Skripta koju koristim: Svoja od 0
Detaljan opis problema: Ovako,gledao sam po mnogim skriptama kako su radili,ali meni ni jedno neće,i sad me zanima kako da napravim kad se igrac ulogira,da me stavi negdje i da bira koji će tim npr Cops ili Criminal,znam postavit kameru i to,ali mi ne izbaci da mogu šaltat koji ce uzet,samo udje u igru,ne prikaže mi šta oću uzet.
Dio skripte:
Class
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
switch(classid)
{
case 0:
{
GameTextForPlayer(playerid,"~g~ Counter Terrorist",1000,4);
gTeam[playerid] = TEAM_COUNTER;
}
case 1:
{
GameTextForPlayer(playerid,"~r~ Terrorist",1000,4);
gTeam[playerid] = TEAM_TERRORISTS;
}
}
return 1;
}
OnPlayerSpawn ( kada igrac odabere sta oce)
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_COUNTER)
{
CounterTeam(playerid);
SetPlayerTeam(playerid,0);
}
else if(gTeam[playerid] == TEAM_TERRORISTS)
{
TerroristTeam(playerid);
SetPlayerTeam(playerid,1);
}
switch(Maps)
{
case 0: // Ghost Town
{
if(gTeam[playerid] == TEAM_COUNTER)
{
SetPlayerPos(playerid, -374.0366,2205.4861,42.0938);
SetPlayerFacingAngle(playerid,355.5766);
}
SetPlayerPos(playerid, -380.3156,2282.3713,40.8295);
SetPlayerFacingAngle(playerid, 284.9311);
}
case 1: // cs_compound
{
if(gTeam[playerid] == TEAM_COUNTER)
{
SetPlayerPos(playerid, 1973.2563,259.9264,255.2792);
SetPlayerFacingAngle(playerid,355.5766);
}
SetPlayerPos(playerid, 1861.2565,348.4253,252.8178);
SetPlayerFacingAngle(playerid,355.5766);
}
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno): Mislim da znate na šta mislim ( Ili ako imate neki TUT da mi dadnete)
pa moras prvo nekako definisati timove, primer #define CIVIL (1) // obican covek
#define PD (2) // policija
#define MD (3) // bolnicar
#define BALAS (4) // banda neka
#define VAGOS (5) // banda isto
#define GROOVE (6) // kao banda
#define MAFIA (7) // mafija neka
onda napravis spawnove za njih, cist primer AddPlayerClassEx(CIVIL, 101,.. ovde sada nastavis tako za sve gore navedene
odna pod onplayerrequestclass uradis nesto ovako public OnPlayerRequestClass(playerid, classid)
{
SetUpForClassSelection(playerid);
TextDrawShowForPlayer(playerid, ClassSelect[playerid]);
switch(GetPlayerTeam(playerid))
{
case CIVIL: { SetPlayerTeam(playerid, CIVIL); TextDrawSetString(ClassSelect[playerid], "~r~<~y~Civil~r~>");}
case PD: { SetPlayerTeam(playerid, PD); TextDrawSetString(ClassSelect[playerid], "~r~<~b~Police Department~r~>");}
case MD: { SetPlayerTeam(playerid, MD); TextDrawSetString(ClassSelect[playerid], "~r~<~r~Medical Department~r~>");}
case BALAS: { SetPlayerTeam(playerid, BALAS); TextDrawSetString(ClassSelect[playerid], "~r~<~p~Balas Gang~r~>");}
case VAGOS: { SetPlayerTeam(playerid, VAGOS); TextDrawSetString(ClassSelect[playerid], "~r~<~y~Vagos Gang~r~>");}
case GROOVE: { SetPlayerTeam(playerid, GROOVE); TextDrawSetString(ClassSelect[playerid], "~r~<~g~Groove Gang~r~>");}
case MAFIA: { SetPlayerTeam(playerid, MAFIA); TextDrawSetString(ClassSelect[playerid], "~r~<~w~Mafia~r~>");}
}
return 1;
}
zatim kreiras textdraw ovaj pod onplayerconnect ClassSelect[playerid] = TextDrawCreate(310.000000, 200.000000, "~r~<~g~Groove~r~>");
TextDrawAlignment(ClassSelect[playerid], 2);
TextDrawBackgroundColor(ClassSelect[playerid], 255);
TextDrawFont(ClassSelect[playerid], 3);
TextDrawLetterSize(ClassSelect[playerid], 0.700000, 3.000000);
TextDrawColor(ClassSelect[playerid], -1);
TextDrawSetOutline(ClassSelect[playerid], 1);
TextDrawSetProportional(ClassSelect[playerid], 1);
zatim im pod onplayerspawn stavis boje switch(GetPlayerTeam(playerid))
{
case CIVIL: SetPlayerColor(playerid,0xFFFFFF00);
case PD: SetPlayerColor(playerid,0x2190C8FF);
case MD: SetPlayerColor(playerid,0xFF198CFF);
case BALAS: SetPlayerColor(playerid,0xFF80FFFF);
case VAGOS: SetPlayerColor(playerid,0xFFFF4EFF);
case GROOVE: SetPlayerColor(playerid,0x34FF67FF);
case MAFIA: SetPlayerColor(playerid,0xFFFFFFFF);
}
zatim im ponistis tdove TextDrawHideForPlayer(playerid, ClassSelect[playerid]);
TextDrawDestroy(ClassSelect[playerid]);
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(88) : error 028: invalid subscript (not an array or too many subscripts): "ClassSelect"
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(88) : warning 215: expression has no effect
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(88) : error 001: expected token: ";", but found "]"
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(88) : error 029: invalid expression, assumed zero
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(88) : fatal error 107: too many error messages on one line
Daj mi new za ClassSelect ,sta treba nisi mi dao sve ::)
new Text:ClassSelect[MAX_PLAYERS];
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(76) : warning 213: tag mismatch
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(76) : warning 202: number of arguments does not match definition
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(77) : warning 213: tag mismatch
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(77) : warning 202: number of arguments does not match definition
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(95) : warning 217: loose indentation
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(127) : warning 217: loose indentation
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(144) : error 017: undefined symbol "SetUpForClassSelection"
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(145) : warning 217: loose indentation
C:\Users\PC\Desktop\Dillmore RP\gamemodes\dl-rp.pwn(151) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Ma nevalja to kurcu,moram ja nac nes bolje,ubacim sve kako si reko nevalja
valjda, nego ne znam kako ne umes sastaviti, ja sam tim principom radio na mojoj skripti od 0, i radi bez problema, tako ti je najlakse veruj mi, ali tvoja stvar
Oces da ti dam skriptu celu,pa ti ubaci pa ces vidit da ti nece valjat ::)
ubacim sve sto si mi reko i dje,al nece
posluzi se ovim http://pastebin.com/sE6maECj
Možeš lock,napravio sam iz svoje glave nesto.
Stavio sam u dialog principu,kad ulazis ig upises pass svoj,onda kad se spawnas stavio sam u " OnPlayerSpawn " show dialog,prikaze mu se,i onda on uzme sta oce,napravio sam mapu i sve,napravit cu jos jednu i naso sam sa changemap da se salta :D
tako da je to svršeno,lok fala na svemu ;)
nista, lock