Skripta koju koristim: Od 0
Detaljan opis problema: Zanima me kako da napravim da pise ono npr Filip_Filipovic kaze: blablblabl da pise to kaze a ne samo Filip_Filipovic: balbalablabl , i onaj ooc chat isto ne kapiram kako ide, necu da svi vide sta se pise u IC i OOC chatu, nego samo oni u blizini, znate na sta mislim!?
Dio skripte: 8) dacu sta treba
Neke slike/video za lakse dobivanje pomoci(neobavezno): :'( :'( :'( :'(
Evo ovako:
YCMD:b(playerid, params[], help)
{
if(isnull(params)) return SCM(playerid,COLOR_RED," /b [Text]"); // Kucanje komande
new string[128]; // Oznacis string koji dolje koristimo
format(string,sizeof(string), "ooc chat | %s:(( %s ))", GetName(playerid), params); // salje poruku
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); // Znaci da vidi sam tvoje okruzenje
return 1;
}
A obiÄan local chat radiÅ¡ preko publica "OnPlayerText" ..
Citat: FlasH poslato Februar 24, 2013, 21:35:56 POSLE PODNE
Evo ovako:
YCMD:b(playerid, params[], help)
{
if(isnull(params)) return SCM(playerid,COLOR_RED," /b [Text]"); // Kucanje komande
new string[128]; // Oznacis string koji dolje koristimo
format(string,sizeof(string), "ooc chat | %s:(( %s ))", GetName(playerid), params); // salje poruku
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); // Znaci da vidi sam tvoje okruzenje
return 1;
}
A obiÄan local chat radiÅ¡ preko publica "OnPlayerText" ..
Ti si moje <3 fala kralju :D
E a sta je ovo sad? D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1513) : error 035: argument type mismatch (argument 2)
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1515) : error 017: undefined symbol "GetName"
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1516) : error 017: undefined symbol "ProxDetector"
Stavi ovo u GM.
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
{
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SCM(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SCM(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SCM(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SCM(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SCM(i, col5, string);
}
}
}
}
return 1;
}
stock GetName(playerid)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
strreplace(pName, '_', ' ');
return pName;
}
Citat: FlasH poslato Februar 24, 2013, 21:55:01 POSLE PODNE
Stavi ovo u GM.
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i <= MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1)
{
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SCM(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SCM(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SCM(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SCM(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SCM(i, col5, string);
}
}
}
}
return 1;
}
stock GetName(playerid)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
strreplace(pName, '_', ' ');
return pName;
}
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(207) : error 017: undefined symbol "strreplace"
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1565) : error 035: argument type mismatch (argument 2)
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1568) : error 017: undefined symbol "COLOR_PURPLE"
LINIJE!
207:
strreplace(pName, '_', ' ');
1568:
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); // Znaci da vidi sam tvoje okruzenje
1565:
if(isnull(params)) return SCM(playerid,COL_RED," /b [Text]"); // Kucanje komande
Definiraj boje i dodaj stock..
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_GRAD6 0xF0F0F0FF
stock strreplace(string[], find, replace)
{
for(new i=0; string[i]; i++)
{
if(string[i] == find)
{
string[i] = replace;
}
}
}
Citat: FlasH poslato Februar 24, 2013, 22:06:27 POSLE PODNE
Definiraj boje i dodaj stock..
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_GRAD6 0xF0F0F0FF
stock strreplace(string[], find, replace)
{
for(new i=0; string[i]; i++)
{
if(string[i] == find)
{
string[i] = replace;
}
}
}
Sad su se sklonila ona dva, al ovaj jebeni ostaje, P.S. kralj si :D
D:\LifeZone RP by Bugi\buginob\samp03x_svr_R1-2_win32\gamemodes\lzrp1.pwn(1582) : error 035: argument type mismatch (argument 2)
Daj tu liniju ..
ETO JE :D
if(isnull(params)) return SCM(playerid,COL_RED," /b [Text]"); // Kucanje komande
Napravio ovako:
Ako nemaš dodaj include sscanf trebat će ti i u buduće ..
Na vrh:
#include <sscanf2>
i u cmd:
if(sscanf(params, "u", id)) return SCM(playerid, COLOR_RED, "/b [text]");