Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Nikola GRocezen poslato Januar 10, 2013, 03:09:31 PRE PODNE

Naslov: [POMOC] mesanje idova kola
Poruka od: Nikola GRocezen poslato Januar 10, 2013, 03:09:31 PRE PODNE

Skripta koju koristim: gtarp
Detaljan opis problema:e ovako napraviosam org jos jednu ballas i sad mi se pomesaali idovi kola evo gle kakosam radio
Na pocetak scripte stavio:
forward IsABallasAuto(carid); 
i ovo nap ocetak
new ballascar[5];

public IsABallasAuto(carid)
{
   for(new i = 0; i < sizeof(ballascar); i++)
   {
      if(carid == ballascar)   return 1;
   }
   return 0;
}
ovo sam stavio gdesu ostali IsAa auti toje na pocetku oko linie 3330

ovo stavio pod setplayespawn
       if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Ballas
       {
           SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 2508.7886,-1494.2750,24.0039);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }

OVO PODONPLAYER STATE CHANGE

      if(IsABallasAuto(newcar))
      {
          if(PlayerInfo[playerid][pLeader] == 17||PlayerInfo[playerid][pMember] == 17) { }
          else {
           RemovePlayerFromVehicle(playerid);
           SendClientMessage(playerid, COLOR_GREY,"Nemas kljuceve od ovog vozila ,nisi clan Ballasa.");}
      }

tu je i ostali org to da pise nea kljuceva

ovo pod showstats

      else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17) { ttext = "Ballas"; }
ovo isto samo dole malo
      else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)
      { ftext = "Ballas"; }

      else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)//Ballas ranks
      {
          if(PlayerInfo[targetid][pRank] == 1) { rtext = "Ballas"; }
         else if(PlayerInfo[targetid][pRank] == 2) { rtext = "BallasMan"; }
         else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Gang"; }
         else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Mastah"; }
         else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Double O.G."; }
           else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Triple O.G."; }
         else { rtext = "Ballas"; }
      }

ovo sam stavio kuco sam addsta i onda mi izbacilo i staviosam ovo
    ballascar[0] = AddStaticVehicle(567,2507.1316,-1544.0090,23.3740,13.0293,85,85); // bl 204
    ballascar[1] = AddStaticVehicle(536,2513.9072,-1542.8057,23.2480,0.0648,85,85); // bl1 205
    ballascar[2] = AddStaticVehicle(482,2520.6987,-1543.mooooorrrrrrrooooonnnniiiiiiiiiiiiiii,23.6280,353.2870,85,85); // bl2 206
    ballascar[3] = AddStaticVehicle(551,2527.8262,-1543.6384,23.3069,359.2213,85,85); // bl3 207
    ballascar[4] = AddStaticVehicle(566,2536.3647,-1543.1692,23.2940,356.8029,85,85); // bl4 208


al ni jedna kola nema tako da pise npr yakuzacar sve ima
   AddStaticVehicleEx

e i onda sam stavio pod carinfo samo plus 5
i mesa auta idovi ti sad na prodaju
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [POMOC] mesanje idova kola
Poruka od: {ZOKA}{BOND} poslato Januar 10, 2013, 07:19:06 PRE PODNE
uvek povecas broj auta sa 1+
ako je 350 stavis 351