Skripta koju koristim:GF
Detaljan problem:Kako da namestim da kad hoce policajac da uhapsi nekog da kuca samo /arrest id i kaucija (da) meni mora kaucija da bude zato sto ne znam da napravim ono kao gold sistem pa se placa na bail pa da se hapsi /arrest id i da uvek bude /bail omogucen :D
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Citat: Nemanja1997 poslato Januar 31, 2013, 20:48:07 POSLE PODNE
Skripta koju koristim:GF
Detaljan problem:Kako da namestim da kad hoce policajac da uhapsi nekog da kuca samo /arrest id i kaucija (da) meni mora kaucija da bude zato sto ne znam da napravim ono kao gold sistem pa se placa na bail pa da se hapsi /arrest id i da uvek bude /bail omogucen :D
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pa uzmes tvoju komandu arrest i samo izbaces sve parametre osim ID
Znaci sve da izbacim osim za ID,a evo /bail :D
if(strcmp(cmd, "/bail", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJailed]==1)
{
if(JailPrice[playerid] > 0)
{
if(GetPlayerMoney(playerid) > JailPrice[playerid])
{
format(string, sizeof(string), "Platili ste sebi kauciju od: $%d", JailPrice[playerid]);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeGivePlayerMoney(playerid, -JailPrice[playerid]);
JailPrice[playerid] = 0;
WantLawyer[playerid] = 0; CallLawyer[playerid] = 0;
PlayerInfo[playerid][pJailTime] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nemate dovoljno novca da platite Kauciju !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nije vam dozvoljena kaucija !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Niste u zatvoru !");
}
A i nemam parametar za id :D
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/uhapsi", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
/*if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest!");
return 1;
}*/
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906) || PlayerToPoint(6.0, playerid, -1606.9096,677.2825,-5.2421))
{//New arrest system
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 9998 || moneys > 10000) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod 10000$!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 19 || time > 22) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 20 minuta ni preko!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Kaucija je uvek dozvoljena!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vreme (minuta)] [kaucija uvek 1)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 19998 || bailprice > 20000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod 20000$ niti preko!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeGivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "[Policija] %s %s je uhapsio %s-a", currank ,sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "[Policija] Agent %s je uhapsio %s-a", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
}
SetPlayerInterior(suspect, 0);
SetPlayerWorldBounds(suspect,-1052.6142,-1179.6550,-931.2334,-1058.4941)
SetPlayerPos(suspect,-1123.5748,-999.8547,129.2187);
//SetPlayerHealth(suspect,0)
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / Interventna!");
return 1;
}
}//not connected
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
nemas?
Vidi stvarno xD,a kako sad da napravim da je kaucija uvek dostupna i da kad ga policajac uhapsi mora i sekunde da se odrede tako da ako mu je wl 1 onda 200sekundi ako je wl 2 onda 400 i tako se povecava wl 3 600 i da se placa /bail kolko je sekundi tolko da plati :D
Kad sam obrisao sve imam errore pa ako mozes ti da mi kazes sta treba da ostavim :D
vec sam ti napsiao ono za wantede, stavis u komandu ovako if(WantedLevel[giveplayerid] == 1)
{
PlayerInfo[giveplayerid][pJailTime] += 200;
}
//i sad ti nastavis tu tako
E ja ne znam ti si mi rekao sta da obrisem i sta da ostavim ja to uradim i imam 26 errora,ako mozes ti od moje komande da ostavis sta treba ja samo da kopiram i da vidim da li ima erore :D