Skripta koju koristim: GTARP
Detaljni opis problema: Kako Da menjam Spawn
Deo skripter: AKO TREBAM STA DAT DACUVAM
ocu na ove kordinate
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
Odes pod SetPlayerSpawn, i stavis svoje koordinate
al znam negde daje kod setplayerspawn
ev ti playerspawn nzm gde treba
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
ako jos treba negde treba dat demi samo reci gde molimte
Nije ti to ceo SetPlayerSpawn, daj mi ceo i namesticu ti
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 8);
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}*/
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
et ae molimte mi reci to da znam
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, 1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}*/
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
probaj ovako
e jasam ubacio ono stosi ti dao i erore neke baca
pwn(4928) : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(4988) : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
eror 5014 - return 1;
eror
(4988) rand = random(sizeof(gMedPlayerSpawns));
(4989) JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
eror 4971 SetPlayerInterior(playerid, ;
i 4928 SetPlayerToTeamColor(playerid);
te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}*/
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
ovako mora da radi, ovo sam radio po tvom callbacku.
\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje :(
Citat: PopCapo poslato Decembar 05, 2012, 22:36:54 POSLE PODNE
\gamemodes\aprp.pwn(4928) : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(4988) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje :(
To sto sam ti ja dao, zameni sa ovim tvojim proslim callbackom, a ne da napravis 2
aa neznam nekontamte sad nikako
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(
Citat: PopCapo poslato Decembar 05, 2012, 22:47:57 POSLE PODNE
aa neznam nekontamte sad nikako
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo :(
Ne moguce, ako si ga zamenio sa ovim moji i ubacio ga na isto mesto, nemoguce
da na isto mesto gde je bio stari samo sam taj izbriso stosam ja imao i to stosimi ti poslo stosi naprav ja ubacio
blekas vid ovo
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 8);
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}*/
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu
A sad ? public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns[rand][0], ZatvorSpawns[rand][1], ZatvorSpawns[rand][2]);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
JBC_SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
JBC_SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo[playerid][pInt] = 5;
return 1;
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo[playerid][pInt] = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo[playerid][pInt] = 1;
return 1;
}
*/
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo[playerid][pInt] = 2;
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo[playerid][pInt] = 3;
return 1;
}*/
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
/*if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
JBC_SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
iste baca erore al jedan eror je ovde nzm sto baca erore kad ja ubacim to tvoje stosi ti mi dao brate daj mi sredi znam da nisam jedini na forum al molimte dami napravis ovaj spawn dami se spawna u enterijeru molimte
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ; <<<<<<<<<<<<<<<< a
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
Zameni to sa ovim if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 8);
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo[playerid][pInt] = 8;
return 1;
}
brate brzo radis sad 4 baca er gle ove
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == //Hitman spawn
{
SetPlayerToTeamColor(playerid); <<<<<< Linija (4928)
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
e ovde onda
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns)); <<<<<<<<<<<< (4988) TA LINIJA
JBC_SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player <<<< Linija (4989)
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
i na kraju
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1; <<<<<<<<<<< ova linija (5014)
}
a evo Eror
pwn(4928) : error 008: must be a constant expression; assumed zero
pwn(4988) : error 017: undefined symbol "rand"
pwn(4989) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.