Skripta koju koristim: GTARP
Detaljni opis problema: Napravio sam da na vozilo koji se prodaje pise "Vozilo na prodaju..." ali kad ga complie ispadnu mi warninzi neki i nepojave se labeli na vozilu koji se prodaje
Deo skripter: for(new c = 0; c < MAX_VEHICLES; c++)
{
if(IsAnOwnableCar(c))
{
new PropertyString[200];
new Float:x,Float:y,Float:z; GetVehiclePos(c, x,y,z);
new model[24]; GetVehicleName(c,model,sizeof(model));
format(PropertyString,sizeof(PropertyString),"Vozilo na Prodaju! \n Model: %s (%d) \n Cena: $%d \n Udjite u vozilo i kucajte /v buy!",model, GetVehicleModel(c), CarInfo[c][cValue]);
VehicleLabel[c] = Create3DTextLabel(PropertyString, 0xFF0000CC, x, y, z, 10, 0, 1); //warning 213: tag mismatch
Attach3DTextLabelToVehicle(VehicleLabel[c], c, 0, 0, 0); //warning 213: tag mismatch
}
}
de ovako, ovo sam na brzinu radio for(new c = 0; c < MAX_VEHICLES; c++)
{
new model[64];
GetVehicleName(c, model, sizeof(model));
if(IsAnOwnableCar(c))
{
if(CarInfo[c][cOwned]==0)
{
new Float:x,Float:y,Float:z; GetVehiclePos(c, x,y,z);
format(PropertyString,sizeof(PropertyString),"Vozilo na prodaju\n Model: %s \n Cena: $%d \n /v buy da kupis!",model,CarInfo[c][cValue]);
VehicleLabel[c] = Create3DTextLabel(PropertyString, 0xFF0000CC, x, y, z, 20, 0, 1);
Attach3DTextLabelToVehicle(VehicleLabel[c],c,0,0,0);
}
}
}
opet isto :D
To stavis na kraj callbacka OnGameModeInit, i ako idalje imas warninga, stavi ih ovde