Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: ChampaWasTaken poslato Februar 26, 2013, 11:42:49 PRE PODNE

Naslov: [POMOC]Server uknown command
Poruka od: ChampaWasTaken poslato Februar 26, 2013, 11:42:49 PRE PODNE
Skripta koju koristim: TechLand Xperia
Detaljan opis problema: pa evo testo sam skriptu posto znam da ima mnogo bugova i sad sam testo dostavljaca,i kad kucam neke njegove komande to su:/kupiprodukte /prodajprodukte i /load izbaci mi Server:Uknown command
Dio skripte: if(strcmp(cmd, "/load", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
}
return 1;
}
if(strcmp(cmd, "/kupiprodukte", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 20;
if(PlayerToPoint(70.0, playerid, 989.2015,-1356.8121,13.3787))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
    new amount;
    tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Koriscenje: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "   Ne mozete kupiti manje od 1 ni vise od 500 produkata!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
    format(string, sizeof(string), "   Presli ste preko limita za kamion od %d, sada vozite %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
    SendClientMessage(playerid, COLOR_GREY, string);
    return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Kupili ste %d Produkte za $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
GivePlayerCash(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "Ne mozete da priustite %d Produkata za $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Ne mozete vrsiti dostavu produkata sa ovim vozilom.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/prodajprodukte", true) == 0)
{
    new cashmade;
    new tmpcar;
    if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je fu;", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
GivePlayerCash(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je ful", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
GivePlayerCash(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~Predaleko ste od biznisa", 5000, 1);
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno):

Pomozite molim vas hitno ovo trebam popraviti
Naslov: Odg: [POMOC]Server uknown command
Poruka od: _HarDy_ poslato Februar 26, 2013, 14:19:39 POSLE PODNE
Evo ti probaj ove..


if(strcmp(cmd, "/load", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
}
return 1;
}
if(strcmp(cmd, "/kupiprodukte", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 20;
if(PlayerToPoint(70.0, playerid, 989.2015,-1356.8121,13.3787))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
    new amount;
    tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Koriscenje: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "   Ne mozete kupiti manje od 1 ni vise od 500 produkata!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
    format(string, sizeof(string), "   Presli ste preko limita za kamion od %d, sada vozite %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
    SendClientMessage(playerid, COLOR_GREY, string);
    return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Kupili ste %d Produkte za $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
GivePlayerCash(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "Ne mozete da priustite %d Produkata za $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Ne mozete vrsiti dostavu produkata sa ovim vozilom.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/prodajprodukte", true) == 0)
{
    new cashmade;
    new tmpcar;
    if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je fu;", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
GivePlayerCash(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je ful", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
GivePlayerCash(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~Predaleko ste od biznisa", 5000, 1);
return 1;
}
Naslov: Odg: [POMOC]Server uknown command
Poruka od: FlasH poslato Februar 26, 2013, 15:02:58 POSLE PODNE
Zašto ne radiš preko zcmd?
Skini zcmd inlude.

Na vrhu:


#include <zcmd>

Komande:

COMMAND:load(playerid,params[])
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
new string[128];
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
}
return 1;
}
COMMAND:kupiprodukte(playerid,params[])
{
    if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 20;
if(PlayerToPoint(70.0, playerid, 989.2015,-1356.8121,13.3787))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
    new amount;
    tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "Koriscenje: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "   Ne mozete kupiti manje od 1 ni vise od 500 produkata!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
    format(string, sizeof(string), "   Presli ste preko limita za kamion od %d, sada vozite %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
    SendClientMessage(playerid, COLOR_GREY, string);
    return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Kupili ste %d Produkte za $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
GivePlayerCash(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "Ne mozete da priustite %d Produkata za $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Ne mozete vrsiti dostavu produkata sa ovim vozilom.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
COMMAND:prodajprodukte(playerid,params[])
{
    new cashmade;
    new tmpcar;
    if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~Niste u kamionu za dostavu", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je fu;", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
GivePlayerCash(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Nas biznis je ful", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~Ne mozemo platiti za produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
GivePlayerCash(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Kamion je prazan, kupite produkte", 5000, 1);
format(string, sizeof(string), "Zaradili ste $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Produkti: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~Predaleko ste od biznisa", 5000, 1);
return 1;
}


I ako nemaš:

Na vrhu:

forward OnPlayerCommandPerformed(playerid, cmdtext[], success);

i public:


public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success) return SendClientMessage(playerid, BOJA, "Kriva komanda");
return 1;
}
Naslov: Odg: [POMOC]Server uknown command
Poruka od: ChampaWasTaken poslato Februar 26, 2013, 15:32:01 POSLE PODNE
brt nrdim komande zato jer je ovo techland xperia mod a i ne skupljaj postove jer sve i da je u zcmd ne bi pomoglo

Edit: ove sto si mi poslo poruke isto izbaci :S
Naslov: Odg: [POMOC]Server uknown command
Poruka od: FlasH poslato Februar 26, 2013, 15:38:02 POSLE PODNE
Citat: [BFRP]Champa poslato Februar 26, 2013, 15:32:01 POSLE PODNE
brt nrdim komande zato jer je ovo techland xperia mod a i ne skupljaj postove jer sve i da je u zcmd ne bi pomoglo

Edit: ove sto si mi poslo poruke isto izbaci :S

Svaki GameMode može koristiti proces komandi koji postaviš i ako ga znaš postaviti,ne govori gluposti.
I ovo nije skupljanje postova nego odgovor na tvoj problem ?
Naslov: Odg: [POMOC]Server uknown command
Poruka od: ChampaWasTaken poslato Februar 26, 2013, 15:46:35 POSLE PODNE
znaci odgovor na moj problem je zcmd???
evo bas sam probo i sad samo pise onaj tekst sto sam stavio kad pogrjesi cmd da mu izbaci ono (!succes)