Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: |OY:RP| James poslato Mart 01, 2013, 00:39:05 PRE PODNE

Naslov: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 01, 2013, 00:39:05 PRE PODNE
Scripta:Raptorgame
Detaljni Opis:ocel mi ko pomoc da uklonim ovo ev ovako:: na rg scripti ima ono morate otici u zavod za urbaniaciju da kupite kucu il stan jel se nemoze odma kupi direktno kuca ono da kucas /kupikucu il /kupistan moras otic opstinu,al prvo moras uzet karticu taj pin u banci otic u opstinu i sad to uzet za to i kucas id kuce i kupis je u opstini tako a ja hocu odma direktno da se kuca /kupikuca il /kupistan
mozel mi ko to pomoc kako da uradim ejbemga dacu sve stoje potrebno sve samo recite sta vam trebam dat molimvas dami pomognete biobivam mnogo zahvalan
deo scripte dacu sve
Slike:
Evo nest cu dam nzm dal moze ovo ista pomoc


#define KUPIKUCUPIN 10401

#define PRODAJKUCUPIN 10410
#define PRODAJSTANPIN 10411


if(dialogid == KUCAGLAVNA)//
{
if(response)
{
if(listitem == 0)
{
                ShowPlayerDialog(playerid,KUPIKUCUPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
return 1;
}
// *******************************
if(listitem == 1)
{
                ShowPlayerDialog(playerid,KUPISTANPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
              return 1;
}
}
return 1;
}



if(dialogid == KUPIKUCUPIN)//
{
if(response)
{
new kartica = PlayerInfo[playerid][pPinKod];
new ukucankod = strval(inputtext);
if( ukucankod == 0){SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");return 1;}
if( kartica == ukucankod )
{
ShowPlayerDialog(playerid,KUPIKUCU,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Kupovina nekretnine{FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{FFFFFF}Unesite broj kuce koju zelite kupiti.\n{00C0FF}_________________________________________","Prihvati","Odustani");
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");
return 1;
}
}
return 1;
}



if(dialogid == PRODAJA)
{
if(response)
{
if(listitem == 0)
{
                ShowPlayerDialog(playerid,PRODAJKUCUPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
return 1;
}
// *******************************
if(listitem == 1)
{
                ShowPlayerDialog(playerid,PRODAJSTANPIN,DIALOG_STYLE_INPUT,"{00C0FF}|{FFFFFF}° {00C0FF}Zastita prava {FFFFFF}°{00C0FF}|","{00C0FF}_________________________________________\n\n{00C0FF}Upisite vas pin kod radi sigurnosti.\n{00C0FF}_________________________________________","Potvrdi","Odustani");
              return 1;
}
}
return 1;
}
// *****************************************************************************
if(dialogid == PRODAJKUCUPIN)//
{
if(response)
{
new kartica = PlayerInfo[playerid][pPinKod];
new string1[256];
new ukucankod = strval(inputtext);
if( ukucankod == 0){SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");return 1;}
if( kartica == ukucankod )
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
    {
        SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
        return 1;
    }
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 0;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
                PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
    format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
        SCM(playerid,COLOR_GRAD1,string);
                PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
SCM(playerid,COLOR_GRAD1,string);
                PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
                JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
        format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
        SCM(playerid,COLOR_GRAD1,string);
        PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
PlayerInfo[playerid][pPhousekey] = 255;
                OnPropTextdrawUpdate();
                OnHousePickupUpdate(house);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
// nema kucu
return 1;
}



}
else
{
SendClientMessage(playerid,COLOR_WHITE,"{00C0FF}[GRESKA] {FFFFFF}Pogresili ste pinkod.");
return 1;
}

}
return 1;
}




if(dialogid == KUPIKUCU)//
{
if(response)
{
new brojkuce = strval(inputtext);
new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));

if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
return 1;
}
if(HouseInfo[brojkuce][hOwned] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
return 1;
}
if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
{
format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
{
format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}

// ovde preuzima kucu na svoje ime
    Delete3DTextLabel(Text3D:housesale);
PlayerInfo[playerid][pPhousekey] = brojkuce;
HouseInfo[brojkuce][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
PlayerInfo[playerid][pLocal] = brojkuce;
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
                        DateProp(playerid);
                        OnPropTextdrawUpdate();
                        OnHousePickupUpdate(brojkuce);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
// ******
}
return 1;
}




