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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:04:43 POSLE PODNE

Naslov: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:04:43 POSLE PODNE
Skripta koju koristim: GTARP
Detaljni opis problema: Kako Da menjam Spawn
Deo skripter: AKO TREBAM STA DAT DACUVAM

ocu na ove kordinate
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:05:51 POSLE PODNE
Odes pod SetPlayerSpawn, i stavis svoje koordinate
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:10:59 POSLE PODNE
al znam negde daje kod setplayerspawn

ev ti playerspawn nzm gde treba

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }


ako jos treba negde treba dat demi samo reci gde molimte
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:12:31 POSLE PODNE
Nije ti to ceo SetPlayerSpawn, daj mi ceo i namesticu ti
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:13:48 POSLE PODNE
public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 8);
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}


et ae molimte mi reci to da znam
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:17:47 POSLE PODNE
public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}
probaj ovako
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:27:49 POSLE PODNE
e jasam ubacio ono stosi ti dao i erore neke baca
pwn(4928) : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(4988) : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


eror 5014   -         return 1;

eror
(4988)        rand = random(sizeof(gMedPlayerSpawns));
  (4989)      JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1],    gMedPlayerSpawns[rand][2]); // Warp the player

eror  4971         SetPlayerInterior(playerid, ;

i 4928                   SetPlayerToTeamColor(playerid);

te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi

AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:30:10 POSLE PODNE
public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}
ovako mora da radi, ovo sam radio po tvom callbacku.
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:36:54 POSLE PODNE
\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


brate to im izbacuje :(
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:39:37 POSLE PODNE
Citat: PopCapo poslato Decembar 05, 2012, 22:36:54 POSLE PODNE
\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


5 Errors.


brate to im izbacuje :(
To sto sam ti ja dao, zameni sa ovim tvojim proslim callbackom, a ne da napravis 2
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:47:57 POSLE PODNE
aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 22:49:14 POSLE PODNE
Citat: PopCapo poslato Decembar 05, 2012, 22:47:57 POSLE PODNE
aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(
Ne moguce, ako si ga zamenio sa ovim moji i ubacio ga na isto mesto, nemoguce
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 22:52:38 POSLE PODNE
da na isto mesto gde je bio stari samo sam taj izbriso stosam ja imao i to stosimi ti poslo stosi naprav ja ubacio
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 23:30:43 POSLE PODNE
blekas vid ovo

public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 8);
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}


tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 23:33:01 POSLE PODNE
A sad ? public SetPlayerSpawn(playerid)
{
   if(IsPlayerConnected(playerid))
   {
       SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
       if(PlayerInfo[playerid][pTut] == 0)
       {
          TextDrawShowForPlayer(playerid,lbt);
         TextDrawShowForPlayer(playerid,lbb);
         gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
         SetPlayerInterior(playerid, 3);
         PlayerInfo[playerid][pInt] = 3;
         JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
         SetPlayerFacingAngle(playerid, 280);
         TogglePlayerControllable(playerid, 0);
         RegistrationStep[playerid] = 1;
         ClearChatbox(playerid, 10);
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
         ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
         SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
         ClearChatbox(playerid, 2);
         return 1;
       }
       if(AdminSpec[playerid] == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo[playerid][pPhousekey];
      if(PlayerPaintballing[playerid] != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
         JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
          return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
         SetPlayerInterior(playerid, 6);
          PlayerInfo[playerid][pInt] = 6;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
         SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
         return 1;
      }
      if(PlayerInfo[playerid][pJailed] == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
         SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
         SetPlayerInterior(playerid, 0);
          PlayerInfo[playerid][pInt] = 0;
         rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);

