Skripta koju koristim:CLRP
Detaljan opis problema:Nece da mi skida gorivo :/
Dio skripte:Dacu ako treba
Postavi dio od speeda vezan za gorivo ?
Citat: FlasH poslato Februar 24, 2013, 16:16:42 POSLE PODNE
Postavi dio od speeda vezan za gorivo ?
public CheckGas()
{
new string[256];
foreach (Player, i)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i);
if(Gas[vehicle] >= 1)
{
if(Gas[vehicle] <= 10)
{
PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
if(gGas[i] == 0) {
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar je skoro prazan",5000,3);
}
}
if(gGas[i] == 1) {
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsNpcVehicle(vehicle))
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ N/A");
}
else
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ %d%",Gas[vehicle]);
}
GameTextForPlayer(i,string,20500,3); }
if(IsAPlane(vehicle) || IsNpcVehicle(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || engineOn[vehicle] == 0) { Gas[vehicle]++; }
Gas[vehicle]--;
}
else
{
NoFuel[i] = 1;
TogglePlayerControllable(i, 0);
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Nema goriva u vozilu",1500,3);
}
}
}
return 1;
}
public CheckStatus()
{
foreach (Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
if(TextShow[i] == false)
{
TextDrawShowForPlayer(i, brz0[i]);
TextDrawShowForPlayer(i, brz1[i]);
TextDrawShowForPlayer(i, brz2[i]);
TextDrawShowForPlayer(i, brz3[i]);
TextDrawShowForPlayer(i, brz4[i]);
TextDrawShowForPlayer(i, brz5[i]);
TextDrawShowForPlayer(i, brz6[i]);
TextDrawShowForPlayer(i, brz7[i]);
TextDrawShowForPlayer(i, brz8[i]);
TextDrawShowForPlayer(i, brz9[i]);
TextDrawShowForPlayer(i, brz10[i]);
TextDrawShowForPlayer(i, brz11[i]);
TextDrawShowForPlayer(i, brz12[i]);
TextDrawShowForPlayer(i, brz13[i]);
TextShow[i] = true;
}
new String[128];
new Float:X, Float:Y, Float:Z, Float:Speed;
new vehicle = GetPlayerVehicleID(i);
GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);
Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)), floatpower(Z, 2))), 100.0);
if (Speed*2 <= 60)
{
format(String,sizeof(String),"%i", floatround(Speed*2, floatround_floor));
TextDrawSetString(brz6[i], String);// brzinomer
}
if (Speed*2 >= 80)
{
format(String,sizeof(String),"~y~%i", floatround(Speed*2, floatround_floor));
TextDrawSetString(brz6[i], String);// brzinomer
}
if (Speed*2 >= 100)
{
format(String,sizeof(String),"~r~%i", floatround(Speed*2, floatround_floor));
TextDrawSetString(brz6[i], String);// brzinomer
}
if (Gas[vehicle] <= 100)
{
format(String,sizeof(String),"%i", Gas[vehicle]);
TextDrawSetString(brz3[i], String);// gorivo
}
if (Gas[vehicle] <= 70)
{
format(String,sizeof(String),"~y~%i", Gas[vehicle]);
TextDrawSetString(brz3[i], String);// gorivo
}
if (Gas[vehicle] <= 30)
{
format(String,sizeof(String),"~r~%i", Gas[vehicle]);
TextDrawSetString(brz3[i], String);// gorivo
}
format(String,sizeof(String),"%s", VehiclesName[GetVehicleModel(vehicle)-400]);
TextDrawSetString(brz8[i], String);
}
else
{
if(TextShow[i] == true)
{
TextDrawHideForPlayer(i, brz0[i]);
TextDrawHideForPlayer(i, brz1[i]);
TextDrawHideForPlayer(i, brz2[i]);
TextDrawHideForPlayer(i, brz3[i]);
TextDrawHideForPlayer(i, brz4[i]);
TextDrawHideForPlayer(i, brz5[i]);
TextDrawHideForPlayer(i, brz6[i]);
TextDrawHideForPlayer(i, brz7[i]);
TextDrawHideForPlayer(i, brz8[i]);
TextDrawHideForPlayer(i, brz9[i]);
TextDrawHideForPlayer(i, brz10[i]);
TextDrawHideForPlayer(i, brz11[i]);
TextDrawHideForPlayer(i, brz12[i]);
TextDrawHideForPlayer(i, brz13[i]);
TextShow[i] = false;
}
}
}
}
CheckStatusTimer i CheckGasTimer necu postavljati dobro sam ih uradio
BUMP!!
Provjeri da li radi sve sto se tice goriva sem textdrawowa?
Citat: Izzy BC poslato Februar 25, 2013, 15:07:43 POSLE PODNE
Provjeri da li radi sve sto se tice goriva sem textdrawowa?
Sve mi je ok