//-----------------------------[Pin Kod]-------------------------
    if(strcmp(cmd, "/pinkod", true) == 0)
{
    new pinkodbr = PlayerInfo[playerid][pPinKod];
if(PlayerInfo[playerid][pPinKod] == 0)
{
    SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Morate prvo kupiti karticu.");
    return 1;
}
else
{
format(string,sizeof(string),"{00C0FF}Vas pinkod je: {FFFFFF}%d",pinkodbr);
SendClientMessage(playerid,COLOR_WHITE,string);
}
  return 1;
}
if(strcmp(cmd, "/kartica", true) == 0)
{
if(IsPlayerConnected(playerid))
        {
if(PlayerToPoint(3.0,playerid,1429.6727,-997.1633,1639.7843))
          {
if(GetPlayerMoney(playerid) < 100)
{
              SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Nemate dovoljno novca da kupite karticu.");
              return 1;
}
else
{
              SendClientMessage(playerid, COLOR_LIGHTBLUE, "Kupili ste karticu za $100.");
              SafeJBC_GivePlayerMoney(playerid, - 100);
              new randcard = 1000 + random(9999);
PlayerInfo[playerid][pPinKod] = randcard;
OnPlayerUpdateCustom(playerid);
}
}
        else
        {
          SendClientMessage(playerid, COLOR_GREY, "Morate biti u banci.");
          return 1;
        }
}
  return 1;
}








et tosam dao de recite stadavam dam molimvas za pomoc ev jos jednom
hocu da se direktno kuca /kupikucu gde se kuca prodaje ja dodjem tu pise ono lvl 2 ima to sve i ja kucam /kupikucu i ono je kupjeno sve a ne vako odem opstina pa kucam pinkod ukucam pinkod pa trazi da se kuca id kuce i ondase kupi to sranje nego ocu odma direktnos dase kupikucu
jbt molimvas za pomoc molimvas
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 01, 2013, 18:53:12 POSLE PODNE
refresh
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: FlasH poslato Mart 01, 2013, 19:10:16 POSLE PODNE
Probaj ovako,ne garantiram da radi:

if(strcmp(cmd, "/kupikucu", true) == 0)
{
new brojkuce = strval(inputtext);
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
return 1;
}
if(HouseInfo[brojkuce][hOwned] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
return 1;
}
if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
{
format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
{
format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
    Delete3DTextLabel(Text3D:housesale);
PlayerInfo[playerid][pPhousekey] = brojkuce;
HouseInfo[brojkuce][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
PlayerInfo[playerid][pLocal] = brojkuce;
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
        DateProp(playerid);
      OnPropTextdrawUpdate();
      OnHousePickupUpdate(brojkuce);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
    return 1;
}
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 01, 2013, 19:43:57 POSLE PODNE
e al u strcmp mod jbg de pliz u strcmp stavi
i reci sta da izbrisem pliz
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 01, 2013, 19:59:48 POSLE PODNE

if(strcmp(cmd, "/kupovina", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!PlayerToPoint(1.0,playerid,1406,-1700,999.28))
{
SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
return 1;
}

ShowPlayerDialog(playerid,KUCAGLAVNA,DIALOG_STYLE_LIST ,"|° Kupovina nekretnine : °|","\n{33CC33}Kupi kucu\n\n{33CC33}Kupi stan","Odaberi","Odustani");

}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd, "/prodaja", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!PlayerToPoint(1.0,playerid,1406,-1696,999.28))
{
SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
return 1;
}

ShowPlayerDialog(playerid,PRODAJA,DIALOG_STYLE_LIST ,"|° Prodaja nekretnine : °|","\n{33CC33}Prodaj kucu\n\n{33CC33}Prodaj stan","Odaberi","Odustani");

