Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: Savke_Diaz poslato Februar 13, 2013, 12:05:57 POSLE PODNE

Naslov: Kuce na SPAWN-u kod aerodroma [IZMENE]
Poruka od: Savke_Diaz poslato Februar 13, 2013, 12:05:57 POSLE PODNE
Naziv rada: Kuce na SPAWNU [Aerodrom]
Vrijeme rada: nisam merio vreme  :P
(http://www.dodaj.rs/f/1o/9v/2BUbTIZJ/gallery30.jpg)
(http://www.dodaj.rs/f/1y/1S/IWM67dX/gallery31.jpg)
(http://www.dodaj.rs/f/3y/9d/10cpKs4t/gallery32.jpg)
(http://www.dodaj.rs/f/a/11E/qnwsnNg/gallery33.jpg)

CreateObject(7940,1497.0996094,-2174.1992188,15.3999996,0.0000000,0.0000000,0.0000000); //object(vegirlfrhouse02) (1)
CreateObject(7932,1525.0996094,-2169.8994141,15.5000000,0.0000000,0.0000000,90.0000000); //object(vgsnotxrefhse02) (1)
CreateObject(983,1808.6999512,-2124.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(981,1804.0000000,-2195.6000977,13.1999998,0.0000000,0.0000000,270.0000000); //object(helix_barrier) (1)
CreateObject(3445,1473.8000488,-2170.1999512,15.6000004,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse08) (1)
CreateObject(3442,1447.0000000,-2167.1992188,16.7999992,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse1) (1)
CreateObject(982,1592.3000488,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1643.5000000,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(982,1669.0999756,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (4)
CreateObject(982,1694.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (5)
CreateObject(983,1707.5999756,-2181.6000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1707.5999756,-2178.3999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(9833,1638.8000488,-2177.8999023,10.6000004,40.0000000,0.0000000,90.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1653.0000000,-2177.8000488,10.6000004,320.0000000,0.0000000,90.0000000); //object(fountain_sfw) (6)
CreateObject(877,1638.3000488,-2177.6000977,14.6999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (1)
CreateObject(877,1651.0000000,-2175.1999512,14.6999998,0.0000000,0.0000000,0.0000000); //object(veg_pflowers04) (2)
CreateObject(982,1431.0999756,-2164.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
CreateObject(982,1431.0999756,-2176.8999023,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
CreateObject(1232,1707.5000000,-2176.8000488,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,1707.5000000,-2184.8999023,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1232,1619.6999512,-2155.3000488,11.8000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,1620.5999756,-2156.3000488,11.8000002,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,1613.3000488,-2185.0000000,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,1632.1999512,-2184.8999023,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(1232,1536.2998047,-2184.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(3442,1552.6999512,-2167.3999023,16.7999992,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse1) (1)
CreateObject(3445,1579.3000488,-2170.3000488,15.6000004,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse08) (1)
CreateObject(982,1562.0999756,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (6)
CreateObject(982,1550.9000244,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (9)
CreateObject(982,1525.3000488,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (10)
CreateObject(982,1499.6999512,-2204.6999512,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (11)
CreateObject(982,1498.0996094,-2204.6992188,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (12)
CreateObject(1232,1485.1992188,-2204.5996094,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(3445,1580.5000000,-2219.1000977,15.6000004,0.0000000,0.0000000,180.0000000); //object(vegasxrexhse08) (1)
CreateObject(982,1581.5000000,-2237.1000977,13.3000002,0.0000000,0.0000000,90.0000000); //object(fenceshit) (13)
CreateObject(982,1579.8994141,-2237.0996094,13.3000002,0.0000000,0.0000000,90.0000000); //object(fenceshit) (14)
CreateObject(982,1566.9000244,-2217.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (15)
CreateObject(982,1566.8994141,-2223.8994141,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(1232,1567.0000000,-2237.0000000,14.6999998,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1574.9000244,-2204.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(982,1485.3000488,-2217.6000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
CreateObject(982,1498.0999756,-2230.6000977,13.1999998,0.0000000,0.0000000,269.0000000); //object(fenceshit) (12)
CreateObject(982,1523.6999512,-2231.0000000,13.1999998,0.0000000,0.0000000,268.9947510); //object(fenceshit) (12)
CreateObject(982,1526.9000244,-2231.1000977,13.1999998,0.0000000,0.0000000,268.9947510); //object(fenceshit) (12)
CreateObject(982,1539.6999512,-2244.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1539.6999512,-2263.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2217.5000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2243.1000977,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1565.3000488,-2262.3000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(673,1565.4000244,-2275.8999023,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (1)
CreateObject(8406,1549.8000488,-2276.5000000,18.1000004,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
CreateObject(673,1539.6999512,-2276.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltree) (2)
CreateObject(712,1532.0000000,-2262.0000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (1)
CreateObject(712,1526.3000488,-2247.6000977,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (3)
CreateObject(712,1534.4000244,-2236.5000000,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (4)
CreateObject(712,1517.3000488,-2237.3000488,21.6000004,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (5)
CreateObject(3061,1497.0999756,-2176.0000000,14.3999996,0.0000000,0.0000000,90.0000000); //object(ad_flatdoor) (1)
CreateObject(3061,1523.5000000,-2172.8999023,14.3999996,0.0000000,0.0000000,90.0000000); //object(ad_flatdoor) (2)
CreateObject(1232,1485.3000488,-2230.3999023,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1539.6999512,-2231.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,1566.0000000,-2204.6999512,15.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1280,1479.1999512,-2185.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (1)
CreateObject(1280,1489.5000000,-2185.1000977,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (2)
CreateObject(1280,1466.1999512,-2185.3000488,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (3)
CreateObject(1280,1511.0000000,-2185.1999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (4)
CreateObject(1280,1530.5999756,-2185.5000000,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (7)
CreateObject(1280,1551.6999512,-2185.5000000,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (8)
CreateObject(983,1608.3000488,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (8)
CreateObject(10378,1622.8000488,-2153.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(ctiyhallsquare_sfs) (2)
CreateObject(983,1614.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (9)
CreateObject(983,1630.6999512,-2184.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (10)
CreateObject(1280,1583.8000488,-2185.6999512,12.8999996,0.0000000,0.0000000,90.0000000); //object(parkbench1) (10)
CreateObject(1280,1613.6999512,-2177.1000977,13.0000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (11)
CreateObject(1280,1632.1999512,-2177.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (12)
CreateObject(1223,1494.0000000,-2184.6000977,12.5000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1)
CreateObject(1223,1468.0999756,-2184.6000977,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2)
CreateObject(1223,1443.3000488,-2183.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (3)
CreateObject(1223,1514.5000000,-2184.6999512,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (4)
CreateObject(1223,1538.9000244,-2184.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5)
CreateObject(1223,1570.3000488,-2184.8999023,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (6)
CreateObject(1223,1588.3000488,-2184.6000977,12.6000004,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (7)
CreateObject(620,1512.4000244,-2160.6999512,11.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (1)
CreateObject(620,1485.5000000,-2161.1000977,11.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palm04) (2)
CreateObject(982,1646.0000000,-2122.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (30)
CreateObject(982,1628.4000244,-2122.8000488,13.1999998,0.0000000,0.0000000,90.0000000); //object(fenceshit) (31)
CreateObject(698,184.8000031,-1420.4000244,43.0000000,0.0000000,0.0000000,90.0000000); //object(sm_firtbshg) (1)


