Skripta koju koristim: Moja od 0 (YUERP)
Opis problema: Nece da mi ucita kucu kada ugasim pa upalim server :S (HS Iz Techlanda)
Dio Scripte stock InitHouses()
{
new FileName[128];
for(new i = 0; i < MAX_HOUSES; i++){
format(FileName, sizeof(FileName), "Kuce/kuca_%d.ini", i);
if(fexist(FileName) )
{
Houses[i][hInteriorID] = dini_Int(FileName, "InteriorID" );
Houses[i][hInteriorX] = dini_Float(FileName, "InteriorX" );
Houses[i][hInteriorY] = dini_Float(FileName, "InteriorY" );
Houses[i][hInteriorZ] = dini_Float(FileName, "InteriorZ" );
Houses[i][HousePrice] = dini_Int(FileName, "HousePrice" );
Houses[i][hExteriorID] = dini_Int(FileName, "ExteriorID" );
Houses[i][hExteriorX] = dini_Float(FileName, "ExteriorX" );
Houses[i][hExteriorY] = dini_Float(FileName, "ExteriorY" );
Houses[i][hExteriorZ] = dini_Float(FileName, "ExteriorZ" );
Houses[i][VaultMoney] = dini_Int(FileName, "VaultMoney" );
Houses[i][HouseCocaine] = dini_Int(FileName, "HouseCocaine" );
Houses[i][HousePot] = dini_Int(FileName, "HousePot" );
Houses[i][HouseMaterials] = dini_Int(FileName, "HouseMaterials" );
Houses[i][hOwner] = dini_Get(FileName, "Owner" );
Houses[i][hLevel] = dini_Int(FileName, "Level" );
Houses[i][LockStatus] = dini_Int(FileName, "LockStatus" );
Houses[i][OruzjeSlot1] = dini_Int(FileName, "OruzjeSlot1" );
Houses[i][OruzjeSlot2] = dini_Int(FileName, "OruzjeSlot2" );
Houses[i][OruzjeSlot3] = dini_Int(FileName, "OruzjeSlot3" );
Houses[i][hVec] = dini_Int(FileName, "hVec" );
Houses[i][hVcol1] = dini_Int(FileName, "hVcol1" );
Houses[i][hVcol2] = dini_Int(FileName, "hVcol2" );
Houses[i][hAddres] = dini_Get(FileName, "Addres" );
Houses[i][hOpis] = dini_Get(FileName, "Opis" );
Houses[i][hOwned] = dini_Int(FileName, "Owned" );
Houses[i][hType] = dini_Int(FileName, "Type" );
Houses[i][hRent] = dini_Int(FileName, "Rent" );
Houses[i][hRentabil] = dini_Int(FileName, "Rentabil" );
Houses[i][hBanned] = dini_Int(FileName, "Banned" );
printf( "[SISTEM] Kuca %d ucitana.", i);
SpawnedHouses++;
}
}
return 1;
}
nemoj da koristis dini, previse je spor, zapravo najsporiji sistem spremanja u datoteke,...