}
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

if(strcmp(cmd, "/rent", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!PlayerToPoint(1.0,playerid,1406,-1698,999.28))
{
SendClientMessage(playerid,COLOR_GRAD1,"[GRESKA] Niste u zavodu za urbanizam !");
return 1;
}
ShowPlayerDialog(playerid,RENTIZBOR,DIALOG_STYLE_LIST ,"|° Rent nekretnine : °|","\n{33CC33}Iznajmi sobu\n\n{33CC33}Prekini rent","Odaberi","Odustani");
}
return 1;
}


e staje to gore pinkod stosimi dao
e ev jos gore sam nasao nest oto kupovina prodaja et
de pliz mi pomozite
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: Joey_ poslato Mart 02, 2013, 01:24:58 PRE PODNE
Postaj jos samo kako ti je definiran HouseInfo.
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 01:31:55 PRE PODNE

new HouseInfo[241][hInfo];
new HouseEntered[MAX_PLAYERS];



public LoadProperty()
{
new arrCoords[30][64];
new strFromFile2[256];
new File: file = fopen("cfg/property.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(HouseInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
HouseInfo[idx][hEntrancex] = floatstr(arrCoords[0]);
HouseInfo[idx][hEntrancey] = floatstr(arrCoords[1]);
HouseInfo[idx][hEntrancez] = floatstr(arrCoords[2]);
HouseInfo[idx][hExitx] = floatstr(arrCoords[3]);
HouseInfo[idx][hExity] = floatstr(arrCoords[4]);
HouseInfo[idx][hExitz] = floatstr(arrCoords[5]);
HouseInfo[idx][hHealthx] = strval(arrCoords[6]);
HouseInfo[idx][hHealthy] = strval(arrCoords[7]);
HouseInfo[idx][hHealthz] = strval(arrCoords[8]);
HouseInfo[idx][hArmourx] = strval(arrCoords[9]);
HouseInfo[idx][hArmoury] = strval(arrCoords[10]);
HouseInfo[idx][hArmourz] = strval(arrCoords[11]);
strmid(HouseInfo[idx][hOwner], arrCoords[12], 0, strlen(arrCoords[12]), 255);
strmid(HouseInfo[idx][hDiscription], arrCoords[13], 0, strlen(arrCoords[13]), 255);
HouseInfo[idx][hValue] = strval(arrCoords[14]);
HouseInfo[idx][hHel] = strval(arrCoords[15]);
HouseInfo[idx][hArm] = strval(arrCoords[16]);
HouseInfo[idx][hInt] = strval(arrCoords[17]);
HouseInfo[idx][hLock] = strval(arrCoords[18]);
HouseInfo[idx][hOwned] = strval(arrCoords[19]);
HouseInfo[idx][hRooms] = strval(arrCoords[20]);
HouseInfo[idx][hRent] = strval(arrCoords[21]);
HouseInfo[idx][hRentabil] = strval(arrCoords[22]);
HouseInfo[idx][hTakings] = strval(arrCoords[23]);
HouseInfo[idx][hVec] = strval(arrCoords[24]);
//          if(HouseInfo[idx][hVec] == 457)
// {
// HouseInfo[idx][hVec] = 411;
// }
HouseInfo[idx][hVcol1] = strval(arrCoords[25]);
HouseInfo[idx][hVcol2] = strval(arrCoords[26]);
HouseInfo[idx][hDate] = strval(arrCoords[27]);
HouseInfo[idx][hLevel] = strval(arrCoords[28]);
HouseInfo[idx][hWorld] = strval(arrCoords[29]);

printf("Kuca Info:%d Vlasnik:%s hTakings %d hVec %d",idx,HouseInfo[idx][hOwner],HouseInfo[idx][hTakings],HouseInfo[idx][hVec]);
idx++;
}
fclose(file);
}
return 1;
}