Nadam se da je sad BOLJE :)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: Konstantin 1.3.1.2 poslato Februar 13, 2013, 12:39:42 POSLE PODNE
posluzice lepa je mapica jos samo kad bi bilo malo cveca i tako to park neki izmedju kuca ali sve u svemu 10/10
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: [BU] Misur poslato Februar 13, 2013, 14:31:05 POSLE PODNE
Lijepo  ;)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: Savke_Diaz poslato Februar 13, 2013, 15:51:40 POSLE PODNE
Ma stavicu klupice rasvete malo cveca i ostalo
sa druge strane je tgr :D
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: [Black_Dayton] poslato Februar 13, 2013, 20:19:42 POSLE PODNE
4 me is 10  ;D
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: hudiga poslato Februar 13, 2013, 20:27:42 POSLE PODNE
Fino samo si mogao ugasiti consolu kad si slikao :P :D
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: Nesh poslato Februar 13, 2013, 21:10:47 POSLE PODNE
Lepe su kuce ali nije to neka nova ideja  :)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: [AG]ukolazaNinje poslato Februar 14, 2013, 01:34:24 PRE PODNE
Lepo, lepo, ja sam uradio identicno... Svidja mi se ovo :)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: Savke_Diaz poslato Februar 14, 2013, 09:09:45 PRE PODNE
Ma ja sam tako stavio ove kuce...
posto mi je na starom modu SPAWN bio kod aerodroma.
sad imam mod spawn je u gradu kod pruge , tako da ovo moze nekom da posluzi ako ima mod sa aerodrom spawn lokacijom..
dodacu par stvarcica ili ako neko oce da mu dam celu mapu sa meta. Upload cu pa cu staviti  :-\
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: Dimi poslato Februar 14, 2013, 11:04:05 PRE PODNE
ovo drvece mi upada u oko xD inace lepo nastavi samo
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: slasher poslato Februar 14, 2013, 18:51:16 POSLE PODNE
Lepo 9/10
Naslov: Odg: Kuce na SPAWN-u kod aerodroma [IZMENE]
Poruka od: Savke_Diaz poslato Februar 15, 2013, 16:25:33 POSLE PODNE
Hvala
Male izmene :)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma
Poruka od: D3J@|\| poslato Februar 15, 2013, 16:56:24 POSLE PODNE
Citat: Studen poslato Februar 14, 2013, 18:51:16 POSLE PODNE
Lepo 9/10
;)
Naslov: Odg: Kuce na SPAWN-u kod aerodroma [IZMENE]
Poruka od: Levy poslato Februar 15, 2013, 19:50:44 POSLE PODNE
Nije lose 8/10
Naslov: Odg: Kuce na SPAWN-u kod aerodroma [IZMENE]
Poruka od: Kera poslato Februar 16, 2013, 01:45:35 PRE PODNE
Po meni ništa posebno. Pohvale za trud i rad.

6/10.