelis kupiti!");}
}else{SCM(playerid, COLOR_LIGHTRED, "Nemas dovoljno novca!");}
        }else{SCM(playerid, COLOR_LIGHTRED, "Ovo vozilo nije na prodaju!");}
    }else{SCM(playerid, COLOR_LIGHTRED, "Nisi pogledao niti jedan auto za kupnju!");}
  return 1;
}
CMD:sellveh(playerid, params[])
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
    new vozilo = GetPlayerVehicleID(playerid);
if(PlayerOwnedVehID(playerid,vozilo) != -1)
{
new Novac;
new Float:x,Float:y,Float:z;
new Float:a;
if (sscanf(params, "d",Novac)) SCM(playerid, COLOR_WHITE, "Koristenje: /sellveh [cijena]");
else
{
    GetVehiclePos(vozilo, x, y, z);
GetVehicleZAngle(vozilo, a);
    strmid(MyVehicle[MyCarID(playerid)][MyVehOwner], "Nitko", 0, strlen("Nitko"), 24);
MyVehicle[MyCarID(playerid)][MyVehFsale] = Novac;
GivePlayerMoney(playerid, Novac);
MyVehicle[MyCarID(playerid)][MyVehPos][0] = x;
MyVehicle[MyCarID(playerid)][MyVehPos][1] = y;
MyVehicle[MyCarID(playerid)][MyVehPos][2] = z;
MyVehicle[MyCarID(playerid)][MyVehPos][3] = a;
SetVehiclePos(vozilo, MyVehicle[MyCarID(playerid)][MyVehPos][0], MyVehicle[MyCarID(playerid)][MyVehPos][1],MyVehicle[MyCarID(playerid)][MyVehPos][2]);
SetVehicleZAngle(vozilo, MyVehicle[MyCarID(playerid)][MyVehPos][3]);
RemovePlayerFromVehicle(playerid);
      UpdateMyVehSystem(MyCarID(playerid));
SCM(playerid, COLOR_GREEN, "Prodao si svoje vozilo!");
}
            }else{SCM(playerid, COLOR_LIGHTRED, "Nemas dokumente ovog vozila!");}
        }else{SCM(playerid, COLOR_LIGHTRED, "Moras biti u vozilu!");}
    return 1;
}



CMD:mycar(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /mycar [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,0);
          return 1;
      }
}
return 1;
}

CMD:mybike(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /mybike [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,1);
          return 1;
      }
}
return 1;
}
CMD:myboat(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /myboat [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,2);
          return 1;
      }
}
return 1;
}
CMD:myair(playerid,params[])
{
new opcija[24],ime[32];
if (sscanf(params, "s[24]", opcija)) SCM(playerid, COLOR_WHITE, "Koristenje: /myair [opcija]"),SCM(playerid, COLOR_WHITE, "opcija: park, lock, sell, locate");
else
{
GetPlayerName(playerid, ime,sizeof(ime));
if(strmatch("park",opcija))
  {
  ParkMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("lock",opcija))
  {
        LockMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("sell",opcija))
  {
        SellMyVehFnc(playerid);
          return 1;
      }
      if(strmatch("locate",opcija))
  {
        LocateMyVehFnc(playerid,3);
          return 1;
      }
}
return 1;
}

CMD:apark(playerid,params[])
{
    if(IsPlayerInAnyVehicle(playerid))
{
    AparkMyVeh(playerid, MyCarID(playerid));
}
return 1;
}
CMD:asellveh(playerid,params[])
{
    if(IsPlayerInAnyVehicle(playerid))
{
    AsellMyVeh(playerid, MyCarID(playerid));
}
return 1;
}
CMD:makesaleveh(playerid, params[])
{
new vrsta,model,boja1,boja2,cijena;
if (sscanf(params, "ddddd",vrsta,model,boja1,boja2,cijena)) SCM(playerid, COLOR_WHITE, "Koristenje: /makesaleveh [vrsta] [ModelID] [boja1] [boja2] [cijena]");
else if(vrsta < 0 || vrsta > 3)  SCM(playerid, COLOR_LIGHTGREEN, "Vrste: 0-Auto,1-Motor,2-Brod,3-Avion");
else if(model < 400 || model > 611)  SCM(playerid, COLOR_WHITE, "Model vozila nemoze biti ispod 400 i preko 611!");
else if(boja1 < 0 || boja1 > 126)  SCM(playerid, COLOR_WHITE, "Boja vozila nemoze biti ispod 0 i preko 126!");
else if(boja2 < 0 || boja2 > 126)  SCM(playerid, COLOR_WHITE, "Boja vozila nemoze biti ispod 0 i preko 126!");
else if(cijena < 1 || cijena > 99999999)  SCM(playerid, COLOR_WHITE, "Cijena nemoze biti ispod 0!");
else
{
    if(IsPlayerAdmin(playerid))
    {
new Float:X,Float:Y,Float:Z,Float:A, s;
GetPlayerPos(playerid, X,Y,Z);
s = MakeXDCarFnc(playerid,vrsta,model,X+1.5,Y+2.5,Z+2.0,A,boja1,boja2,"Nitko");//THREAD-0=car=bike,2=boat,3=air
MyVehicle[s][MyVehFsale] = cijena;
SCM(playerid, COLOR_LIGHTRED, "Stvorio si vozilo za prodaju!");
printf("TYP:%d, ID:%d",vrsta,s);
UpdateMyVehSystem(s);
}else{SCM(playerid, COLOR_LIGHTRED, "Niste autorizirani za koristenje ove komande!");}
}
return 1;
}

CMD:vehhelp(playerid,params[])
{
    SCM(playerid, COLOR_LIGHTBLUE, "|_____________________Vozila pomoc____________________|");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /carshop, /carshopcol, /bikeshop, /bikeshopcol");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /mycar");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /mybike");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /myboat (Treba samo napraviti salon)");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /myair (Treba samo napraviti salon)");
    SCM(playerid, COLOR_LIGHTBLUE, "CMD: /sellveh, /buyveh (kada pokusate uci i cijena se pokaze))");
    SCM(playerid, COLOR_LIGHTBLUE, "ADMIN: /asellveh, /apark, /makesaleveh");
    return 1;
}




PS
: Ubaci kao FileScript!