for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(HouseInfo[h][hOwned] == 0)
{
format(PropertyString,sizeof(PropertyString),"{0ed400}Kuca na Prodaju!\nBroj: %d\n{0ed400}Vrsta: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d \n{0ed400}Cena:{FFFFFF} $%d \n{0ed400}Adresa Kuce: {FFFFFF}%s\n{0ed400}Da kupite kucu \n{FFFFFF}Idite u\n{FFFFFF}Zavod za urbanizaciju",h,HouseInfo[h][hDiscription],HouseInfo[h][hLevel],HouseInfo[h][hValue],UlicaKuce(h));
HouseLabel[h] = Create3DTextLabel(PropertyString ,0x9EC73DAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],30, 0, 1);
HousePickup[h] = CreateDynamicPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
}
else if(HouseInfo[h][hOwned] == 1)
{
format(PropertyString,sizeof(PropertyString),"{0ed400}Vlasnik {FFFFFF}%s\nBroj: %d\n{0ed400}Vrsta: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Rent:{FFFFFF} $%d\n {0ed400}Adresa Kuce: {FFFFFF}%s \n {0ed400}Da rentate kucu idite u\n{FFFFFF}Zavod za urbanizaciju",HouseInfo[h][hOwner],h ,HouseInfo[h][hDiscription],HouseInfo[h][hLevel], HouseInfo[h][hRent],UlicaKuce(h));
HouseLabel[h] = Create3DTextLabel(PropertyString ,0x9EC73DAA,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez],30, 0, 1);
HousePickup[h] = CreateDynamicPickup(1239, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
}
}
for(new h = 0; h < siz



public OnPropUpdate()
{
new idx;
new File: file2;
while (idx < sizeof(HouseInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
HouseInfo[idx][hEntrancex],
HouseInfo[idx][hEntrancey],
HouseInfo[idx][hEntrancez],
HouseInfo[idx][hExitx],
HouseInfo[idx][hExity],
HouseInfo[idx][hExitz],
HouseInfo[idx][hHealthx],
HouseInfo[idx][hHealthy],
HouseInfo[idx][hHealthz],
HouseInfo[idx][hArmourx],
HouseInfo[idx][hArmoury],
HouseInfo[idx][hArmourz],
HouseInfo[idx][hOwner],
HouseInfo[idx][hDiscription],
HouseInfo[idx][hValue],
HouseInfo[idx][hHel],
HouseInfo[idx][hArm],
HouseInfo[idx][hInt],
HouseInfo[idx][hLock],
HouseInfo[idx][hOwned],
HouseInfo[idx][hRooms],
HouseInfo[idx][hRent],
HouseInfo[idx][hRentabil],
HouseInfo[idx][hTakings],
HouseInfo[idx][hVec],
HouseInfo[idx][hVcol1],
HouseInfo[idx][hVcol2],
HouseInfo[idx][hDate],
HouseInfo[idx][hLevel],



