InterpolateCameraPos(playerid, 30.477190, -1950.122802, 57.295814, 482.914703, -1545.816650, 96.568771, 10000); InterpolateCameraLookAt(playerid, 34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000); |
new Float:RandomCamere[][] =
{
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
}
new RandomKamere = random(sizeof(RandomCamere));
InterpolateCameraPos(playerid, RandomCamere[RandomKamere][0], RandomCamere[RandomKamere][1], RandomCamere[RandomKamere][2], RandomCamere[RandomKamere][3], RandomCamere[RandomKamere][4], RandomCamere[RandomKamere][5], RandomCamere[RandomKamere][6]);
InterpolateCameraLookAt(playerid, RandomCamere[RandomKamere][0], RandomCamere[RandomKamere][1], RandomCamere[RandomKamere][2], RandomCamere[RandomKamere][3], RandomCamere[RandomKamere][4], RandomCamere[RandomKamere][5], RandomCamere[RandomKamere][6]);