Citatnew novac = GetPlayerMoney(playerid);
if(novac <= 20)
{
SendClientMessage(playerid, COLOR_RED, " Nemate dosta novca.");
TogglePlayerControllable(playerid, 1);
return 1;
}
GivePlayerWeapon(playerid, 23, 75);
GivePlayerMoney(playerid, -200);
SendClientMessage(playerid, COLOR_GREEN, " Kupio si Silenced 9mm.");
PlayerInfo[playerid][pContractTime] = 100000;
TogglePlayerControllable(playerid, 1);
SBizzInfo[1][sbTill] += 200;
}
case 1:
{
kako da pare koje mi se oduzmu idu u gunshop 2 id (1)
Radi hvala puno može lock
EDIT: dÅ¡lo do problema jednom je radilo a poslje viÅ¡e ne radi u Äemu je problem
evo kako sam dodavao u skriptu
ovo mi je tamo pod new
Citatnew Menu:guns;
ovo mi je pod OnPlayerSelectedMenuRow
Citatnew Menu:Durrent = GetPlayerMenu(playerid);
if(Durrent == guns)
{
switch(row)
{
case 0:
{
new novac = GetPlayerMoney(playerid);
if(novac <= 20)
{
SendClientMessage(playerid, COLOR_RED, " Nemate dosta novca.");
TogglePlayerControllable(playerid, 1);
return 1;
}
GivePlayerWeapon(playerid, 23, 75);
GivePlayerMoney(playerid, -200);
BizzInfo[1][bTill] += 170;
SendClientMessage(playerid, COLOR_GREEN, " Kupio si Silenced 9mm.");
PlayerInfo[playerid][pContractTime] = 100000;
TogglePlayerControllable(playerid, 1);
}
case 1:
{
new novac = GetPlayerMoney(playerid);
if(novac <= 20)
{
SendClientMessage(playerid, COLOR_RED, " Nemate dosta novca.");
TogglePlayerControllable(playerid, 1);
return 1;
}
GivePlayerWeapon(playerid, 24, 75);
GivePlayerMoney(playerid, -300);
BizzInfo[1][bTill] += 250;
SendClientMessage(playerid, COLOR_GREEN, " Kupio si Desert Eagle.");
PlayerInfo[playerid][pContractTime] = 100000;
TogglePlayerControllable(playerid, 1);
...
}
}
}
ovo mi je pod ongamemodeinit ( na dnu )
Citatguns = CreateMenu("Guns", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(guns, 0, "Silenced 9mm 200$");
AddMenuItem(guns, 0, "Desert Eagle 300$");
...
ovo mije pod onplayercommandtext
Citat
//-----------------------------------------[Guns]--------------------------------------
if(strcmp(cmdtext, "/weaponbuy", true) == 0)
{
if (PlayerInfo[playerid][pLevel] >=3)
{
if(PlayerToPoint(3.0, playerid, 88.8099,-165.7669,2.5938))
{
ShowMenuForPlayer(guns, playerid);
TogglePlayerControllable(playerid,0);
GivePlayerMoney(playerid, -20);
}
else
{
GameTextForPlayer(playerid, "~r~Nisi u \"~b~weapon shopu~r~\"", 100, 1);
}
return 1;
}
}
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