COMMAND:kucnisef(playerid,params[])
{
    if(IsPlayerConnected(playerid))
    {
new house = PlayerInfo[playerid][pPhousekey];
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
                new ksef[256];
format(ksef,sizeof(ksef),"{0ed400}Materijali: {FFFFFF}%d\n{0ed400}Droga: {FFFFFF}%d\n{0ed400}Novac: {FFFFFF}%d",PlayerInfo[playerid][KucaMats],PlayerInfo[playerid][DrogaKuca],PlayerInfo[playerid][NovacKuca]);
                ShowPlayerDialog(playerid, 6787, DIALOG_STYLE_MSGBOX, "{0ed400}Kucni Sef", ksef,"Uredu", "");
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Niste u kuci!");
return 1;
}
}
return 1;
}
COMMAND:uzmi(playerid,params[])
{
    new
id,
iznos,
string[128];
if (sscanf(params, "dd", id,iznos))
{
SendClientMessage(playerid, COLOR_GRAD4, "{0ed400}Koriscenje: {ffffff}/uzmi [ID stvari] [kolicina]");
SendClientMessage(playerid, COLOR_WHITE, "[ID]: {0ed400}1 {FFFFFF}(Droga) | {0ed400}2 {FFFFFF}(Materijali) | {0ed400}3 {FFFFFF}(Novci)");
return 1;
}
     new house = PlayerInfo[playerid][pPhousekey];
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
  {
        if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA]: Ne posjedujete kucu.");
return 1;
}
    switch(id)
    {
   case 1:
   {
if(iznos > PlayerInfo[playerid][DrogaKuca]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemate toliko droge u sefu."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
PlayerInfo[playerid][pDrugs] += iznos;
PlayerInfo[playerid][DrogaKuca] -= iznos;
format(string, sizeof string,"[SEF] Uzeo si %d grama droge iz sefa sada imas %d grama droge u sefu.",iznos,PlayerInfo[playerid][DrogaKuca]);
SCM(playerid,COLOR_GRAD1,string);
   }
   case 2:
   {
  if(iznos > PlayerInfo[playerid][KucaMats]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemate toliko matsa u sefu."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
  PlayerInfo[playerid][KucaMats] -= iznos;
              PlayerInfo[playerid][pMats] += iznos;
              format(string,sizeof string,"[SEF] Uzeo si %d matsa iz sefa sada imas %d matsa u sefu.",iznos,PlayerInfo[playerid][KucaMats]);
              SCM(playerid,COLOR_GRAD1,string);
   }
   case 3:
   {
  if(iznos > PlayerInfo[playerid][NovacKuca]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko novaca u kuci."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
  PlayerInfo[playerid][NovacKuca] -= iznos;
  JBC_GivePlayerMoney(playerid, iznos);
  format(string, sizeof string,"[SEF] Uzeo si %d$ iz sefa sada imas %d$ u sefu.",iznos,PlayerInfo[playerid][NovacKuca]);
  SCM(playerid,COLOR_GRAD1,string);
   }
}
}
else
{
        SCM(playerid,COLOR_GRAD4,"[GRESKA] Morate biti u kuci.");
        return 1;
}
return 1;
}
COMMAND:ostavi(playerid,params[])
{
new
id,
iznos,
string[128];
if (sscanf(params, "dd", id,iznos))
{
SendClientMessage(playerid, COLOR_GRAD4, "{0ed400}Koriscenje: {ffffff}/ostavi [ID stvari] [kolicina]");
SendClientMessage(playerid, COLOR_WHITE, "[ID]: {0ed400}1 {FFFFFF}(Droga) | {0ed400}2 {FFFFFF}(Materijali) | {0ed400}3 {FFFFFF}(Novci)");
return 1;
}
    new house = PlayerInfo[playerid][pPhousekey];
if(IsPlayerInRangeOfPoint(playerid, 15, HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]))
{
        if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
return 1;
}
    switch(id)
    {
   case 1:
   {
  if(iznos > PlayerInfo[playerid][pDrugs]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko droge kod sebe."); return 1; }
              if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
  PlayerInfo[playerid][pDrugs] -= iznos;
  PlayerInfo[playerid][DrogaKuca] += iznos;
  format(string, sizeof string,"[SEF] Stavio si %d grama droge u sef trenutno imas u sefu %d grama droge.",iznos,PlayerInfo[playerid][DrogaKuca]);
  SCM(playerid,COLOR_GRAD1,string);
   }
   case 2:
   {
if(iznos > PlayerInfo[playerid][pMats]) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko materijala kod sebe."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
PlayerInfo[playerid][pMats] -= iznos;
PlayerInfo[playerid][KucaMats] += iznos;
             format(string, sizeof string,"[SEF] Stavio si %d materijala u sefu trenutno imas %d materijala.",iznos,PlayerInfo[playerid][KucaMats]);
     SCM(playerid,COLOR_GRAD1,string);
   }
   case 3:
   {
     if(iznos >
GetPlayerMoney(playerid)) { SCM(playerid,COLOR_GRAD4,"[GRESKA] Nemas toliko novaca kod sebe."); return 1; }
             if(iznos < 0) return SendClientMessage(playerid, COLOR_GRAD1, "[GRESKA] Suma nemoze biti manja od 1! ");
JBC_GivePlayerMoney(playerid, - iznos);
     PlayerInfo[playerid][NovacKuca] += iznos;
     format(string, sizeof string,"[SEF] Stavio si %d$ u sef, trenutno u sefu imas %d$.",iznos,PlayerInfo[playerid][NovacKuca]);
     SCM(playerid,COLOR_GRAD1,string);
   }
}
  }
  else
  {
  SCM(playerid,COLOR_GRAD4,"[GRESKA] Morate biti u kuci.");
  }
return 1;
}




