Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: strahinja poslato Mart 02, 2013, 15:19:55 POSLE PODNE

Naslov: Faction Chat
Poruka od: strahinja poslato Mart 02, 2013, 15:19:55 POSLE PODNE
Skripta: Moja
Problem: Napravio sam novi faction chat,, onaj mi dojadio  ??? ??? ??? Sad hoću da stavim da mogu samo oni koji su u organizaciji
Skripta: if(strcmp(cmd, "/faction", true) == 0 || strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid] == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "{FF0000}[ENL:RP]: {FFFFFF}Niste ulogovani!");
            return 1;
        }
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "{0075CC}[ENL:RP]: {FFFFFF}/(f)action [text].");
return 1;
}
else
{
format(string, sizeof(string), "{077F77}[F] %s: %s.", sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
printf("%s", string);
}
return 1;
}
Naslov: Odg: Faction Chat
Poruka od: Ermin. poslato Mart 02, 2013, 17:53:00 POSLE PODNE
na brzinu sam napiso, valjda ce radit, btw zamijeni svoje Varijable za Lidera i Clana!
CMD:family(playerid, params)
{
      if(PlayerInfo[playerid][pMember] != 5 || PlayerInfo[playerid][pLeader] != 5) // recimo ID 5 je ID bande
                 return SCM(playerid, -1, "Samo bande mogu koristiti /F chat");
      if(isnull(params))
                 return SCM(playerid, -1, "Koristi: /f [text]");
      new member = PlayerInfo[playerid][pMember];
      new leader = PlayerInfo[playerid][pLeader];
      for(new i = 0; i < MAX_PLAYERS; i++)
      {
            if(PlayerInfo[i][pMember] == member || PlayerInfo[i][pLeader] == member
            || PlayerInfo[i][pMember] == leader || PlayerInfo[i][pLeader] == leader)
            new string[128];
            new pName[MAX_PLAYER_NAME];
            GetPlayerName(playerid, pName, sizeof(pName));
            format(string, sizeof(string), "{ffAA00}%s: {ffffff}%s", pName, params);
            SendClientMessage(i, 0xFFAA00FF, string);
             return 1;
        }
       return 1;
}