         return 1;
      }
      if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
      {
          if(FirstSpawn[playerid] != 1)
          {
             //new string[256];
             new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill[playerid] = 0;
            MedicTime[playerid] = 0;
            NeedMedicTime[playerid] = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo[playerid][pInt] = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo[playerid][pDeaths] += 1;
             SetPlayerInterior(playerid, 3);
             PlayerInfo[playerid][pInt] = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied[playerid] = 1;
              MedicTime[playerid] = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo[playerid][pDonateRank] > 0)
              {
                  NeedMedicTime[playerid] = 30;
              }
              else
              {
                 NeedMedicTime[playerid] = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
             return 1;
         }
      }
      if(JustDied[playerid] == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo[playerid][pVirWorld] = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if(PlayerInfo[playerid][pCrashed] == 1)
      {
          if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
              SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
             JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
             //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
             //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
             return 1;
         }
      }
      if(house !=9999)
      {
          if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
            PlayerInfo[playerid][pLocal] = house;
            HouseEntered[playerid] = house;
            PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
            return 1;
         }
      }
      if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
         JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         PlayerInfo[playerid][pInt] = 6;
         return 1;
       }
       if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
      {
         SetPlayerToTeamColor(playerid);
         SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
         SetPlayerFacingAngle(playerid, 90);
         PlayerInfo[playerid][pInt] = 3;
         return 1;
       }
      if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo[playerid][pInt] = 0;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
         SetPlayerInterior(playerid,6);
         SetPlayerFacingAngle(playerid, 0);
         PlayerInfo[playerid][pInt] = 6;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo[playerid][pInt] = 5;
          return 1;
      }
      if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo[playerid][pInt] = 3;
         PlayerInfo[playerid][pLocal] = 241;
          return 1;
      }
       if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
       {
           SetPlayerToTeamColor(playerid);
           SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
         PlayerInfo[playerid][pInt] = 3;
         SafeJBC_GivePlayerWeapon(playerid, 43, 20);
           return 1;
       }
       if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
       {
           SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }
       /*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo[playerid][pInt] = 1;
          return 1;
      }
      */
      if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo[playerid][pInt] = 2;
          return 1;
      }
      if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
       /*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
       {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
         JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
         SetPlayerFacingAngle(playerid, 180);
         PlayerInfo[playerid][pInt] = 3;
           return 1;
       }*/
       if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
      /*if(PlayerInfo[playerid][pFMember] != 255)
      {
          new family = PlayerInfo[playerid][pFMember];
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
          JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
          SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
          return 1;
      }*/
       else
       {
         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1;
}
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 23:37:50 POSLE PODNE
iste baca erore al jedan eror je ovde nzm sto baca erore kad ja ubacim to tvoje stosi ti mi dao brate daj mi sredi znam da nisam jedini na forum al molimte dami napravis ovaj spawn dami se spawna u enterijeru molimte

    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;            <<<<<<<<<<<<<<<< a
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: Blaeks poslato Decembar 05, 2012, 23:38:29 POSLE PODNE
Zameni to sa ovim   if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 8);           
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo[playerid][pInt] = 8;
          return 1;
      }
Naslov: Odg: [Pomoc] Menjanje spawna hitno
Poruka od: {ZOKA}{BOND} poslato Decembar 05, 2012, 23:44:35 POSLE PODNE
brate brzo radis sad 4 baca er gle ove

     if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] ==  //Hitman spawn
       {
           SetPlayerToTeamColor(playerid);         <<<<<< Linija (4928)
         JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
           return 1;
       }

e ovde onda

      if ((gTeam[playerid]) == 1)
       {
         SetPlayerToTeamColor(playerid);
         rand = random(sizeof(gMedPlayerSpawns));          <<<<<<<<<<<< (4988) TA LINIJA
         JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1],  gMedPlayerSpawns[rand][2]); // Warp the player         <<<< Linija  (4989)
         SetPlayerFacingAngle(playerid, 270.0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }

i na kraju

         SetPlayerToTeamColor(playerid);
         JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
         SetPlayerFacingAngle(playerid, 0);
         SetPlayerInterior(playerid,0);
         PlayerInfo[playerid][pInt] = 0;
         return 1;
      }
   }
   return 1; <<<<<<<<<<< ova linija  (5014)
}


a evo Eror

pwn(4928) : error 008: must be a constant expression; assumed zero
pwn(4988) : error 017: undefined symbol "rand"
pwn(4989) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.