et daosam jos nesto svasta
e brate ae m isredi biobiti zahavalan mnogo molimte
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: Joey_ poslato Mart 02, 2013, 01:36:38 PRE PODNE
if(strcmp(cmd, "/kupikucu", true) == 0)
{
for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
{
if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
return 1;
}
if(HouseInfo[brojkuce][hOwned] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
return 1;
}
if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
{
format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
{
format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
Delete3DTextLabel(Text3D:housesale);
PlayerInfo[playerid][pPhousekey] = brojkuce;
HouseInfo[brojkuce][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
PlayerInfo[playerid][pLocal] = brojkuce;
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropTextdrawUpdate();
OnHousePickupUpdate(brojkuce);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
}
    return 1;
}
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 01:39:10 PRE PODNE
/kupikucu /prodajkucu

e i brate stacu ovo  sa ovim systeom
sto moras imat pin sto se kupiu banci /kartica
i moras otic u opstinu zavod z aunbaninaciju i tuse kuca /kupovina i Kuca il stan stisnes kuca i ukucas id kuce i kupis je tako je sad
kako ja to daobrisem

i mozel sad jos /prodajkucu
i pod sta da stavim

hvala,unapred
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: Joey_ poslato Mart 02, 2013, 01:45:48 PRE PODNE
if(strcmp(cmd, "/prodajkucu", true) == 0)
{
for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
{
if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[brojkuce][hEntrancex], HouseInfo[brojkuce][hEntrancey], HouseInfo[brojkuce][hEntrancez]))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[brojkuce][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 0;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
PlayerInfo[playerid][pPhousekey] = 255;
OnPropTextdrawUpdate();
OnHousePickupUpdate(house);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
return 1;
}
}
    return 1;
}


A ovaj sustav prije da izbrises, prvo si napravi backup moda i onda odi brisat sve sto ima veze s tim sustavom. I ako nesto zeznes, samo vratis backup.
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 14:10:51 POSLE PODNE
e jbg  :( erori neki



(53142) : warning 219: local variable "playername" shadows a variable at a preceding level
(53206) : warning 219: local variable "playername" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


Linija 53142 kod prodajkucu

new playername[MAX_PLAYER_NAME];



Linija 53206 ovo je kod kupikucu

new playername[MAX_PLAYER_NAME];



if(strcmp(cmd, "/kupikucu", true) == 0)
{
for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
{
if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[idx][hEntrancex], HouseInfo[idx][hEntrancey], HouseInfo[idx][hEntrancez]))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Vec posjedujete kucu, prvo prodajte kucu ako zelite da kupite ovu !");
return 1;
}
if(HouseInfo[brojkuce][hOwned] > 0)
{
SendClientMessage(playerid, COLOR_WHITE, " [GRESKA] Ta kuca nije na prodaju !!!");
return 1;
}
if(PlayerInfo[playerid][pLevel] < HouseInfo[brojkuce][hLevel])
{
format(string, sizeof(string), "[GRESKA] Morate biti Level %d da biste kupili ovo !", HouseInfo[brojkuce][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) < HouseInfo[brojkuce][hValue])
{
format(string, sizeof(string), "[GRESKA] Nemate dovoljno novca, cena kuce je :%d$ !", HouseInfo[brojkuce][hValue]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
Delete3DTextLabel(Text3D:housesale);
PlayerInfo[playerid][pPhousekey] = brojkuce;
HouseInfo[brojkuce][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[brojkuce][hOwner], sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo[brojkuce][hValue]);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce !", 3000, 3);
PlayerInfo[playerid][pLocal] = brojkuce;
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropTextdrawUpdate();
OnHousePickupUpdate(brojkuce);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
}
    return 1;
}





if(strcmp(cmd, "/prodajkucu", true) == 0)
{
for(new brojkuce = 0; brojkuce < sizeof(HouseInfo); brojkuce++)
{
if (IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[brojkuce][hEntrancex], HouseInfo[brojkuce][hEntrancey], HouseInfo[brojkuce][hEntrancez]))
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "[GRESKA] Ne posjedujete kucu.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "[GRESKA] Vjencani ste, ne mozete prodati kucu !");
return 1;
}
if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[brojkuce][hOwner], true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
HouseInfo[house][hHel] = 0;
HouseInfo[house][hArm] = 0;
HouseInfo[house][hHealthx] = 0;
HouseInfo[house][hHealthy] = 0;
HouseInfo[house][hHealthz] = 0;
HouseInfo[house][hArmourx] = 0;
HouseInfo[house][hArmoury] = 0;
HouseInfo[house][hArmourz] = 0;
HouseInfo[house][hLock] = 1;
HouseInfo[house][hOwned] = 0;
HouseInfo[house][hVec] = 0;
HouseInfo[house][hVcol1] = -1;
HouseInfo[house][hVcol2] = -1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[house][hOwner], "Drzava", 0, strlen("Drzava"), 255);
SafeJBC_GivePlayerMoney(playerid,HouseInfo[house][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ Prodali ste kucu za ~n~~g~$%d", HouseInfo[house][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pMats] += PlayerInfo[playerid][KucaMats];
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d matsa iz kuce koje su bile u sef.",PlayerInfo[playerid][KucaMats]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][KucaMats] -= PlayerInfo[playerid][KucaMats];
PlayerInfo[playerid][pDrugs] += PlayerInfo[playerid][DrogaKuca];
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d grama droge iz kuce koje su bile u sefu.",PlayerInfo[playerid][DrogaKuca]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][DrogaKuca] -= PlayerInfo[playerid][DrogaKuca];
JBC_GivePlayerMoney(playerid, PlayerInfo[playerid][NovacKuca]);
format(string, sizeof string,"{0ed400}[INFO] {FFFFFF}Uzeo si %d$ kojih si imao u kuci u sefu.",PlayerInfo[playerid][NovacKuca]);
SCM(playerid,COLOR_GRAD1,string);
PlayerInfo[playerid][NovacKuca] -= PlayerInfo[playerid][NovacKuca];
housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
PlayerInfo[playerid][pPhousekey] = 255;
OnPropTextdrawUpdate();
OnHousePickupUpdate(house);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
return 1;
}
}
    return 1;
}



pliz pomoc
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: FlasH poslato Mart 02, 2013, 14:12:59 POSLE PODNE
Obriši
new playername[MAX_PLAYER_NAME];
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: Joey_ poslato Mart 02, 2013, 14:13:56 POSLE PODNE
Zamijeni obje varijable sa:
new cmdPlayerName[MAX_PLAYER_NAME];

I onda svagdje gdje se pojavljuje u tim komandama playername zamijeni sa cmdPlayerName.
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 14:22:04 POSLE PODNE
joey baca erore na to
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: Joey_ poslato Mart 02, 2013, 14:23:59 POSLE PODNE
Pa jesi napravio sve sto sam ti rekao?
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 14:38:57 POSLE PODNE
al baca na to stosimi dao sve  a ovo sto je reko flash uradim i odem na srv /kupikucu
samo stoji nista nekupuje nista ne pise vlasnik ono nista
samo stoji kao da nisam kuco nista
a ovo sto stavim kao tvoje stosi reko da zaneim baca eror  na to cmd
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: FlasH poslato Mart 02, 2013, 14:57:54 POSLE PODNE
Citat: ~Kristijan~ poslato Mart 02, 2013, 14:38:57 POSLE PODNE
al baca na to stosimi dao sve  a ovo sto je reko flash uradim i odem na srv /kupikucu
samo stoji nista nekupuje nista ne pise vlasnik ono nista
samo stoji kao da nisam kuco nista
a ovo sto stavim kao tvoje stosi reko da zaneim baca eror  na to cmd

Daj te errore ..
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 15:02:37 POSLE PODNE

(52638) : warning 204: symbol is assigned a value that is never used: "cmdPlayerName"
(52702) : warning 204: symbol is assigned a value that is never used: "cmdPlayerName"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


2 Warnings.



etoih
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: FlasH poslato Mart 02, 2013, 15:06:11 POSLE PODNE
U tim se redovima ne koristi "new cmdPlayerName[MAX_PLAYER_NAME];" to obriši..
Vidi dali ti radi tako..

GameMode može raditi sa WARNINGOM ! To ti neće raditi problem ..
Naslov: Odg: [POMOC] Kupovina kuca
Poruka od: |OY:RP| James poslato Mart 02, 2013, 15:28:43 POSLE PODNE
opet nece